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German fighters need serious rework


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FIight #1 Posted 29 January 2018 - 09:06 PM

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So far I found the most broken part of the game is how German fighters could be so UP

at t10. They need serious rework.

me-1101 just lost so much advantage, and all it gets is only firepower. me-1101 is inferior

to Sabre in terms of maneuverability, airspeed and altitude performance. That's ridiculous,

so much hate for it?

Back in old days me-1101 has superb altitude performance(when f-86 has only 2400m altitude performance)

and similar maneuverability like F-86(27.1 VS 27.7 NOT MUCH A DIFFERENCE). What's 

more me-1101 has superb speed retention over 4000m, and though F-86 could turn a little bit

quicker, it sucks at maintaining enough airspeed that high. An experienced me-1101 could defeat

an experienced F-86, at least in 50% chance.

Now WTH happened? Even a La-15 could make a hard life for me-1101, not to say the Ki-162-III,

and even Attacker, which turns faster and could utilize its powerful boost to stay behind a me-1101.

I don't get how in t10 it still gets 2500m altitude performance--that's the altitude bands of mid-altitude

fighters in patch 1.9, when both sabre and mig-15 gets 2800m, which are still bull*** as a mig-15

could perform much better at high altitude. me-1101 has been nerfed continuously since patch 1.4 and on.

Solution: either make it turn as quickly as sabre or buff it's engine thrust and altitude performance.

 

What about Fw-252? I am not dissing that plane but after I used it I have to say it is inferior to Swift

in terms of almost every aspect except roll rate. The patch 2.0 made large calibres having serious aiming

issues and it's quite funny to find that that plane lacked every feature to become a capable fighter.

 

And Bv p215? Seriously WTH is that gigantic bat-like shell magnet? That plane is just not performing

alright, not good at ground targets, not good at aerial combats. It's 56 R4M are a joke. 

solution: buff R4M or leave it to die


Edited by Einssniper, 29 January 2018 - 09:06 PM.


mnbv_fockewulfe #2 Posted 29 January 2018 - 09:18 PM

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I'm almost certain the Fw 252 was the fastest LF in T10 except for the Mig 15. Did they really take it's speed away from it?

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NorthernPorter #3 Posted 29 January 2018 - 09:50 PM

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I don't know man, if you look up the real life specs for the ME 1101 IV and compare it to the F-86F. It looks like the Sabre has it beat. I'm not in tier X yet so I can't speak to the in game aircraft but I kind of think WG did the ME some favors in game compared to actual.

ME 1101 IV : Performance F-86F : Performance
Maximum speed: 980 km/h (Mach 0.8) at 7,000 m (22,970 ft) (estimated)[14] (612 mph) Maximum speed: 687 mph (1,106 km/h) at sea level at 14,212 lb (6,447 kg) combat weight
Cruise speed: 905 km/h (562 mph) also reported 678 mph (1,091 km/h) and 599 at 35,000 feet (11,000 m) at 15,352 pounds (6,960 kg). (597 knots (1,106 km/h) at 6446 m, 1,091 and 964 km/h at 6,960 m.)
Range: 1,500 km (932 miles) Stall speed: 124 mph (power off) (108 knots (200 km/h))
Service ceiling: 12,000 m (39,370 ft) Range: 1,525 mi, (2,454 km)
Rate of climb: 22.2 m/s (4370 ft/min at sea level[13]) Service ceiling: 49,600 ft at combat weight (15,100 m)
Wing loading: 236 kg/m² (42.87 lb/ft²) Rate of climb: 9,000 ft/min at sea level (45.72 m/s)
Maximum wing loading : 296.5 kg/m² (60.75 lb/ft²) Wing loading: 49.4 lb/ft² (236.7 kg/m²)


FIight #4 Posted 29 January 2018 - 10:09 PM

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View PostNorthernPorter, on 29 January 2018 - 04:50 PM, said:

I don't know man, if you look up the real life specs for the ME 1101 IV and compare it to the F-86F. It looks like the Sabre has it beat. I'm not in tier X yet so I can't speak to the in game aircraft but I kind of think WG did the ME some favors in game compared to actual.

ME 1101 IV : Performance F-86F : Performance
Maximum speed: 980 km/h (Mach 0.8) at 7,000 m (22,970 ft) (estimated)[14] (612 mph) Maximum speed: 687 mph (1,106 km/h) at sea level at 14,212 lb (6,447 kg) combat weight
Cruise speed: 905 km/h (562 mph) also reported 678 mph (1,091 km/h) and 599 at 35,000 feet (11,000 m) at 15,352 pounds (6,960 kg). (597 knots (1,106 km/h) at 6446 m, 1,091 and 964 km/h at 6,960 m.)
Range: 1,500 km (932 miles) Stall speed: 124 mph (power off) (108 knots (200 km/h))
Service ceiling: 12,000 m (39,370 ft) Range: 1,525 mi, (2,454 km)
Rate of climb: 22.2 m/s (4370 ft/min at sea level[13]) Service ceiling: 49,600 ft at combat weight (15,100 m)
Wing loading: 236 kg/m² (42.87 lb/ft²) Rate of climb: 9,000 ft/min at sea level (45.72 m/s)
Maximum wing loading : 296.5 kg/m² (60.75 lb/ft²) Wing loading: 49.4 lb/ft² (236.7 kg/m²)

 

F-86F already has much better engine than F-86A, which is still the MG version. The me-1101 was unfinished and 80% complete when captured,

and the engine is a mock-up of HeS011. Still it is too weak, as wartime engine VS post-war engine is a large difference. Later the model is fitted with

Allison J-35 for testing. I don't know the actual stats of it but if you take a look at Bell X-5, which has similar design with a much better engine, it could

reach a pretty high top speed and is pretty maneuverable, despite instability when trapped in a tail spin. F-86F is way after Korean war that it beats me-1101

in every aspect.



FIight #5 Posted 29 January 2018 - 10:13 PM

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View Postmnbv_fockewulfe, on 29 January 2018 - 04:18 PM, said:

I'm almost certain the Fw 252 was the fastest LF in T10 except for the Mig 15. Did they really take it's speed away from it?

 

It has the same airspeed as Swift, and less maneuverable. Indeed it has the worst maneuverability among all t10 fighters.

mnbv_fockewulfe #6 Posted 29 January 2018 - 10:22 PM

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View PostEinssniper, on 29 January 2018 - 10:13 PM, said:

 

It has the same airspeed as Swift, and less maneuverable. Indeed it has the worst maneuverability among all t10 fighters.

 

You're right. I guess with equipment it could outrun bot swifts.

Edited by mnbv_fockewulfe, 29 January 2018 - 10:22 PM.

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SpiritFoxMY #7 Posted 30 January 2018 - 01:45 AM

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View PostEinssniper, on 29 January 2018 - 09:06 PM, said:

And Bv p215? Seriously WTH is that gigantic bat-like shell magnet? That plane is just not performing

alright, not good at ground targets, not good at aerial combats. It's 56 R4M are a joke. 

solution: buff R4M or leave it to die

 

I was worried about that - the hard stats didn't impress me. Why only 13mms in the turret? Anyway - would prefer if they buffed maneuverability to at least 190 levels instead of the current 262 state. But I'll settle for swapping out all its guns for 30mm revolvers - 5 in front, 2 in the turret. THAT would make it unique :p 

 

I'm still an R4M skeptic. It's good in the head on but who goes head on with that monster?


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pyantoryng #8 Posted 30 January 2018 - 02:48 AM

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What? You want the R4M to become the finger of death it used to be?

 

Don't have any comments for the other two...though I can't believe the Fw 252 could get any worse...



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

FIight #9 Posted 30 January 2018 - 03:23 AM

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View Postpyantoryng, on 29 January 2018 - 09:48 PM, said:

What? You want the R4M to become the finger of death it used to be?

 

Don't have any comments for the other two...though I can't believe the Fw 252 could get any worse...

 

I used Bv215 to intercept bombers, fired 8 at one, 3 of them hit, 150 damage...

I am not expecting them to buff the accuracy, but any air-to-air rockets should have more damage than that.

German planes are the major force of axis during the event, so if they expect those events to be balanced,

they need to make those planes worth playing, and worth keeping in the hangar.



FIight #10 Posted 30 January 2018 - 03:28 AM

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View PostSpiritFoxMY, on 29 January 2018 - 08:45 PM, said:

 

I was worried about that - the hard stats didn't impress me. Why only 13mms in the turret? Anyway - would prefer if they buffed maneuverability to at least 190 levels instead of the current 262 state. But I'll settle for swapping out all its guns for 30mm revolvers - 5 in front, 2 in the turret. THAT would make it unique :p 

 

I'm still an R4M skeptic. It's good in the head on but who goes head on with that monster?

 

t9 seems much better than t10, the Bv215 seems to sacrifice too much for its 2 rear guns. And it turns like brick, 

even a HF on your tail could make you suffer a lot. The 2 engines are just not enough to power the mammoth and

make it maneuver like a normal plane. The biggest issue is that the aerodynamics are so poor that once it maneuvers it's gonna lose

tons of speed.



SpiritFoxMY #11 Posted 30 January 2018 - 06:07 AM

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View PostEinssniper, on 30 January 2018 - 03:28 AM, said:

 

t9 seems much better than t10, the Bv215 seems to sacrifice too much for its 2 rear guns. And it turns like brick, 

even a HF on your tail could make you suffer a lot. The 2 engines are just not enough to power the mammoth and

make it maneuver like a normal plane. The biggest issue is that the aerodynamics are so poor that once it maneuvers it's gonna lose

tons of speed.

 

So then a question - my current pilot is Weapon-spec'd. Marksman I & II, Expert Rocketeer going into Demolition Expert.

 

Should I re-spec him for maneuver instead (Aerobatic Expert, Aerodynamic Expert)? And I was planning on taking Engine Guru I & II as well for my full 15 points. 


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pyantoryng #12 Posted 30 January 2018 - 10:36 AM

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View PostEinssniper, on 30 January 2018 - 03:23 AM, said:

 

I used Bv215 to intercept bombers, fired 8 at one, 3 of them hit, 150 damage...

I am not expecting them to buff the accuracy, but any air-to-air rockets should have more damage than that.

German planes are the major force of axis during the event, so if they expect those events to be balanced,

they need to make those planes worth playing, and worth keeping in the hangar.

 

That I can agree with. R4Ms against bombers are iffy...IIRC, devs said they would do something to make them effective against bombers. As of now, a full salvo of 24 regular R4Ms straight at a GAA's nose and they has a chance to survive them all...

 

BTW, what's the 215-exclusive R4M's reload time?

 

View PostSpiritFoxMY, on 30 January 2018 - 06:07 AM, said:

 

So then a question - my current pilot is Weapon-spec'd. Marksman I & II, Expert Rocketeer going into Demolition Expert.

 

Should I re-spec him for maneuver instead (Aerobatic Expert, Aerodynamic Expert)? And I was planning on taking Engine Guru I & II as well for my full 15 points. 

 

This is not Ships. Reaching the full 15 points would take an eternity (IIRC, something like well over 50 million EXP in total), so plan for around 8-10 points and use silver to experiment with various setups.



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

StoptheViolins #13 Posted 01 February 2018 - 02:13 PM

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That sucks, the Starfire's rocket pods can take out most head on planes with 1-2 rockets.  Now if only I could tell where they are going...  I do agree, at least on paper, the subject plane is a huge downgrade from the previous 2 iterations.  I think a high altitude version of the IL-40p could eat it for lunch.




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