vcharng, on 25 January 2018 - 08:23 PM, said:
Go to the enemy plant and kill their GAAs. I capped a plant in my Tornado with only one rocket salvo and killing 3 (I think) enemy bot GAAs the other day. No reason you can't do the same with your 1101 by killing four or more.
And this is limited to double plant maps, which is very, very rare (I think there's only two of them at the moment). Most of the maps are significantly inclined toward aerial battle now. WG thought garrison is a sector favorable to ground hitters, but it is actually otherwise, and they got lots of 1 airbase+ 2 garrison maps, making GAAs significantly underpowered in these (much more common) maps.
Also when you think that ground hitters cap a position faster (which they generally don't), please also think about their inability to defend one. The "balance" at the moment is that a ground hitter can cap in 50~120 seconds while a fighter can cap in 30 for some sectors, and for those they can't they can still prevent the enemy from capping by shooting the enemy down and disrupt their capping. And most ground hitters cannot defend sectors (all bombers and most GAAs), for those who could they can still only defend it against certain kind of threats.
Your other post states that the game is focused on ground attack, it's not, at all.
LFs can do anything and everything a ground attacker can do, they just have to kill said ground attackers. That's why they need and have to be an exception from the "trend" of being able to attack ground targets: you need to trade off something for your ability to dominate the sky.
This game is more about the speed of capping, and an experienced GAA pilot can cap much much faster,
than a fighter pilot does. For example, the fastest I know can cap a mining plant within 10-15 sec, and could
cap a command center in less than 10 sec, not to say an airstrip which does not even require the ordnance. Even
you arrived and killed him, you still can't win the game, why? cuz he can simply smash into the ground and
you ended up having no defense points during the cool down time.
And man it's not easy to withstand rear gun fire in high tier. Those GAAs evolved to have revolver rear cannons,
which have terrifying DPS and could easily knock out your pilot or wings or engines of your LF. No planes are
effective against high tier GAAs unless you are driving a HF or MF with heavy armor and high hp pool. Those
planes still have less efficiency in capping compared to GAAs and they are inferior to fighters in air to air combat.
Unless they made the cool down time instant, which meant a sector can be taken back instantly, GAAs and bombers
always have the advantage--the side taking the sector much earlier is likely to win given that you need more time
to retake it. Still, MFs need more time to kill a GAA than a GAA can cap, unless enemy GAA is not doing any
maneuver and not pissing you off with his rear guns.
If all planes could carry ordnance, then the multitude will change a lot. A group of fighters could cooperate and
drop their ordnance, to be as effective as GAA in terms of capping.
Edited by Einssniper, 26 January 2018 - 04:11 AM.