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Killing Yourself Effectively

squall line suicide

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Desmios #1 Posted 23 January 2018 - 12:50 PM

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Hello all,

 

   From what I understand, dying outside of a sector does not cost you points nor does it grant your enemy points.

 

Scenario:

 

Game is about half-way done, squall line is approaching.  20secs left.  You have 1/4 of your HP and your plane is all yellow from crits.

 

 Why not drive that puppy into the dirt and get a brand new one for the latter half of the game, rather than flying around with 25% hp + damaged modules (only to get shot down with no respawn).

 

I've not tried this yet, but the idea just popped into my head..

 

Thoughts?



soydivision #2 Posted 23 January 2018 - 01:08 PM

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That's what many people do, I assumed...

SpiritFoxMY #3 Posted 23 January 2018 - 01:18 PM

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Its called "lawndarting" and a lot of people do it. I refuse to do so myself but its...very tempting, especially in a good game.

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NorthernPorter #4 Posted 23 January 2018 - 01:21 PM

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Never thought of that, but yeah that seems like an effective plan.

I feel like the only downside to it is that there is one less human gun in the game for however long the re-spawn is, so depending on where your team stands at the that moment could lose some much needed ground.

But its an interesting idea.


Edited by NorthernPorter, 23 January 2018 - 01:23 PM.


Jager_Gunner #5 Posted 23 January 2018 - 01:22 PM

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I have seen several people do it. I am always to busy to think about it, and I have no desire to do so.

SpiritFoxMY #6 Posted 23 January 2018 - 01:25 PM

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Also, this isn't limited to just killing yourself before the squall to respawn in a fresh plane - people do it to "teleport" across the map as well to get to places where they can contest quickly. I once watched a guy in a 60% Spitfire lawndart in front of my cousin's XF4U rather than turn and fight. He did it because my team had just capped the Airbase on one side of the map and his team had capped the Airbase on the other side and he went to join the deathball to steamroll our Bots and run away with the game.

 

I made him and his flightmate special headhunting targets for the rest of the night.


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Ace_BOTlistic_Cosmo #7 Posted 23 January 2018 - 02:17 PM

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if you're up at 10k feet (3200m) it takes a long time to get to the ground... I bet it's 6+ seconds

a smart heavy that's hunting highflying bombers will crit the hell out of a bomber just before the squall,

go shopping elsewhere and come back for the kill...

 

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


jswap #8 Posted 23 January 2018 - 02:44 PM

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Removing the squall line warning would make it a lot more dangerous to lawn dart.

MARS_REVENANT #9 Posted 23 January 2018 - 03:04 PM

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View PostDesmios, on 23 January 2018 - 07:50 AM, said:

Hello all,

 

   From what I understand, dying outside of a sector does not cost you points nor does it grant your enemy points.

 

Scenario:

 

Game is about half-way done, squall line is approaching.  20secs left.  You have 1/4 of your HP and your plane is all yellow from crits.

 

 Why not drive that puppy into the dirt and get a brand new one for the latter half of the game, rather than flying around with 25% hp + damaged modules (only to get shot down with no respawn).

 

I've not tried this yet, but the idea just popped into my head..

 

Thoughts?

 

This is one of the broken parts of the game.  What you described works, and a lot of people do it.  Personally I don't, but I have tried it once or twice.  They are 'working' on a disincentive for this type of play, just not sure what it is.

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Blucraft #10 Posted 23 January 2018 - 04:22 PM

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IMO, it makes more sense to focus and keep fighting.  

 

-Blu



ExploratorOne #11 Posted 23 January 2018 - 04:25 PM

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There is another consideration discussed in different thread: you can get potentially more XP if you die during the battle.  Apparently, it is possible to max out some of the counters during a sortie.  Getting a new plane resets the counters and allows you to run them up again, earning you more XP.  Crashing on purpose bothers me a bit, so I will take on a difficult opponent if possible to go down fighting.



MARS_REVENANT #12 Posted 23 January 2018 - 04:46 PM

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View PostExploratorOne, on 23 January 2018 - 11:25 AM, said:

There is another consideration discussed in different thread: you can get potentially more XP if you die during the battle.  Apparently, it is possible to max out some of the counters during a sortie.  Getting a new plane resets the counters and allows you to run them up again, earning you more XP.  Crashing on purpose bothers me a bit, so I will take on a difficult opponent if possible to go down fighting.

 

That may be true.  The mastery points earned during battle determine the amount of EXP you get.  The description on how to earn mastery points is vague, and there is no breakdown at the end of battle I don't think.  I have asked the developers on a further description on how to maximize them, just waiting on an answer.

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nwlxn12 #13 Posted 23 January 2018 - 05:18 PM

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View PostMARS_REVENANT, on 23 January 2018 - 10:46 AM, said:

 

That may be true.  The mastery points earned during battle determine the amount of EXP you get.  The description on how to earn mastery points is vague, and there is no breakdown at the end of battle I don't think.  I have asked the developers on a further description on how to maximize them, just waiting on an answer.

 

I would like to see them add a multiplier to the mastery points based on the amount of times you re-spawn.

No re-spawns gets you x1.5

1 re-spawn gets you 1.4

2 re-spawns gets you 1.3

so on and so on or vary it however you want as long as if you stay alive the whole match you get a higher multiplier.

 

You should get rewarded for staying alive the whole match more so than someone who was killed.  If you just fly around and do nothing, then your mastery points will be low and you wont get much more with the multiplier.  There has to be a way to make something like this work.



MagusGerhardt #14 Posted 23 January 2018 - 05:23 PM

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View PostDesmios, on 23 January 2018 - 05:50 AM, said:

Hello all,

 

   From what I understand, dying outside of a sector does not cost you points nor does it grant your enemy points.

 

Scenario:

 

Game is about half-way done, squall line is approaching.  20secs left.  You have 1/4 of your HP and your plane is all yellow from crits.

 

 Why not drive that puppy into the dirt and get a brand new one for the latter half of the game, rather than flying around with 25% hp + damaged modules (only to get shot down with no respawn).

 

I've not tried this yet, but the idea just popped into my head..

 

Thoughts?

 

662 battles and this thought occurred to you now?  But you're right, as things stand now, there's no reason not to do this, unless the map has a repair airfield and it is in your team's possession.

 

View PostMARS_REVENANT, on 23 January 2018 - 08:04 AM, said:

 

This is one of the broken parts of the game.  What you described works, and a lot of people do it.  Personally I don't, but I have tried it once or twice.  They are 'working' on a disincentive for this type of play, just not sure what it is.

 

Not broken; an aspect of games that have multiple respawns and permanent damage as features.  There will be no effective way to curtail this behaviour, so it is best to adopt it, adapt and plan for it.

 

View Postjswap, on 23 January 2018 - 07:44 AM, said:

Removing the squall line warning would make it a lot more dangerous to lawn dart.

 

Yeah, that wouldn't be popular at all.

 

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Mercsn #15 Posted 23 January 2018 - 05:24 PM

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View PostBlucraft, on 23 January 2018 - 10:22 AM, said:

IMO, it makes more sense to focus and keep fighting.  

 

-Blu

 

Fighting with only "field repair" level of hitpoints and yellow plane damage against guys who you killed just before squall, who now have fresh aircraft is less than ideal.

 

@Desmios

Yes, as long as you are not in a zone (or in a fully red zone that friendly is attacking), crashing will have no adverse effects other than +10 sec to your respawn timer.

 

Until they remove the squall warning, it's a valid tactic.  So is killing yourself  (outside of a zone) to more quickly return to an airfield zone that needs defending.  But, you have to use judgement here. If there are more than 1:1 red planes, respawning at that airfield is just giving the enemy more points to earn by giving them another target. 

 

I don't consider either of these to be exploits since it's so blatantly obvious.  It's either intended  (despite the devs saying otherwise) or more proof that the devs both don't play the game and don't have a lead game designer.


Edited by Mercsn, 23 January 2018 - 05:31 PM.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

MARS_REVENANT #16 Posted 23 January 2018 - 05:33 PM

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View PostMagusGerhardt, on 23 January 2018 - 12:23 PM, said:

 

662 battles and this thought occurred to you now?  But you're right, as things stand now, there's no reason not to do this, unless the map has a repair airfield and it is in your team's possession.

 

 

Not broken; an aspect of games that have multiple respawns and permanent damage as features.  There will be no effective way to curtail this behaviour, so it is best to adopt it, adapt and plan for it.

 

 

Yeah, that wouldn't be popular at all.

 

The broken part is the time it takes to re-spawn and get back into the battle.  Longer re-spawn would mean people would think twice about using this 'tactic' or not use it at all.

 

My personal opinion is that there would be better game-play when people learn to kill more and die less... not purposely die to win.


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Captain_Rownd #17 Posted 23 January 2018 - 05:57 PM

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I ain't got time to die...  :kamikaze:

 


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pyantoryng #18 Posted 23 January 2018 - 06:17 PM

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You do need to live all the way through the required streak(s) to get epic achievements, and it tend to take as long as the Squall Line to roll in to finish said streak.



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Dru83 #19 Posted 23 January 2018 - 09:06 PM

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I generally will not do this as it feels kind of cheap, however if there is a risk of me dying immediately after the squall hits, then why not? If dying keeps me alive, then I might as well die, right?

nwlxn12 #20 Posted 23 January 2018 - 09:15 PM

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Get rid of squall line all together.

Max number of re-spawns = 3

 






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