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New guy, how am I doing?

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Husarski #1 Posted 18 January 2018 - 04:50 PM

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Greetings all,

Was in 1.9 and didn’t like it. However, 2.0 seems to work. I have just started back up with a boat load of premiums from free codes and a few planes researched. Also, my computer got an upgrade and now my FPS is decent. All my pilots are new with +1 skill and I have some gold and free exps both from WOT and about 500,000 in funds.

I have found that I suck at B-Z but do Ok in T-B. As such I am working on lines with maneuver aircraft. I have started up the Russian Yak, British Spitfire and Japanese Zero and KI lines. Currently in tier 2 – 4 depending. Worked up to the Beaufighter in HA but sucked at it, as I kept trying to dogfight.

As such, can someone give me a tad of advice, constructive or no.

What equipment should I get? I expect that the gunsights are good as are self-sealing tanks for the Japanese. Not sure what to get as my 2nd and 3rd piece? The maneuver equipment perhaps?

My pilots are moving to their 2nd +1 skill, should I get better aim or better maneuver? I expect that using the +1 skill on vision and firefighting isn’t that useful.

The tactics I use are “Fly towards most enemy aircraft with your ‘allies’ and shoot stuff”. Is that wise? Should I be capping, etc?

How am I doing?

My apologies for those I yell at in game. I know there must be tactics, I just do see any being performed and find myself at objectives where there are 4 of us and 8 of them.



GhostPrime #2 Posted 18 January 2018 - 04:56 PM

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Hello, and welcome back to World of Warplanes!

 

As far as equipment goes, I usually run a self-sealing fuel tank and improved radiator, but this varies from plane to plane. It depends on what I'm flying at the time. 

In this new game mode its helpful to cap the different areas and hold them. Once the squall line comes, then it's more beneficial to destroy the other team because there are no more respawns at that point and the game is able to be won by kills. However, you still have the superiority meter to worry about. 



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Furysghost #3 Posted 18 January 2018 - 07:30 PM

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Hi

Will try to answer for you but keep in mind some of these are down to a players preference and what works for "him".

 

What equipment should I get? I expect that the gunsights are good as are self-sealing tanks for the Japanese. Not sure what to get as my 2nd and 3rd piece? The maneuver equipment perhaps?

Assuming your asking about a turn fighter equip.. light weight air frame is good then l would go with control surfaces.

If the A/C is a wing gun type then most likely you will need the gun sights.

Quite a few nose or cowling gun mount planes are fine without it in that case you could use engine tuning or aircraft polish if the fighter is a fast or powerful plane so as to accentuate its strengths. l go with engine tuning a lot.

For Japanese planes l use a gun sight self sealing fuel tank and get the fire extinguisher pilot skill they are easily lit on fire this build makes them 70% less likely to burn the other slot is light weight air frame.

 

My pilots are moving to their 2nd +1 skill, should I get better aim or better maneuver? I expect that using the +1 skill on vision and firefighting isn’t that useful.

l use firefighting on Japanese planes.

lf you feel you need more turn ability then get, Aerobatic - Aerodynamic Expert. Engine guru is very useful on some of the B/Z planes. lf your guns are spraying a lot then get sight skills.

lf a skill seems to not work for you or you want to experiment you can reset skills for creds.

 

The tactics I use are “Fly towards most enemy aircraft with your ‘allies’ and shoot stuff”. Is that wise? Should I be capping, etc?

lf possible do your fighting over a cap...however if you think your plane might die then try to leave cap so as to not give enemy a boost in points. ln which case you could repair at FWD airbase or fight outside cap. 

lf you die and have a re spawn choice choose wisely and click on the one that puts you in a good position.

lf your team takes a cap keep an eye on the mini map and if its threatened by 3 or more enemy planes go rescue it and ping it on the map to alert other team mates. Taking caps by shooting down air defense planes or enemy team players is always a good thing but try to keep from going solo look for team mates and assist there. Solo is very difficult to impossible when your still learning the nuances of the game.

 

How am I doing?

That depends you seem to be getting the basics of it. Learn from mistakes ask questions and watch the pros. 

Go to You tube and search wowp channels watch videos lots of good help and plane reviews there. Heres just 2 to start...

https://www.youtube....hBBFoKxJShw91Ww

https://www.youtube....rTJJCMC_B-8yi0g

 

l don't consider myself a WOWP's expert but theres some info there to help.. likely others will chime in this is a really good community and there are many helpful "old salts' around l know they have helped my game a lot.

 

Good luck and have fun maybe we will meet in battle soon...

Cheers

Fury


Edited by Furysghost, 18 January 2018 - 07:34 PM.


Husarski #4 Posted 18 January 2018 - 07:57 PM

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Sweet. Thanks guys.

I have 30K+ battles in WOT and a "bunch" in WOWS so I understand the Hanger mechanics but not the battlefield ones.



Bad_Wulf #5 Posted 18 January 2018 - 09:50 PM

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I live extra engine power, no matter the plane. You have to get in range/in the fight before anything else matters.

Wombatmetal #6 Posted 18 January 2018 - 09:56 PM

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If you do a search in this forum for chet sheet you will find a spreadsheet with setups and pilot skills for all the planes. This is a good starting point, you will probably make changes as you develop a style and get more matches under your belt

I'm at work or I would post it myself.

 



CamuMahubah #7 Posted 19 January 2018 - 05:25 AM

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I used to believe in the cheat sheet and it is a good starting point but as you progress you will find your style May differ to more offensive play.   I mean we do respawn in Conquest.

 

So I found this from the EU forums...

 

http://forum.worldof...ipment/#topmost

 

It's good reading material for those times when you can't play and with the economy being so good in WoWP one can try cheat sheet and EU equipment recommendations.

 

The EU guide heavily favors offense.  When I cannot get a plane to work I will try EU style and sometimes that is all the difference.  And then sometimes I favor a mix of the two.   Like I prefer gunsights over engine first.   That is me.   You now have the joy of experimenting.  

 

Add me in game and I will show you what not to do!   Lol

 

See you in the skies!



gerr22 #8 Posted 19 January 2018 - 11:43 AM

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i run lightweight air frame engine tuning and control surface adjustment on all TnB fighters hope that helps

gerr22 #9 Posted 19 January 2018 - 11:43 AM

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ooops and universal ammo

Husarski #10 Posted 19 January 2018 - 02:18 PM

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Universal ammo? I have some premium ammo from the bonus codes, is that the same thing?

 

Thanks for the GUIDE TOO!



SpiritFoxMY #11 Posted 19 January 2018 - 02:33 PM

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View PostHusarski, on 19 January 2018 - 02:18 PM, said:

Universal ammo? I have some premium ammo from the bonus codes, is that the same thing?

 

Thanks for the GUIDE TOO!

 

No, Universal is a more general purpose and is bought with silver, not gold

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


StoptheViolins #12 Posted 19 January 2018 - 03:59 PM

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With universal - be careful.  If MM opts you need crappy bots you can lose credits if you don't do well.

I_QQ_4_U #13 Posted 19 January 2018 - 06:30 PM

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 Generally with dogfighting aircraft I use Lightweight Airframe and Improved Covering, the third depends on the aircraft but usually Engine Tuning. If I have lots of canons, especially in the wings I'd go with Sights over Engine Tuning. Control Surface Adjustment could also be an option over Covering but losing a wing or tail is pretty common and if that happens you'll lose more than what you gain with CSA.

 

 Skills, Aerodynamics and Acrobatics master for sure, Engine Guru as a third in most cases although again, if I have lots of canons, especially in the wings or any gun set up that I feel needs help hitting my targets I get Marksman.



Wombatmetal #14 Posted 19 January 2018 - 06:56 PM

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View PostI_QQ_4_U, on 19 January 2018 - 10:30 AM, said:

 Generally with dogfighting aircraft I use Lightweight Airframe and Improved Covering, the third depends on the aircraft but usually Engine Tuning. If I have lots of canons, especially in the wings I'd go with Sights over Engine Tuning. Control Surface Adjustment could also be an option over Covering but losing a wing or tail is pretty common and if that happens you'll lose more than what you gain with CSA.

 

 Skills, Aerodynamics and Acrobatics master for sure, Engine Guru as a third in most cases although again, if I have lots of canons, especially in the wings or any gun set up that I feel needs help hitting my targets I get Marksman.

 

This is where skills and setup mingle. Aerodynamics expert boosts the bonus of certain upgrades - lightweight airframe, engine, tail and rudder, polish. If you don't have these upgrades, the skill has no effect. If you get lightweight airframe but not engine tuning, you will be better off skipping aerodynamics and putting the points somewhere else. 

 

My rule of thumb with aerodynamics and protection is they are good if you have two or three of the affected upgrades. One or less, pick another skill



trikke #15 Posted 19 January 2018 - 07:09 PM

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you can check the stats and see what your stock plane does well, then accentuate the positive with equipment, pilot skills and consumables

 

i used to try to shore up the negatives with all those, but you need to find your total package's 'edge' and fly your plane deliberately to use that edge

 

wartime aircraft designs were always a tradeoff to find and use that edge effectively

 

if you choose to shore up the negatives, then you just have an average plane that does nothing particularly well


Spittoon says #smarterpilotswinmore

Wombatmetal #16 Posted 19 January 2018 - 09:42 PM

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View Posttrikke, on 19 January 2018 - 11:09 AM, said:

you can check the stats and see what your stock plane does well, then accentuate the positive with equipment, pilot skills and consumables

 

i used to try to shore up the negatives with all those, but you need to find your total package's 'edge' and fly your plane deliberately to use that edge

 

wartime aircraft designs were always a tradeoff to find and use that edge effectively

 

if you choose to shore up the negatives, then you just have an average plane that does nothing particularly well

 

I am having better result this way. My Fw 190 has polish, engine tuning, sights, and the pilot is engine guru 1 & 2, marksman 1

 

Yak 7 is sights, improved covering, lightweight airframe, pilot us marksman 1 &2

 

Emphasize the strengths and fly like heck 







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