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Ramming needs fixing


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Bubba_Zanetti #41 Posted 16 January 2018 - 07:13 PM

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View PostLMG, on 16 January 2018 - 01:57 PM, said:

 

If both aircraft die during a ram then I believe it'll just cause even more ramming. Now they don't have to wait until you're low enough to score the kill, they are guaranteed to take you down no matter what

 

View PostLt_Huber, on 16 January 2018 - 02:05 PM, said:

I hate the ram mechanics period. Show me a single instance of two planes colliding head on at 400+ kph and surviving. According to WG it happens all the time, and in fact can happen multiple times to the same surviving plane. Ive been on the winning and losing end of ramming, and I hate both. 

 

Edit: inb4 anyone says "it takes two to ram, just duck" Yes, I know it does. It doesn't excuse the mechanic though. 

 

FFS noobs...we had the mechanic where both parties died from collisions.  We had damage from falling debris.  It resulted in 5hp light fighters taking out full health GA.  Much whining and biotching resulted in the current ramming mechanic...

Search the F’n forum for ramming and get a clue and STOP posting ramming topics!

 

/rant 


 

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Braincage #42 Posted 16 January 2018 - 08:22 PM

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Is this Blog post still valid in 2.0? This was linked to me by WG staff so I assume it is still valid.

http://blog.worldofw...ng-weapon-aces/



MARS_REVENANT #43 Posted 16 January 2018 - 08:34 PM

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View PostCapt_Fugly, on 16 January 2018 - 12:12 AM, said:

The ram mechanic is ridiculous and needs changing. How can 2 aircraft going head to head ram head-on and have one survive? ...

 

 

 

 

Avoid going head-on and your issue becomes not an issue.  In addition the current programming will let you exploit the head on scenarios.

 

HF vs BOT HF - the bot will pull off early

HF vs BOT LF - the bot will pull off early

LF/MR vs BOT LF/MR - the bot will pull off early

LF/MR vs BOT HF - the bot will ram right through you.

 

HUMAN vs HUMAN - takes 2 to ram- avoid it.

 

You know exactly what will happen with bots, and going head on is bad game play... so... don't play bad?


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AngryLou #44 Posted 16 January 2018 - 08:49 PM

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I have died way too many times this way and the other guy flys off.... like wth.

LMG #45 Posted 16 January 2018 - 09:08 PM

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View PostBubba_Zanetti, on 16 January 2018 - 02:13 PM, said:

FFS noobs...we had the mechanic where both parties died from collisions.  We had damage from falling debris.  It resulted in 5hp light fighters taking out full health GA.  Much whining and biotching resulted in the current ramming mechanic...

Search the F’n forum for ramming and get a clue and STOP posting ramming topics!

 

/rant 

 

You did notice I am talking that I'm fine with ramming as-is, right? I haven't even posted a thread about ramming


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pyantoryng #46 Posted 16 January 2018 - 09:14 PM

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View PostBubba_Zanetti, on 16 January 2018 - 07:13 PM, said:

 

 

FFS noobs...we had the mechanic where both parties died from collisions.  We had damage from falling debris.  It resulted in 5hp light fighters taking out full health GA.  Much whining and biotching resulted in the current ramming mechanic...

Search the F’n forum for ramming and get a clue and STOP posting ramming topics!

 

/rant 

 

As long as people see ramming as inappropriate, this will keep happening...no amount of searching and reading is going to persuade such people otherwise...

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SpiritFoxMY #47 Posted 16 January 2018 - 11:35 PM

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View Postpyantoryng, on 16 January 2018 - 09:14 PM, said:

 

As long as people see ramming as inappropriate, this will keep happening...no amount of searching and reading is going to persuade such people otherwise...

 

People are always going to see ramming as in appropriate. I can't see any way around it

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Perco_lator #48 Posted 17 January 2018 - 12:04 AM

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View PostSpiritFoxMY, on 16 January 2018 - 06:35 PM, said:

 

People are always going to see ramming as in appropriate. I can't see any way around it

 

So they should go full paste eater friendly & make it so planes ghost through each other with no damage? Might as well considering how borked the game is now.

Captain_Rownd #49 Posted 17 January 2018 - 12:12 AM

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View PostMARS_REVENANT, on 16 January 2018 - 08:34 PM, said:

 

 

Avoid going head-on and your issue becomes not an issue.

 

In my case the ramming is usually when I'm parked on the tail of a ground attack plane killing it.  If I can't take it down and have to break off the bot detects it and turns to create a collision.  At least that takes them off attacking targets for a little bit if they fail to catch me.   

 


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LMG #50 Posted 17 January 2018 - 12:31 AM

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View PostCaptain_Rownd, on 16 January 2018 - 07:12 PM, said:

In my case the ramming is usually when I'm parked on the tail of a ground attack plane killing it.  If I can't take it down and have to break off the bot detects it and turns to create a collision.  At least that takes them off attacking targets for a little bit if they fail to catch me.

 

Bot GAAs act unaware of aircraft around them. They never attempt to shoot enemy planes, not even on a head-on engagement, and only wiggle around while being shot at. That said, they will not change course if there's an aircraft in their way. They have one task, and they do it. No more, no less (unless there's mountains involved :sceptic:)


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SpiritFoxMY #51 Posted 17 January 2018 - 12:47 AM

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View PostPerco_lator, on 17 January 2018 - 12:04 AM, said:

 

So they should go full paste eater friendly & make it so planes ghost through each other with no damage? Might as well considering how borked the game is now.

 

Did I say that? I'm just resigned to whiney "OMFG RAMMING HAX NERF PLZ" threads every other week

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vcharng #52 Posted 17 January 2018 - 02:04 AM

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View PostLMG, on 17 January 2018 - 12:31 AM, said:

 

Bot GAAs act unaware of aircraft around them. They never attempt to shoot enemy planes, not even on a head-on engagement, and only wiggle around while being shot at. 

Which explains why you can make a bot GAA crash by shooting at it when it is near factory chimneys or cliffs.



LMG #53 Posted 17 January 2018 - 02:21 AM

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View Postvcharng, on 16 January 2018 - 09:04 PM, said:

Which explains why you can make a bot GAA crash by shooting at it when it is near factory chimneys or cliffs.

 

Hell, they crash into the chimneys by themselves, no help needed :facepalm:. I've made a habit of shooting them down whenever I have friendly GAAs around


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vcharng #54 Posted 17 January 2018 - 02:29 AM

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View PostLMG, on 17 January 2018 - 02:21 AM, said:

 

Hell, they crash into the chimneys by themselves, no help needed :facepalm:. I've made a habit of shooting them down whenever I have friendly GAAs around

 

Yes this is a good habit, bot GAAs don't seem to be aware of destructible obstacle so make sure you destroy the tallest ground target first, either by rocket (if you are in a Soviet GAA) or by going there and bring it down before they approach (if you are flying a German one).

Braincage #55 Posted 17 January 2018 - 05:53 AM

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View PostCaptain_Rownd, on 17 January 2018 - 12:12 AM, said:

 

In my case the ramming is usually when I'm parked on the tail of a ground attack plane killing it.  If I can't take it down and have to break off the bot detects it and turns to create a collision.  At least that takes them off attacking targets for a little bit if they fail to catch me.   

 

 

This sounds like some Tinfoil hat conspiracy. "the bot detects it and turns to create a collision" Ok buddy....

MARS_REVENANT #56 Posted 17 January 2018 - 06:05 AM

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This thread...:facepalm:

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Moggytwo #57 Posted 17 January 2018 - 06:26 AM

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If you head on and ram someone then it's your fault, not the other person's. There is plenty of opportunity to pull out of the head on before a collision. Sometimes you can get the timing wrong and collide, but you can only blame yourself for that. The current system seems like the best option to me.

Where I have a problem is with friendly rams. I think it should be similar to WoWS where friendly collisions incur negligible damage to both parties. I honestly can't see what being wiped out by a friendly bot adds to the game.

SpiritFoxMY #58 Posted 17 January 2018 - 06:39 AM

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View PostMoggytwo, on 17 January 2018 - 06:26 AM, said:

If you head on and ram someone then it's your fault, not the other person's. There is plenty of opportunity to pull out of the head on before a collision. Sometimes you can get the timing wrong and collide, but you can only blame yourself for that. The current system seems like the best option to me.

Where I have a problem is with friendly rams. I think it should be similar to WoWS where friendly collisions incur negligible damage to both parties. I honestly can't see what being wiped out by a friendly bot adds to the game.

 

Actually this seems better these days since they implemented reduced damage from wingstrikes. Previously just brushing wings meant death. Nowadays you can get away with it without serious loss of HP. Square on hits will still kill though

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Perrigrino #59 Posted 17 January 2018 - 09:01 AM

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  • Ramming is a FACT of LiFe in WoWG (planes, ships n tanks).  Like breathing, learn to live with it.                 

 

  • Until recently, where before under Survivability ( the little Triangle to the left of Survivability) one could find the weight of the aircraft being considered in the Hangar. In fact, we could compare weights between planes, and the ramming damage built into the AI of the game, used those relative weights along with %Hp to factor who would survive a ram attack. Physics and math. Unfortunately, in this recent PATCH, they have done away with not only weights, but have torched the previous listing of specific aircraft details (the little triangles), while adding Bombs and Rockets, and moving Gun Armament to the top. Climbing Rate is now under Altitude. Likely a good thing. But Maneuverability has been bastardized.

 

  • which brings me to my next point... Roll, duck and turn! if you want to survive. SET HOTKEYS for PITCH and YAW. Many a Heavy have been out maneuvered, even while climbing. Gauge your distance, have a good idea of your opponents abilities, strengths, weakness. Heavies can't maneuver well, so in a fighter, like Spitz or Zeros, you can dodge an Me410 coming at you, just before (learn weapon firing ranges) they get's into firing range, then turn on their tale, and attack. Those empty SPACES in SETTINGS are for your use. For example, I use SPACEBAR to PITCH UP. Throw in a YAW (left or right) while doing it and you dive into a corkscrew turn. Probably one reason some use joysticks, or a gaming mouse.

 

  •  the Training Room is a great place to TEST your settings and practice maneuvers. Not sure if it still COSTs. Not sure if it's Tanks or Ships, but WoWG is removing damage costs from one of those or both Training Rooms in upcoming Patch.  Free! Be nice if we had it in WoWP (:amazed:

 

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__ThisMachine__ #60 Posted 17 January 2018 - 09:56 AM

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View PostBuffaloTime, on 16 January 2018 - 12:03 PM, said:

 

Light fighters head on against me when I am in attack aircraft. Three things happen.

  1. They die
  2. They curse me 
  3. They get put on ignore.

 

mmm, still here, a bit surprised. im seeing more of the old player based over in the competing game now.




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