SpiritFoxMY, on 11 January 2018 - 12:06 PM, said:
The solution, of course, should be for the non-turners to pick off other things outside the deathball while the light fighters duke it out, but with the exceptions of GAAs and the new bombers, they cannot push caps by themselves fast enough to force the deathball to respond; usually one side has won and the other in the process for being picked apart piecemeal before a HF or MR can successfully flip a cap and so they too become prey for the roving bands of light fighters.
So there needs to be something to force the deathball apart - GAAs are one part of that, but because they fly in low, they are just as vulnerable to being swarmed as any other airplane and they're too slow to flip caps rapidly enough to force a deathball to disband. Bombers are potentially part of the solution by forcing the fight up to altitude where the deathball has a hard time maintaining itself. Certain light fighters suddenly become competitive again but their low hitpoints means that they are more likely to be of use keeping heavy fighters away from bombers but most importantly, the deathball fragments as a result of the varying max altitudes of the various participants and the light fighters are forced to engage in more even fights with their other hanger mates.
While I agree that GAAs at low-mid tiers can't really travel around as efficiently, there's nothing as scary as a GAA in the right place at the right time. While I can't go capture all the map at once, I can at least capture key areas one at a time, forcing the enemy team to either respond to it or let me get the rest. This is especially true on maps with two Command Centers or a bunch of Garrisons, where the fight becomes a race of capture and recapture. That said, the only proper way to force a deathball to disband with this strategy is making GAAs take more than one competent aircraft to shoot down, which I don't think many would like (WG included, as they did nerf bombkilling in the past )
Edited by LMG, 11 January 2018 - 06:42 PM.