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Help a tanker get of the ground.


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DangerDoskit #1 Posted 08 January 2018 - 06:13 PM

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Like the title says I am in search of a little help.  In tanks I know not to bring a knife to a gun fight.  Rather I know I need a skilled crew the proper equipment and not run to stock unless you like being spanked.  

 So in essence my question is what equipment is best for what role.  Also does pilot teaming help as much as in tanks.  Thirdly does a stock plane really hurt me as well.   

 

O one more thing. Who is a good YouTuber to watch to learn basics and beyond. 

 Thanks Danger



nwlxn12 #2 Posted 08 January 2018 - 07:06 PM

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Check out these videos by Magus Gerhardt.  https://www.youtube.com/user/koboldking001

Pilot teaming does help.  So much that WG decided long ago that 3 man flights were OP so they maxed it at 2.  Opinions very on this to this day.

Situational awareness is key, don't put yourself in a bad situation, know what your plane can and can't do, and work as a team.

You will find varying opinions of equipment and pilot skills.  I am of the opinion that enhancing a planes strong points is better than enhancing a planes weak points, for example, enhancing a boom and zoom planes engines would be better than enhancing it's turn characteristics.  This all depends on your play style though.  There was a compilation of equipment/pilot skills that someone put together, I just don't have that link now.

Stock planes of coarse, are not as good as fully equipped one, but spending the 100k credits to get your pilot to 90% and then running the battles to get the pilot to 100% will be good enough to compete.  Pilot skills do help but you can fly competitive with out them.



Wombatmetal #3 Posted 08 January 2018 - 08:18 PM

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If you search the forum cheat sheet, there is a spreadsheet that lays out pilot skills and equipment for each plane. Now as you develop a style you may find other choices fit better, but this is a good starting point.

 

I would post it but at work

 

 



GeorgePatton #4 Posted 08 January 2018 - 08:34 PM

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Hey DangerDoskit!

 

Good to see you here! As nwlxn12 said - watch anything by MagusGerhardt! He's got a lot of good content up for post-2.0 stuff! He goes into a lot of good information about things, rather than just 'I'm good, play like me'. 

 

I don't personally have enough experience with the current game to give pointers on how to play to win, but if you're looking for general dogfighting information and playstyle guidance, I can help!

 

 

Cheers!
Glenn


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Wombatmetal #5 Posted 08 January 2018 - 09:07 PM

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Should add @Mars_Revenant is a good resourc here on the forums, twitch, and YouTube

@MagusGerhardt is no slouch as well



NL_Celt #6 Posted 08 January 2018 - 09:28 PM

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https://docs.google....t#gid=333511782

 

Link to a cheat sheet someone sent me recently when I asked pretty much the same questions for the same reasons. You can check the thread under my name which will provide you with some good stuff.

 

https://games.steels...e-key-giveaway 

 

Try this link and get yourself a bunch of tier 5 premiums, but as in tanks, work through the tech tree I think is a good idea.

 

https://worldofwarpl....com/warplanes/

 

Good for comparing planes.



Z3M #7 Posted 08 January 2018 - 10:50 PM

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If you need some help you can PM me in game.  Tanks, planes or ships, usually playing one of them.  At the very least help you with the basics.



CamuMahubah #8 Posted 08 January 2018 - 11:08 PM

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Someone posted the cheat sheet already.  

 

There is also this gem...

 

http://forum.worldof...ipment/#topmost



Dru83 #9 Posted 08 January 2018 - 11:24 PM

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Danger Doskit said:

 So in essence my question is what equipment is best for what role.  Also does pilot teaming help as much as in tanks.  Thirdly does a stock plane really hurt me as well. 

 

O one more thing. Who is a good YouTuber to watch to learn basics and beyond.

 

1. As mentioned above, pilot skills and equipment should be used to boost your plane's strong points though in some cases (like self-sealing fuel tanks for the Zero) you can get them to balance out a plane's weak points. It's important to realize whether your plane is better at turning (turn and burn or TnB) or flying fast (Boom and Zoom or BnZ). BnZ planes should get things that boost their speed primarily and also possibly their durability or firepower. Turn and burn planes should get things that enhance their turning ability or that compensate for their lower durability. Universal Ammo is good for all planes with machine guns. It can get expensive if you have cannons though.


 

2. Pilot teaming helps quite well even if you aren't in a flight with someone. Always try to clear your teammates tails, especially since people who are focused on shooting are easy targets.


 

3. Stock planes aren't that bad, but some are really hard to grind the better equipment on. You generally want to save your free exp so you can quickly upgrade from the stock plane instead of spending free xp to get a plane faster and then suffering through the grind to upgrade. For example, the stock Ju-87 Stuka is very tough to do damage to ground targets with just the stock 20mms and should be upgraded to the 37mm anti-tank guns ASAP. Getting better guns or ordnance faster usually makes a difference, but you can usually wait to grind out engine or body upgrades.


 

Shrike Gaming aka Z3M on the forums has plenty of YouTube videos also.


 


 


 

 



pyantoryng #10 Posted 08 January 2018 - 11:29 PM

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Look around for common, interchangable modules. There are a large number of them compared to Tanks. Grinding one line might help you on the other. Take a careful look at the tech tree as you go.

 

Although, unlike Tanks, crew skills and stockness matter less than you yourself being able to handle your aircraft in most cases. While many planes could use the upgrades, certain planes can perform right from the get-go without much need to upgrade.

 

...and remember, there is no such thing as hard cover in the sky. Stay on your toes and clear friendly tails as they might just be clearing your tail later on.



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Mercsn #11 Posted 09 January 2018 - 01:29 AM

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Hey, welcome to the game and the forums.

 


 

I laid out the basics of the game in a reply to a similar thread, in a not so basic way (I'm terrible at being concise) and the guy who started it is clobbering tiers 1-3 these days with almost 60% w/r after whining about how the game doesn't make any sense and how do you win and all that.  So, you may find some help in there if you're willing to read a bit.


 

Why you don't want to attack ground targets in fighters(a "fighter" by me is defined including the classes of "heavy fighter", "multi-role fighter" and of course light "fighter".  Basically, anything not a "bomber" or "ground attack" class plane is a "fighter").


 

Shedding light on WoWP crew training and dispelling WoT/WoWS players' misconceptions.  If you're used to WoT crew training, this may still be confusing PM me if you have questions.


 

Two codes for free planes, I think the 2nd link, after you follow this link, is still working, not sure about the first code.


 

Simple mod to help you determine which enemies and teammates are bot or human (tip: killing humans before bots is usually beneficial).


 

Answers to another new player thread about controls and other stuff.


 

Running a stock plane in wowp isn't nearly as painful as I recall running a stock tank in WoT was.  Also, the XP economy here is EXTREMELY fast, so you top up your crew and get through modules very quickly compared to WoT.  I'm sure you've already noticed this.  The silver/credits economy is a bit tighter, so please don't feel you need to rush up the tech tree or buy credits.  Just find a plane you like (the free spitfire is a fun credit grinder) and fly it to earn credits.  If you have a tier plane that you like to fly and earn decent credits in it, just refrain from using consumables that quickly eat into your income and usually don't make a difference (using a fire extinguisher if you die 10 seconds later from gunfire didn't help, but cost you credits, for example). 


 

Especially in the lower tiers, since the game is so turn-fighting focused, unlock airframe or guns to help you turn better or do more damage (not all airframes increase maneuvering and WG just removed the tenths of seconds of turn time from the stats, so you may have to view the planepedia to see if airframe drop any tenths off of turn time.


 

If you dabble in heavy fighters (which are almost all Boom n Zoon, "BnZ") or BnZ/energy fighters (such as USA P-51/P47 lines or German Bf109/fw190 line) you'll often want to upgrade your engines first because for those planes, speed is life.  Their turning is terrible.


 

Having a crew below 100% is more of a mind f*k to you than a detriment to your plane.  I think somebody recently did a test and had a 75% pilot that had the same speed as a 100% pilot.  So, you take a small hit to crew skills if your pilot isn't trained for that plane or isn't at 100% and your aircraft may perform slightly worse, but it's really not anywhere near as bad as in tanks where that bit of reload or aim time is critical.  Here, you can aim at anything just be pointing your nose at it and there is no reload time.  And, while there is "armor value" (or at least was way back when I kept track of such things) it's mostly a stat for ground attack planes.  Sometimes they'll take less than full damage, especially from low caliber bullets as you go up the tiers.   But, for the most part, there's no penetration value either, so just put your nose on an enemy and fire away.


 

Crew skills don't play nearly as much a role as player skills do in that regard.


 

Also, if someone starts shooting at you, evading immediately may reduce the amount of aim-assist they get vs your aircraft or reduce the bots ability to target you (if a bot is shooting at you.  This is theory based on reading between the lines of dev posts; I haven't done any actual testing on this.


 

If you try GA or bombers and get someone on your tail, don't forget that you can hop in the tailgun (TG) by pressing "T" and easily hit them for some damage (damage varies from decent to incredibly painful depending on TG caliber and TG skills).


 

As mentioned MagusGerhardt and Mars_Revenant  have been around a while and know their stuff.


 

Shrike Gaming aka Z3M has some stuff on youtube that's "ok" for a very entry level sort of viewing. But mostly, while his vids are decently produced, they are very lacking in accurate information and will probably do more to confuse or misdirect you than actually help you.  My text isn't as easy to digest as a vid, but it's more helpful if you want knowledge that you can use in a match.


 

Welcome to the game, thanks for posting on the forum instead of getting angry about something, and good hunting!

:honoring:


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

DangerDoskit #12 Posted 09 January 2018 - 03:42 AM

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Thank you all, for your time and help.  I have gotten the codes already (cheap is a family trait).  So I have a multitude of tier 5 premiums and lower.  I have just been noticing others doing really well in battles so I know there are things I am not doing.  I am no slouch but every one has a off game or a game where it all goes right.  

 

That being said the tank mindset carries over with me. It's better to look at the game as you verses the world.  Than to expect your team to carry you. So I like to do more than my part.   I will put your advise to good use.  Thanks again.

 

Also as for 2.0 I like it.  Of course I have no idea what I missed but that is just as well.   I played alot of war thunder and this is similar.  Maybe WG could introduce a hardcore mode where you only get 1 life.  Might satisfy some.


Edited by DangerDoskit, 09 January 2018 - 03:47 AM.


Wombatmetal #13 Posted 09 January 2018 - 06:54 AM

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To follow on what Mercsn said, crew skills in the early tiers don't factor in as much. You will go through the tiers so fast that moving a crew from plane to plane is not worth the cash. Go with the crew you have.

 

If you want to retrain crew skills, gold and silver work exactly the same. You won't lose experience using silver. To transfer a pilot, spend 100k silver, then earn 10k experience, and he's fully trained on the new plane. 

 

If you have $0.99, there is a tier 2 fighter in the shop, XP-31, which is pretty capable. 4 MGs at tier 2, fast and maneuverable. Worth it.



Sylvado #14 Posted 29 January 2018 - 03:51 PM

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Thanks for the links. Another tanker trying battle in the air. It was difficult to find information on how to play, should have just come here first. Going well so far but I suspect the honeymoon period is over now that I am out of tier 1. I stayed until I got the 2 point on each pilot.

SpiritFoxMY #15 Posted 29 January 2018 - 03:59 PM

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View PostSylvado, on 29 January 2018 - 03:51 PM, said:

Thanks for the links. Another tanker trying battle in the air. It was difficult to find information on how to play, should have just come here first. Going well so far but I suspect the honeymoon period is over now that I am out of tier 1. I stayed until I got the 2 point on each pilot.

 

lol... well now I don't feel so bad for clubbing you XD

 

You fought well tonight


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Sylvado #16 Posted 29 January 2018 - 04:27 PM

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View PostSpiritFoxMY, on 29 January 2018 - 03:59 PM, said:

 

lol... well now I don't feel so bad for clubbing you XD

 

You fought well tonight

 

There were a few players that chewed me up last night but one accused me of hacking so  I had that going for me.  Learning that it is important to take out the attack aircraft but it takes a while and you get someone on your tail and need to make a choice between finishing off the attack fighter or trying to lose the tail.

SpiritFoxMY #17 Posted 29 January 2018 - 04:55 PM

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View PostSylvado, on 29 January 2018 - 04:27 PM, said:

 

There were a few players that chewed me up last night but one accused me of hacking so  I had that going for me.  Learning that it is important to take out the attack aircraft but it takes a while and you get someone on your tail and need to make a choice between finishing off the attack fighter or trying to lose the tail.

 

At low tiers its often more beneficial to mow down as many of the attacking fighters as fast as possible before going after the attack airplanes simply as a matter of economy - the attackers are huge chunks of HP that must be slowly whittled down while the fighters are small and easily killed off; personally up until tier 4 my preferred tactic is to simply kill enemy fighters faster than their attackers can cap (each enemy fighter you kill resets the cap a certain amount). Only if the attackers are unescorted will I attack them and I'll still break off as soon as an enemy fighter wanders into a cap (unless the attacker is so low on HP that killing him will be faster).

 

Of course, if you pick up a tail, shake him as a priority - getting yourself killed over a friendly cap is the worst thing that can happen as it gives the enemy the highest number of potential cap points and it will take your team two kills to make up the points loss of your one death. If you pick up a tail and you can't beat him, try to lure him out of the cap. That way, if you die, you don't contribute any points to his team. At higher tiers this becomes important to protect high-value caps like Plants, Command Centers or Missile Bases - if you're gonna die, try to die where it won't benefit your opponent. 

 

But... Mercsn has already covered that in dome of the links o7 Happy flying and hope to see you around in the higher tiers.

 


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


LMG #18 Posted 29 January 2018 - 08:04 PM

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View PostSpiritFoxMY, on 29 January 2018 - 11:55 AM, said:

At low tiers its often more beneficial to mow down as many of the attacking fighters as fast as possible before going after the attack airplanes simply as a matter of economy - the attackers are huge chunks of HP that must be slowly whittled down while the fighters are small and easily killed off; personally up until tier 4 my preferred tactic is to simply kill enemy fighters faster than their attackers can cap (each enemy fighter you kill resets the cap a certain amount). Only if the attackers are unescorted will I attack them and I'll still break off as soon as an enemy fighter wanders into a cap (unless the attacker is so low on HP that killing him will be faster).

 

Of course, if you pick up a tail, shake him as a priority - getting yourself killed over a friendly cap is the worst thing that can happen as it gives the enemy the highest number of potential cap points and it will take your team two kills to make up the points loss of your one death. If you pick up a tail and you can't beat him, try to lure him out of the cap. That way, if you die, you don't contribute any points to his team. At higher tiers this becomes important to protect high-value caps like Plants, Command Centers or Missile Bases - if you're gonna die, try to die where it won't benefit your opponent. 

 

But... Mercsn has already covered that in dome of the links o7 Happy flying and hope to see you around in the higher tiers.

 

 

Hold on, what game are you playing that GAAs get escort? :amazed:


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Worland #19 Posted 29 January 2018 - 09:21 PM

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I just came over to Warplanes about a month ago from Tanks. Initially, just for the easy free gold and metric ton of free XP they give away here, which I will use on tanks.

I learned early never to venture out on your own in a fighter. Always go with the crowd. And stock planes don't hamper you as bad as stock tanks. Plus, it's been pretty easy to elite my tier 2-5 planes in just a few battles.  

I was a beta tester and hated this game. Came back for 2.0 relaunch, and am really enjoying it.

LMG #20 Posted 30 January 2018 - 12:33 AM

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View PostWorland, on 29 January 2018 - 04:21 PM, said:

I just came over to Warplanes about a month ago from Tanks. Initially, just for the easy free gold and metric ton of free XP they give away here, which I will use on tanks.

I learned early never to venture out on your own in a fighter. Always go with the crowd. And stock planes don't hamper you as bad as stock tanks. Plus, it's been pretty easy to elite my tier 2-5 planes in just a few battles.

I was a beta tester and hated this game. Came back for 2.0 relaunch, and am really enjoying it.

 

There are a few "stock stinkers" out there. The Ju 87 G is one of them, only having two sub-par 20s for hitting ground targets until you get the 37s. However, I believe there are quite a few planes that share upgrades, so as you move through the tiers and the different lines it should become easier and easier to keep goin. I know the british fighters seem to share the 20mm cannons around mid-tiers, so once you unlock them on one plane you can strap them onto almost all of them :great:


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