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Why do players want to fight the BIG AIR BATTLE

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mnbv_fockewulfe #21 Posted 07 January 2018 - 03:42 AM


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Since repair is a thing you'd think it would be available on all maps.

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SpiritFoxMY #22 Posted 07 January 2018 - 04:30 AM


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View PostLMG, on 07 January 2018 - 12:11 AM, said:


Idk, personally I'd rather not lose simply because my bots kept dying to players while I cap the rest of the map single-handedly. I prefer the squal line = one respawn idea or adding some sort of repair method outside of Airbases, which I believe WG said they were looking into


I agree with this too. IMO, I'd rather reward people for staying alive rather than punish people for failing to do so.


But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end

hoom #23 Posted 07 January 2018 - 04:34 AM

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I gotta admit its pretty thrilling seeing a big furball up ahead & diving in :playing:

This game generates some pretty impressively big furballs.


A lot of times though as mentioned its better to go somewhere the big furball isn't & get caps.

If trying to engage the furball I tend to try to sort of hang out near the edge & pick off the one who pops out on his own.

C'est magnifique, mais ce n'est pas le SerB.

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