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What lines are best for me?


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Americandude_2017 #1 Posted 02 January 2018 - 10:22 PM

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My main wants are

 

-High HP pool

-Versatility

-Striking power

 

Thank you!



SpiritFoxMY #2 Posted 02 January 2018 - 11:39 PM

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View PostAmericandude_2017, on 02 January 2018 - 10:22 PM, said:

My main wants are

 

-High HP pool

-Versatility

-Striking power

 

Thank you!

 

You'll need to be more specific than that - define "versatility". Do you want a plane that turns as well as a zero but flies as fast as a 262? Yeah. Doesn't exist.

 

However, the various multirole lines combine some ground attack capability with middling maneuverability, higher speeds, long boosts and better HP pools than the standard fighter. They are "versatile" but also "not easy to fly". Going by that, I would recommend the Focke Wulf line - good speed, excellent boost, decent HP, devastating firepower... but low turning capability: they're better than the Heavies, but lower than any light fighter and even the Soviet Yak and American Corsair multiroles.

 

Alternatively, the British Spitfire line is generally one of the more OP light fighter trees with heavier firepower than most, more HP than the Japs and maneuverability second only to the Japs. They're easy to fly and are a great combination of speed, maneuverability and firepower. But HP pool is low - its a light fighter after all.

 

For the Heavies (which generally have great Speed, HP and Firepower at the cost of maneuverability) I play the German and British trees but I can recommend the Americans for a bunch of Heavies that trade firepower for the best maneuverability of any heavy line (just don't turn fight please). German heavies hit like a freight train but end in the 262 series which are notoriously difficult to fly. I haven't had the pleasure of unlocking those yet so I can only give you the general consensus. 


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LMG #3 Posted 03 January 2018 - 12:10 AM

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I might interest you in the german GAA line if you don't mind a focus on ground attack. They have high HP, pack quite a punch in comparison to guns of similar caliber on other nations, and are quite maneuverable for a GAA. They won't turn like zeroes or go fast like heavies, but they are not to be underestimated either :izmena:
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Mercsn #4 Posted 03 January 2018 - 01:09 AM

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Hi, welcome to the game and the forums!

:honoring:


 

-Hitpoint pool is relative.  If you have a lot of hitpoints, but you're easy to hit, you really don't have a lot of actual survivability.  If you have few hitpoints, but are very manueverable and good at quickly evading, you have more survivability.  Hitpoints pool is deceptive, but HF and ground attacker or bombers (GA and Bmb) have the largest hit point pools, with some mix of HF and MR fighters behind them in line.


 

-Versatility indicates you want to be able to attack air or ground targets.  This will cause you to get killed quickly, unless you are in a designated ground attack or bomber class aircraft.  Here's a quick vidshowing exactly why and the theory is explained in this thread.


 

So, versatility isn't really something you want, but "multi-role" (MR) planes like the P-47 line, which can equip bombs and rockets, or heavy fighters (HF) would technically fit.  Don't believe the multi-role hype.  Attacking ground targets when aerial targets are available will often get you killed and hurt your chance to win.


 

-Striking power is again deceptive.  Is striking power having the biggest alpha, single volley damage or the highest sustained dps.  And, a plane that has less striking power, but is easier to keep guns on a target might have more actual killing power.


 

Here your choices are again HF (like the German Bf110 tree), the Russian La-series fighters (excellent cannons), or the US P-47 line (but, they're stuck with MGs all the way up to tier 10 and don't gain much between tier 6 and 10 in weight of fire).  The Fw line has good firepower...but, they are very un-maneuverable for a "fighter".


 

Also, the game uses some form of "aim assist" to help certain guns land shots on target.  In general GA have zero aim-assist.  So, while they have strong guns, they are more difficult to land shots on enemy fighters (also because they have a very low altitude ceiling and it's difficult to keep the nose pointed up to shoot at anything above your altitude).  Other fighters have some varying, unpublished degree of this aim-assist.


 

-Conclusion

So, it sounds like you are wanting to play a HF or MR, based solely on the requirements you list.  But, when you think about how the raw numbers can be deceptive, you want might prefer something that has ability to allow you to survive or do more damage (and you don't want to be versatile, kill fighters with fighters).  This might be something like a spitfire which has decent firepower, excellent evasive ability, and can say on any target except a Japanese Zero or Repu at mid tier.  Or, it might be something like the La-series fighters which have strong firepower at the expense of slightly less maneuvering.


 

The games xp economy is so easy and fast that you really have the opportunity to try stuff out.  See what you fits your style and fly what you have fun in.  Aerial combat is very hard to class out the way WG tries to in this game and some players do really well in "bad" aircraft.  It's all a matter of what fits you and what you have fun with!


 

Also, there's no need to race up the tiers.  Most matches are all one single tier, so you will rarely have the "top dog" advantage if you move to the next tier up.  For credits, you can sell your old modules, planes, and consumables that you win through daily missions from the DEPOT tab at the top/center of the screen.


 

Premium aircraft earn a good bit more credits per battle too.  Here's a sitewith a code for a tier 2 and tier 5 premium (and the WG web shop currently has a fun tier 2 US premium for $0.99.  Can't beat that deal on an actually useful little plane.


 

I'm not sure if the MMOBOMB website tie-inis still available (someone said they didn't get 1 plane, someone said the code didn't work -maybe worth a look for free stuff).  But, they were giving away some premiums if you jumped through some hoops (somebody put directions down in the comments, in the link, scroll down to them when you follow the link.


 

Good luck and good hunting!

:playing:


 


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

trikke #5 Posted 03 January 2018 - 01:03 PM

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View PostAmericandude_2017, on 02 January 2018 - 05:22 PM, said:

My main wants are

 

-High HP pool

-Versatility

-Striking power

 

Thank you!

 

welcome and enjoy your time in-game and here!

 

tier 4 is where your eyes finally open wide...   low tiers are mostly scrums

 

you might want to become a specialist in a specific play style, which puts you miles ahead of someone who doesn't take the time needed to learn one branch instead of the whole tree

 

like bombers, ground attack (GA), heavy fighters, multi-role (MR) somewhat lighter fighters and the ultimate dogfight very fun light fighters (LF)

 

you've got a bit of experience now...  what style feels best for you?

 

personally, heavies were easier for me, and german heavies are the best at lower through mid tiers, in addition to british heavies... 

 

versatile, except for furball dogfights...   tons of hps, big effing guns, and fast

 


Edited by trikke, 03 January 2018 - 01:07 PM.

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Americandude_2017 #6 Posted 03 January 2018 - 05:00 PM

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I could use more specific information.

For example

Say you think German Heavy Fighters are best for me.

110 B —> 110 E —> Me 410. etc.



pyantoryng #7 Posted 03 January 2018 - 05:16 PM

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Define "striking power".

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
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Mercsn #8 Posted 03 January 2018 - 05:17 PM

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View PostAmericandude_2017, on 03 January 2018 - 11:00 AM, said:

I could use more specific information.

For example

Say you think German Heavy Fighters are best for me.

110 B —> 110 E —> Me 410. etc.
 

 

If you want one specific plane, the tier 5 UK Beaufighter is a good fit for what you layed out. 

 

Othetwise, I don't understand what clarification you're asking for. You unlock each plane in a tree in sequence as you indicate in the quote.


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

SpiritFoxMY #9 Posted 03 January 2018 - 05:42 PM

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View PostAmericandude_2017, on 03 January 2018 - 05:00 PM, said:

I could use more specific information.

For example

Say you think German Heavy Fighters are best for me.

110 B —> 110 E —> Me 410. etc.
 

 

Thing is, we honestly cannot tell what would be best for you because your main wants are a little vague and can be interpreted in a lot of ways and the only trees I have hands on experience in are missing one of your criteria at one point or another.

 

So I say play either the American Heavy Fighter line:

Tier 2: P-23

Tier 3: Hawk 75

Tier 4: P-36

Tier 5: P-40

Tier 5: P-38F

Tier 6: P-38J

Tier 7: F7F

Tier 8: XF5U

Tier 9: F2H

Tier 10: F-90

 

Or the American Army Air Corps Multirole line (if you're a masochist):

Tier 2: P-26

Tier 3: P-35

Tier 4: P-43

Tier 5: XP-44

Tier 6: P-47B

Tier 7: P-47N

Tier 8: XP-72

Tier 9: F-84B

Tier 10: F-84F

 

The American heavies are good all-round fighters with useful secondary ground attack capability right up until tier 10 where it basically becomes a pair of mostly superfluous bombs. The problem is - you're a heavy; if you're down low you're probably in a world of hurt so to be honest, ground attack potential in a heavy is pretty useless. But its there as an option for the way out there chance you're passing by an undefended Plant or something. So yes, decent ground attack, excellent climb and altitude ceiling, good firepower, good HP, decent maneuverability and great speed. 

 

The American Republic line are dogs in my book. I fly Focke Wulfs and I view the USAAC's multiroles as free XP pinatas - they're helpless chickens in a sky filled with eagles. They lack the sheer brute speed and climb of the American heavies, they're armed with peashooters and they are the least maneuverable of the multiroles. They have the highest multirole HP, but its still nowhere near the heavies and as others have pointed out it melts away very, very fast. They do have surprisingly powerful ground attack ordnance slung under them so they can take out some of the weaker ground targets by themselves and still outmaneuver any heavy fighters that try to jump them but... meh. If you can make this line work, then you're a rare one. I think I've only ever seen one person on this forum claim they enjoyed this line of turdmuffins and he's a Mod. 

 

Anyway, that's my two cents - I don't fly American, so take all I've said with a grain of salt - I fear Lightnings, the Pancake's reputation precedes it and the two higher tier planes look... alright. Republics are still crap but to be fair almost everyone else on this forum thinks the Focke Wulfs are crap too and I love the line.


Edited by SpiritFoxMY, 03 January 2018 - 05:44 PM.

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But a truce to this mournful story

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So here's to a life of glory

And a laurel to crown each end


Dru83 #10 Posted 04 January 2018 - 12:26 AM

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As others have said, it's kind of hard to figure what you want from what you've said so far. Really, you should play every single line up to tier 5 and that should give you a good idea of what to expect farther down the line.

 

So, here's my thoughts on what you said at the beginning. As mentioned before there is nothing in the game that has all three things.


 

-High HP pool - Ground Attack planes and Heavys have the highest HP. The American P-47 line has plenty of HP also.

-Versatility - This suggests the ability to attack both air and ground, so I'm thinking American Heavies and multiroles, or British Heavies.

-Striking power This could be interpreted a lot of ways. For Ordnance, GA's, American and British Heavies, and American multiroles (P-47 and Corsair) - for hard hitting guns, German and British Heavies, German FW line, Corsairs, and the multirole Yak line.


 

If I had to pick one plane, I'm gonna agree with Mercsn and say go with the Beaufighter. That plane is basically a flying battleship.



Americandude_2017 #11 Posted 20 January 2018 - 02:10 PM

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Well, I can be more specific if you'd like. My favorite t3s in wot are, from looking at them, the:

 

T-46

T-70

AMX 38

M3 Stuart

And Type 91 Heavy

 

What 5 lines are most similar to these tanks?



CamuMahubah #12 Posted 20 January 2018 - 02:17 PM

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View PostAmericandude_2017, on 20 January 2018 - 02:10 PM, said:

Well, I can be more specific if you'd like. My favorite t3s in wot are, from looking at them, the:

 

T-46

T-70

AMX 38

M3 Stuart

And Type 91 Heavy

 

What 5 lines are most similar to these tanks?

 

Well you like guns. So go Japanese Army line.  Put the fuel tanks on them.  And then go German Heavy line when that plane is dead. 
 

 

 



Americandude_2017 #13 Posted 20 January 2018 - 02:20 PM

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View PostCamuMahubah, on 20 January 2018 - 02:17 PM, said:

 

Well you like guns. So go Japanese Army line.  Put the fuel tanks on them.  And then go German Heavy line when that plane is dead. 
 

 

 

 

Im assuming you mean the line with the Ki series planes?

SpiritFoxMY #14 Posted 20 January 2018 - 02:44 PM

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You seem to like vehicles with more armor than average with more modest firepower. Given that, my recommendations still stand - American Heavies and Republic Multiroles.

 

The other three lines I would recommend are:

 

Soviet Ground Attack -  Soviet ground attackers have a huge slab of hitpoints, good guns and devastating ground attack firepower. They can pick off stray enemy fighters who get careless around you, but you cannot dogfight. At best you can lazily circle and hope your opponent overshoots right in front of your guns. Then you tear them apart.

 

German Ground Attack -  German ground attackers at tier 5 and 6 are a little dubious IMO - they have massive guns that can tear things apart in a few shots but landing those shots on a moving target is extremely difficult. But from tier 7 onwards they are a good combination between ground attacker and low-flying heavy with excellent guns for ripping things apart, excellent speed, decent maneuverability and a large number of hitpoints. 

 

British Heavy Fighters - British heavies have lower altitudes compared to other heavies and tend to have great ground attack firepower to boot. their firepower is excellent, they have nice hitpoints, good speed and decent maneuverability. Like the American Republic Multiroles and the German Attackers, they are half-breeds between ground attackers and heavies. 


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Seraphil #15 Posted 21 January 2018 - 11:06 AM

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Versatility could also mean a fighter that could either BnZ or TnB in a pinch.  In that case, look no further than the German Bf 109 line.

Edited by Seraphil, 21 January 2018 - 11:06 AM.

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Americandude_2017 #16 Posted 21 January 2018 - 09:57 PM

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View PostSpiritFoxMY, on 20 January 2018 - 02:44 PM, said:

You seem to like vehicles with more armor than average with more modest firepower. Given that, my recommendations still stand - American Heavies and Republic Multiroles.

 

The other three lines I would recommend are:

 

Soviet Ground Attack -  Soviet ground attackers have a huge slab of hitpoints, good guns and devastating ground attack firepower. They can pick off stray enemy fighters who get careless around you, but you cannot dogfight. At best you can lazily circle and hope your opponent overshoots right in front of your guns. Then you tear them apart.

 

German Ground Attack -  German ground attackers at tier 5 and 6 are a little dubious IMO - they have massive guns that can tear things apart in a few shots but landing those shots on a moving target is extremely difficult. But from tier 7 onwards they are a good combination between ground attacker and low-flying heavy with excellent guns for ripping things apart, excellent speed, decent maneuverability and a large number of hitpoints. 

 

British Heavy Fighters - British heavies have lower altitudes compared to other heavies and tend to have great ground attack firepower to boot. their firepower is excellent, they have nice hitpoints, good speed and decent maneuverability. Like the American Republic Multiroles and the German Attackers, they are half-breeds between ground attackers and heavies. 

 

Ranked from least to most difficult to play?

Dru83 #17 Posted 21 January 2018 - 11:25 PM

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Seraphil said:

Versatility could also mean a fighter that could either BnZ or TnB in a pinch.  In that case, look no further than the German Bf 109 line.          

 

The 109 isn't really a TnB plane in any way. Sure, you could turn with a 190 or heavies, but that's about it. Also, the 109s have smaller HP pools and weaker weapons, which goes against what the OP wanted. The planes that are good at doing both BnZ and TnB are the Spitfires and the Russian La line, which are good Jack of All Trades type planes. They're not really great at any one thing, but they are good at pretty much anything except attacking ground targets.

 

Americandude_2017 asked:

Ranked from least to most difficult to play?          

 

Of those 5 lines mentioned above, I would say, Russian GAs would be easiest, followed by the American heavies, British heavies, P-47 line, and then the German GA's being a bit harder due to many not having bombs and rockets. Be advised that it is tricky to learn how to boom and zoom, which is what heavy fighters and the P-47 line are all about. You can't be tempted to turn. Never turn until the enemy is 3k-4k feet away from you. Also, vertical turns (Immelman, Split S) tend to be better as they build your energy better than normal turns.

 

 


 


 



LMG #18 Posted 22 January 2018 - 01:05 AM

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View PostDru83, on 21 January 2018 - 06:25 PM, said:

Of those 5 lines mentioned above, I would say, Russian GAs would be easiest, followed by the American heavies, British heavies, P-47 line, and then the German GA's being a bit harder due to many not having bombs and rockets. Be advised that it is tricky to learn how to boom and zoom, which is what heavy fighters and the P-47 line are all about. You can't be tempted to turn. Never turn until the enemy is 3k-4k feet away from you. Also, vertical turns (Immelman, Split S) tend to be better as they build your energy better than normal turns.

 

I wouldn't say GAAs are the easiest to use. It's not just "point gun at target and shoot 'till boom boom", there's quite a bit to learn to get a proper grip on what a GAA can do. Out of the top of my head I can say they need basic understanding of bot behavior, ordnance management and dynamic sector prioritization (man that makes it sound like a university degree :amazed:)


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SpiritFoxMY #19 Posted 22 January 2018 - 01:40 AM

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They should pin a "this is what the Ground Target Icons mean" guide to the Newbies forum. Understanding those combined with the realization the ground kills only count if you finish off a complete cluster made a huge difference in my GAA play. I'd have given up on that line if I hadn't seen your explanations about these things back when I was starting

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


LMG #20 Posted 22 January 2018 - 02:59 AM

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View PostSpiritFoxMY, on 21 January 2018 - 08:40 PM, said:

They should pin a "this is what the Ground Target Icons mean" guide to the Newbies forum. Understanding those combined with the realization the ground kills only count if you finish off a complete cluster made a huge difference in my GAA play. I'd have given up on that line if I hadn't seen your explanations about these things back when I was starting

 

Get me the pictures and I'll get started :teethhappy:


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