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ME 262 failed expectations


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SpiritFoxMY #61 Posted 15 January 2018 - 04:50 PM

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So I got my 262 yesterday and I've flown... oh, five six games in it (I free XP'd out of stock - not quite fully upgraded but with all four 30mms and the R4Ms and Jumo004 unlocked from the Batplane).

 

My first game in it was middling. My second was awesome (mostly because the enemy team had two RB-17s, a Westland P who kept trying to dogfight me and a very, very, very lost F2G who kept insisting on fighting at 2500+m), third game was a disaster (I slammed into the ground twice trying to take out an Me 329), fourth was great and fifth was terrible. Scores around 4k, 8k, 1k, 8k, 1k Combat Points. 

 

What I'm learning is that the plane can turn surprisingly well at altitude and if you keep the speed up. It beats the Westland in the vertical and it can outrun almost anything else. My nemesis so far has been the Ta 152 which can out-turn you, maintain altitude, beat you in a climb and have the massive long range firepower to drop you running away.

 

The Boost recharges at a fair clip although that might have more to do with me just not using it as much. Its speed is crazy and I have trouble with bots doing their "death roll" because I'm going so goddamn fast I just blaze past them yet I dare not slow down - this plane doesn't like going low and slow. It has some of the Focke-Wulf feel to it; prey on the weak and the stupid, but while the 190 is close to the ground where the action is, the 262 struggles to survive at altitudes sub-2000m. At that altitude, too many planes have too much performance in reserve for you to take them on. This is a problem when flying solo: it means taking out GAAs is close to suicidal: if there's a pair of bombers, you can have a good game because your enemy is forced to come up to your altitude to play, but if there's only one or no bombers then the 262 really feels superfluous. 

 

First impressions and all that. I'll be playing this some more - it has the glimmerings of a great airplane, but its also probably one of the hardest I've ever flown.


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


LMG #62 Posted 15 January 2018 - 05:10 PM

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View PostSpiritFoxMY, on 15 January 2018 - 11:50 AM, said:

The Boost recharges at a fair clip although that might have more to do with me just not using it as much. Its speed is crazy and I have trouble with bots doing their "death roll" because I'm going so goddamn fast I just blaze past them yet I dare not slow down - this plane doesn't like going low and slow. It has some of the Focke-Wulf feel to it; prey on the weak and the stupid, but while the 190 is close to the ground where the action is, the 262 struggles to survive at altitudes sub-2000m. At that altitude, too many planes have too much performance in reserve for you to take them on. This is a problem when flying solo: it means taking out GAAs is close to suicidal: if there's a pair of bombers, you can have a good game because your enemy is forced to come up to your altitude to play, but if there's only one or no bombers then the 262 really feels superfluous. 

 

I think the first jet I've ever bombkilled on a GAA was a 262. He tried to pull away at the last second, which left him low enough to get caught in the blast :great:


This is my IL-2 (t). There are many like it, but this one is mine. :child:

Zergling #63 Posted 16 January 2018 - 03:42 AM

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View PostSpiritFoxMY, on 16 January 2018 - 02:50 AM, said:

So I got my 262 yesterday and I've flown... oh, five six games in it (I free XP'd out of stock - not quite fully upgraded but with all four 30mms and the R4Ms and Jumo004 unlocked from the Batplane).

 

My first game in it was middling. My second was awesome (mostly because the enemy team had two RB-17s, a Westland P who kept trying to dogfight me and a very, very, very lost F2G who kept insisting on fighting at 2500+m), third game was a disaster (I slammed into the ground twice trying to take out an Me 329), fourth was great and fifth was terrible. Scores around 4k, 8k, 1k, 8k, 1k Combat Points. 

 

First impressions and all that. I'll be playing this some more - it has the glimmerings of a great airplane, but its also probably one of the hardest I've ever flown.

 

As with my own Me 262, you are scoring less damage and kills per battle than in the Bf 109 Z.

 

Eg, my stats in Me 262 = 5,419 damage to air targets and 6.0 air kills per battle

Versus my stats in the Bf 109 Z = 6425 damage to air targets and 10.62 air kills per battle

 

Your stats in Me 262 = 2,858 damage to air targets and 4.83 air kills per battle

Versus your stats in Bf 109 Z = 5,074 damage to air targets and 8.94 air kills per battle

 

Damage should be going up with tier, not down. Combined with less air kills too, it indicates the Me 262 is struggling.

 



SpiritFoxMY #64 Posted 16 January 2018 - 04:23 AM

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View PostZergling, on 16 January 2018 - 03:42 AM, said:

 

As with my own Me 262, you are scoring less damage and kills per battle than in the Bf 109 Z.

 

Eg, my stats in Me 262 = 5,419 damage to air targets and 6.0 air kills per battle

Versus my stats in the Bf 109 Z = 6425 damage to air targets and 10.62 air kills per battle

 

Your stats in Me 262 = 2,858 damage to air targets and 4.83 air kills per battle

Versus your stats in Bf 109 Z = 5,074 damage to air targets and 8.94 air kills per battle

 

Damage should be going up with tier, not down. Combined with less air kills too, it indicates the Me 262 is struggling.

 

 

I'm curious where you got those stats - dunno where in my profile they are. But yes, I'm struggling in the 262 right now. It isn't newbie-friendly for sure.

 

Neither are Ace bots but I'll learn to deal with those eventually


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StoptheViolins #65 Posted 16 January 2018 - 05:55 PM

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View PostSpiritFoxMY, on 15 January 2018 - 11:23 PM, said:

 

I'm curious where you got those stats - dunno where in my profile they are. But yes, I'm struggling in the 262 right now. It isn't newbie-friendly for sure.

 

Neither are Ace bots but I'll learn to deal with those eventually

Keep in mind the AI seem to all have the rocket engines and sniper like aim.   AI just holds down the trigger once it is 400m away from target.



Zergling #66 Posted 16 January 2018 - 06:24 PM

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View PostSpiritFoxMY, on 16 January 2018 - 02:23 PM, said:

I'm curious where you got those stats - dunno where in my profile they are. But yes, I'm struggling in the 262 right now. It isn't newbie-friendly for sure.

 

Neither are Ace bots but I'll learn to deal with those eventually

 

Here. I took Total 'Damage Caused to Aerial Targets' and 'Aerial Targets Destroyed' for each plane and divided it by 'Selected at the Start of the Battle'.

 

Further looking at my own stats, the only other T8 fighter I have is the P-80A premium, and I'm scoring 5,702 air damage and 11.5 air kills per battle in that plane, considerably better than the 5,419 air damage and 6.0 air kills per battle in the Me 262.

 

 


Edited by Zergling, 16 January 2018 - 06:30 PM.


StoptheViolins #67 Posted 20 January 2018 - 03:02 AM

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Ok, had my first battle in the mostly stock (has the jumo e) 262 and my impression is that it pretty much can camp out at 3500m and hawk prey.  It's fast enough to boost out of trouble just as quickly as it can get into it.

With 2 fast overheating guns it's not a killer.  Once it gets up to 4 it'll be a blast.  I view it as a faster 410.

legoboy0401 #68 Posted 20 January 2018 - 09:49 PM

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View PostGavel, on 01 January 2018 - 11:03 AM, said:

I heard so many 'good' reports on the ME 262. So, during the holidays, I unlocked it, and all of its parts. On paper, it looks amazing. But, when you fly it, it is terrible!

 

In every match I play with it, I lose 10 - 18 k so far, even on a win and premium account. I can only seem to do 7k combat damage on a good match, and she turns like a turtle! I can turn my bomber faster than this thing!

 

A breakdown on its flaws (they are many):

  • It's guns are super inaccurate at distance, and require you to close distance, but by the time you do, you're already almost over-running the enemy, giving you very little time to shoot them down. The only way I've seen is to try to hit someone from behind, so you have 1 or 2 more seconds to fire before over-running them. FORGET DOG FIGHTING!
  • It's extremely vulnerable to all types of hits! 
  • It catches fire if you fart too hard.
  • I have to use up 2 or 3 consumables to stop the fires, or getting its wings/tail blown off in 1 or 2 shots.

 

The only things I like about it are the autocannons (if you have time to shoot them), and the rocket spread (really fun on bombers).

 

If I fly a Spitfire XIV or the Seafang, I can outgun this piece of junk any day, and make a hellova lot more coin and XP per matchup. So, this leads me to conclude:

  1. Either Wargaming nerfed the tar out of this plane because it WAS a good plane
  2. Or, they need to seriously fix this plane so it has a chance to do some damage to SOMETHING before it dies. 

 

Suggestion: longer-range on the guns, with a little more accuracy, and a little more turn rate would be nice! The rest I can live with, if at least I get a chance to kill my enemy before they turn and shoot me down with 1 or 2 shots.

 

You know, you can always play the SE 100(without using the tail gunner much) to get a feel for an all cannon armament. Sure, the arcs and range are much better, but it still plays boom-and-zoom style. In fact, though it can turn pretty well for a HF, the best way to play the SE-100 is in fact boom-and-zoom. I've gotten GREAT success playing it in that manner.

Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


SpiritFoxMY #69 Posted 21 January 2018 - 12:40 AM

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View Postlegoboy0401, on 20 January 2018 - 09:49 PM, said:

 

You know, you can always play the SE 100(without using the tail gunner much) to get a feel for an all cannon armament. Sure, the arcs and range are much better, but it still plays boom-and-zoom style. In fact, though it can turn pretty well for a HF, the best way to play the SE-100 is in fact boom-and-zoom. I've gotten GREAT success playing it in that manner.

 

I'd hesitate to make that comparison because the SE 100 uses 20mms which fire faster and have longer burst times (400 rounds per minute up to 660m) than the MK108 30mms on the Me 262 (240 rounds per minute up to 616m). The SE 100 isn't that fast either, nor does it face as many opponents that can derp you in a couple of shots.

 

Basically, the Me 262 is in a class of its own - I've played both the German and British heavies and the 262 plays and handles way, way different. Its boom-and-zoom, yes, but that only barely describes the Schwalbe's handling characteristics.

 

SE 100 is closer to the Me 110 in performance. You might say the 110 has MGs to back it up but I've also played the A-5 (4x20mm, 2x13mm) and the Hurricane II (4x20mm) and their gun performance cannot compare with the 262. 

 


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So here's to a life of glory

And a laurel to crown each end


legoboy0401 #70 Posted 21 January 2018 - 12:52 AM

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View PostSpiritFoxMY, on 20 January 2018 - 04:40 PM, said:

 

I'd hesitate to make that comparison because the SE 100 uses 20mms which fire faster and have longer burst times (400 rounds per minute up to 660m) than the MK108 30mms on the Me 262 (240 rounds per minute up to 616m). The SE 100 isn't that fast either, nor does it face as many opponents that can derp you in a couple of shots.

 

Basically, the Me 262 is in a class of its own - I've played both the German and British heavies and the 262 plays and handles way, way different. Its boom-and-zoom, yes, but that only barely describes the Schwalbe's handling characteristics.

 

SE 100 is closer to the Me 110 in performance. You might say the 110 has MGs to back it up but I've also played the A-5 (4x20mm, 2x13mm) and the Hurricane II (4x20mm) and their gun performance cannot compare with the 262. 

 

 

Well, as for the derping, there's the Me-410, which can obliterate nearly anything in 3 to 4 shots when fully-upgraded. In addition, the SE-100 really doesn't have a particularly large HP pool, it's only average after all. It's not quite as poor as the P-38F's pitiful HP of 300, but it isn't anything the ME-410 fully-upgraded has to break a sweat in depleting.

 

Not that my comparison was a very good one, though. The Me-262 Swallow is indeed a very unique aircraft in this game. The only plane that knows a nearly similar playstyle is the J8M Shusi.


Edited by legoboy0401, 21 January 2018 - 12:55 AM.

Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


Hiro_Yoshi #71 Posted 21 January 2018 - 01:08 AM

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View Postpyantoryng, on 01 January 2018 - 08:57 PM, said:

 

At least the ADEN is better than MG 213...or is it the better handling of UK heavies...

 

​30mm ADEN and DEFA are derived in real life from the late war German 30mm autocannons. That's why their ratings appear to be so similar in game.

Zergling #72 Posted 21 January 2018 - 02:00 AM

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View PostHiro_Yoshi, on 21 January 2018 - 11:08 AM, said:

30mm ADEN and DEFA are derived in real life from the late war German 30mm autocannons. That's why their ratings appear to be so similar in game.

 

The American 20mm M39 is derived from the German MG213 too.



SpiritFoxMY #73 Posted 06 February 2018 - 02:35 AM

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Imma gonna rant a little...

 

*#!!@! trying to shoot people with a bolt-action on top of a runaway train. I don't know why I bother trying. Eight games, eight losses. I can't solo cap, I have trouble contesting, only good for killing bombers, too reliant on the rest of my team and the rest of my team was all potatoes! Jeebus, why is the Me262 the highest CP player on your team by a long shot? On a non bomber map? And that's a 5k CP game! Which is a terrible game! Piece of crap can't even try to carry a sack of potatoes. Not even a contest. *incoherent screaming*

 

Rant over. Just needed it out of my system.


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But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


MadJackChurchil #74 Posted 24 April 2018 - 01:07 AM

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Yeah, Me262 can be frustrating as hell. Just to confirm what has been said by others (perhaps better), it has two problems.

 

First is the low gun range + poor maneuverability + slow shell velocity. You really, really need to know what you are doing. Otherwise when you shoot, you will probably miss and you will not have time to adjust before you pass your target. If you try to turn after it, you are dead. So you need to learn how to shoot right first time every time with those slow guns. I have not learned it, yet (I was playing 109Z with 20mm as sniper and I had good time), but I guess this will get better. Dont play if you are tired (after work), drunk (after work) or otherwise impaired - this plane seems to be merciless.

 

Second is that yes, you are pretty much untouchable due to your altitude performance and speed. Sweet as. But due to aforementioned problem, your engagement time is short, breaks between engagement large and so you do damage only slowly over time. If you do damage slowly, you don't flip points and enemy will respawn. This is probably systematic problem and not sure it has solution.

 

Overall, I got the plane, I feel it has potential... but I do find it rewarding to play on regular basis. When I want to shoot planes in a weird brick, I either play Mosquito or Me 265 (it is amazing how many players are surprised seeing GAA in 1200 m, blazing crapout of planes at range with 4 20 mm guns ).

 


Edited by MadJackChurchil, 24 April 2018 - 03:15 AM.


SpiritFoxMY #75 Posted 24 April 2018 - 02:25 AM

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My 262 pilot is slated to be swapped onto the Huckebein. The poor guy must hate his life.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


LeastWeasel #76 Posted 24 April 2018 - 02:52 PM

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Grinding through the Me 262, and it definitely has its challenges. It’s unforgiving, but has become my favorite plane to fly right now. Here’s a but of my experience:

BEGINNING THE GRIND:
I ran 30’s on the 109z to prep myself for the 292 and its infamous lead requirements - the zwiling was as far as I had made it in Beta, and I distinctly remember swearing off the larger calibers for the 20’s. This time I swore to do things differently, as it’s essentially 30’s from here on out. Coming from the insane spread of the Z, the nose-mounted cannons were a relief - but I had to deal with even shorter engagement times & anemic starting firepower.

AIRFRAME FIRST, DOUBLE THE CANNONS
Loadout at the time:
Improved polish, engine tuning, reinforced airframe. Engine guru, sharpshooter, cruise flight

I feel like the experience didn’t really start until the quad cannons. Now, I had the firepower to melt a plane in a really good pass. Not every pass, mind you. My setup at this time really emphasised the setup/reset game; I would later be surprised at how easy this made target & altitude acquisistion. This is where I started to learn to pick my fights with the 262, and more or less felt immortal. The extra mobility afforded by my setup seemed to allow me to effortlessly jump from high to low, bombers to Ga. The downside?

I was picking the fights, often the right fights - but in the wrong place. This is huge with the 262, in retrospect. You need to be applying that damage in a cap where it counts, and you need to be doing it near allies that can follow up. This is only a solo excursion if you relish the idea of being the unkillable BnZ monster that contributes little to win conditions.
My key takeaways from this point: a successful dive through a cap sees you not necessarily netting multiple kills, but applying the “kiss of death” via critical damage if there are friendlies in the area. Maintaining discipline means some may chase, but none will catch, and damage recieved is minimal. I was not using my bombs optimally.

R4MS AND THE ENGINES UPGRADES:
Loadout at the time:
Improved polish, sight, reinforced airframe. Sharpshooter 1 & 2, expert rocketeer.

The rockets came next, and I re-skilled to try and get greater impact out of my short time-on-target. What I noticed with this immediately was that while I was getting significantly more damage on target, my setup/resets were taking much longer, my escapes weren’t as clean, and I was using up more boost & losing more HP and modules. The first engine upgrade sees you gaining speed but actually LOOSING thrust - something that I really felt with the retool. I had taken reinforced airframe specifically to help deal with RB-17s and their engine-killing gunners, but have come to realize that when hunting them with the short-ranged cannons of the 262, speed & angle of attack are absolute king. I distinctly missed the ability to effortlessly come from above or straight up underneath them. Your rockets have a short reload - if you know you are going to need them to take out a bomber, save them & nuke the bomber on a single pass. Same goes for bomber wings; much like a GA’s strength comes from knowing the fastes way to flip a cap, the canny 262 pilot should be using all their resources to drop a wing as fast as possibly - they tie you up at mid-altitude.
Even when I had obtained the final engine, I only felt I was matching the performance of stock engines paired with guru, tuning & cruise flight. I was geting better damage, but the fact remained - this bird cripples, or feeds on carrion. Patience, discipline & awareness remained the greatest demands this plane made of me.
The R4Ms have been fun; but I am starting to miss the bombs as a the fastest sure-fire way to drop points on a cap. I want to spend more time with these, though - although switching out expert rocketeer would free up some points nicely.

FULLY UPGRADED, THOUGHTS FOR THE FUTURE:
I need to retool to really work the “right place, right time” potential of this aircraft. As with the very beginning, I need to ensure that I am using this bird to swoop in purposefully in either an attack or a pointed defense to remove a bomber/GA. Doing damage isn’t a problem - it’s doing it where it counts, and how much time until you can do it again. Thrust is a must, it lessens the intervals between attack runs - and this plane is all about attack runs.

So I am now thinking: Sights, Engine tuning, Improved polish & Engine Guru, sharpshooter, raptor strike. Alternately, maybe drop Guru for aerodynamics expert (or raptor for AE & maybe vision) - either way, I feel like my first build was tailored towards the setup/reset, the second was all attack, and this third approach might be a good mix of maximizing the impact I can make in a run, while still enhancing my setup/reset potential.



 

Edited by LeastWeasel, 24 April 2018 - 02:53 PM.


SpiritFoxMY #77 Posted 24 April 2018 - 03:44 PM

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I was running:

 

Equipment: Engine Tuning, Improved Flaps, Aircraft Polish

Skills: Aerodynamics Expert, Aerobatics Expert, Marksman I

Consumables: Engine Coolent, Pneumatic Restarter, Control Surface Trim

 

I originally went for: Engine tuning, Gyroscopic Gunsight, Reinforced Airframe, Marksman I, Marksman II and Fire Retardant, Engine Coolent, Pneumatic Restarter, Control Surface Trim

 

My reasoning was that since my problem had more to do with the very limited attack window and the difficulty in "resetting" the airplane for another attack, it was beneficial for me to increase my rate of turn as much as possible to allow me to more easily track a target. Further, the Improved Flaps would help control speed in a dive, particularly when engaging NotE GAAs. At the same time, increasing thrust and boost power with Engine Tuning and acceleration in a dive with Aircraft Polish, I could rapidly regain any speed I lost in a turn just by pointing my nose down and stomping on the gas.  This was my most successful build... which isn't saying much. I've relegated my 262 to "hanger queen status".


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


NovaTempest #78 Posted 24 April 2018 - 08:36 PM

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View PostSpiritFoxMY, on 24 April 2018 - 03:44 PM, said:

I was running:

 

Equipment: Engine Tuning, Improved Flaps, Aircraft Polish

Skills: Aerodynamics Expert, Aerobatics Expert, Marksman I

Consumables: Engine Coolent, Pneumatic Restarter, Control Surface Trim

 

I originally went for: Engine tuning, Gyroscopic Gunsight, Reinforced Airframe, Marksman I, Marksman II and Fire Retardant, Engine Coolent, Pneumatic Restarter, Control Surface Trim

 

My reasoning was that since my problem had more to do with the very limited attack window and the difficulty in "resetting" the airplane for another attack, it was beneficial for me to increase my rate of turn as much as possible to allow me to more easily track a target. Further, the Improved Flaps would help control speed in a dive, particularly when engaging NotE GAAs. At the same time, increasing thrust and boost power with Engine Tuning and acceleration in a dive with Aircraft Polish, I could rapidly regain any speed I lost in a turn just by pointing my nose down and stomping on the gas.  This was my most successful build... which isn't saying much. I've relegated my 262 to "hanger queen status".

 

I Too had a bit of a tassle with the Me 262, until i got the R4M.

 

My tip is to those who struggle with the Me 262, if you don't think you are going to take out what you are shooting at with your guns, spam the R4M, regardless of what it is.

 

It helps MASSIVELY if you have Rocketeer Expert, I since have gotten the HG II (With Five kill marks ATM), and while I swapped Rocketeer expert with Aerodynamics Expert, I slightly reel without the Rocketeer Expert when firing the R4M, it makes a very noticeable difference.

 

Another thing I often did, was if I had a stubborn bot on my tail, I would boost away as far as I could, vertical U-Turn, then Obliterate them with the R4M if I could. This also worked players more than I thought it would. This trick also works with the HG II, but I have had to use it far less, and its harder to pull since more planes in the air can close the gap faster. Since I figured out a new method of playing the HG II, i've strayed from this technique.

 

Though most of those who say it does need buffed are in my opinion correct to a degree. It is very hard to do very well in any of the 262's, possibly the hardest in the standard 262, but the R4M make the plane quite a bit more dangerous to tackle head on.

 

I personally began avoiding furballs altogether in the HG II, and went to picking off GAA's, Bombers, Lone planes, and most other Heavy Fighters. It MAY have a bad turn time, but its not the absolute worst.


Edited by NovaTempest, 24 April 2018 - 08:37 PM.


Mojoe_Bailey #79 Posted 26 April 2018 - 07:58 PM

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If you don't like 262, go for the American heavy line. The guns are way more accurate with very usable DPS. XF90 for instance, does not turn very well, but still kills most light fighters and ground attackers in one pass because...most of the rounds hit. The Yak 30, one of the best planes in the game at tier X, can be...guess what? That's right! Taken out in one pass by the XF90. If you get the lead right with those 6 20mm guns, any aircraft is history. XF5U is a very usable plane, insanely good. F2H I have not bought yet, but I heard it is decent. Just find something you like and play the hell out of it. 262 seems to be great at wrecking bombers and ground attackers. Without Me 262 and Westland, planes like IL-20 would go unchallenged and would ruin the meta. RB-17 would even creep up on everyone and ruin gameplay. Me 262 has a role to play and that is mainly wrecking the bombers and GAs at all its 3 tiers. You can take other heavies too. Just creep up on them from behind or go for head ons, which are your strength. I have never won a head on with the 262 in the Pancake unless I was carrying Tiny Tim rockets. The big gun armament on 262 is actually perfect for trashing and demolishing things with way too much freaking health, firepower, and ordinance, because such planes are usually large and easy to hit. Like somebody already said, use "S" to throttle back to give yourself more lead time. Then accelerate after the pass to get away. Use Q to look back. If the plane falls very far behind, turn around using your flaps after building distance. Go for another pass. Gunsight, Engine Tuning, Improved Flaps is a great build. Or you could go Gunsight, Engine Tuning, Aircraft Polish once you get confident enough with your lead abilities and this will allow you to escape everything. 

Edited by Mojoe_Bailey, 26 April 2018 - 07:58 PM.


Pogo68 #80 Posted 28 April 2018 - 09:42 PM

    Second Lieutenant

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    11-06-2012

The F2H is good.

Almost like a 262 with rapid firing guns and better turn performance.


Edited by Pogo68, 28 April 2018 - 09:42 PM.

DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent




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