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F4F Wildcat and the Grumman/Vought/Lockheed USA Multirole Fighter line: Garbage? Or worth it?


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legoboy0401 #1 Posted 28 December 2017 - 05:03 PM

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Well, I just realized how horrible a mistake I made(going down the BF 109 line), seeing as the BF 109s in this game are all underpowered, outdated, good-for-nothing white elephants

 

I mean, I went down the BF 109 line because they have one of the highest altitude bands of any fighter line in this game. But that matters not I guess, because their armament could be better at all tiers. I'm on the BF 109B right now, and I HATE how it has 3 groups of weapons(even though 2 of them are the same caliber:sceptic:) and you can only fire one at a time or all at a time. I'd like to be able to fire all of the machine guns at once, and then pop in here and there with the hub cannon(because it overheats too fast to fire them all at a time. But alas, I cannot.

 

 

That's enough of that though, how is the F4F line in general( and the F4F Wildcat in particular)? Are they meta? Or are they just as outdated as the BF 109s?

 

Also, which line is has the better multi-roles, the F4F line or the German Focke-Wulf 190 line? I'm not going down the P-47 line because I'm so angry at their altitude performance, which based in reality would be great, but WG threw history to the wind and gave them garbage altitude performance because

 

"hehe, multirole fightr supposd to b hibrid of ground attack plane and light fightr, with the garbage v.s ground targets weapons of light fightr and the piss poor altitude performance of ground attack plane:trollface:"   :sceptic::facepalm:

 

I'm planning on the Hurricane line once it's released, but it isn't for now, so I'm talking about lines other than that line.

 

I am also going down the Russian multiroles, and they seem fun. Not perfect, but fun. From Tier VI up they seem more like souped-up light fighters rather than true multi-roles. Which is why I will exit that line at Tier VIII and head down the Su-9 sub-branch, where they actually have ordinance.

 

So, what multi-role line do you think is better, the USN (U.S. Navy) line, or the German(FW 190) line?


Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


hawkeyededic #2 Posted 28 December 2017 - 05:35 PM

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You can assign up to 3 keys to different gun groups allowing you to choose which gun groups you are firing, allowing you to fire the 7.92mm guns either together or separately and the 20mm alone, while still using the space bar or what ever you assign to fire all the guns at once.

 

If you don't like the Bf.109B because of weak fire power you will not like the Multi-role Yak's either when you hit T-6, 1x12.5mm mg and 1x45mm cannon that is harder to aim and fires very slow. You also more then likely will not like the Fw.190 line since they don't turn very well, take a lot of effort to really be effective in them, same as the Republic line, they can be very effective if you are willing to put in the effort to use their strengths.

 

My recommendation is to stick with the Bf.109B for a while, learn it's strength and weaknesses, it's a very good plane at it's tier. Four battles in it is not nearly enogh to base a decision off of, especially if you are going to judge the entire line on it, which again is a bad idea, things change drastically at T-6 for that line.



 

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Dude9872 #3 Posted 28 December 2017 - 05:41 PM

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Yeah, I picked up the Bf 109 F and played it for a while before deciding to go back to the E as a keeper and give up on the line. After the E your performance gets better but you lose your wing guns.

 

You're probably going to need a second opinion on these because I like some of the planes that others seem to hate. I'm on the F4U-1 and so far my take on the line is that they can boom, but they have trouble zooming fast enough to survive. They turn well (for multiroles), so you can use the to harass other multiroles. They also seem to do well in head-on attacks (especially the corsair with its wicked dps). I usually head into the furball behind the fighters and as high as possible. That way you can take advantage of the speed loss of anyone that tries to fly up to meet you to allow you to do quick passes and actually get away. Otherwise, I do horizontal passes and try to clear tails or find someone who is distracted. I don't bother with ordinance because I don't think they can handle the speed loss. I think they are fun overall, but I constantly felt like I was at a disadvantage.

 

Haven't tried the Germans so I can't really comment there. Seems like more firepower and better speed while sacrificing the maneuverability of the USN multiroles.



mnbv_fockewulfe #4 Posted 28 December 2017 - 05:51 PM

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Fw 190s are a shadow of their greatness compared to 1.9.

The altitude cap absolutely kills its effectiveness, as well as not having a speed advantage at low alt due to its radial engine. It doesn't have the highest roll rate in T6 anymore. It sucks as a TnB fighter. Climbrate is the same as everyone elses. Bomb/rocket loadout isn't as effective as US MR.

Yeah, I'm a bit disappointed.

The F4F was an oddball being the only TnB US tech tree fighter. I guess it still does alright, I don't remember if I took it out for a spin or not.

The F4U started put as pretty good.

Then it turned dog in the great MR nerf.

Then it got buffed in 1.9 to scary levels.

Now it's nerfer again in 2.0.

MR just aren't worth it in this meta.


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legoboy0401 #5 Posted 28 December 2017 - 05:56 PM

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View Postmnbv_fockewulfe, on 28 December 2017 - 09:51 AM, said:

Fw 190s are a shadow of their greatness compared to 1.9.

The altitude cap absolutely kills its effectiveness, as well as not having a speed advantage at low alt due to its radial engine. It doesn't have the highest roll rate in T6 anymore. It sucks as a TnB fighter. Climbrate is the same as everyone elses. Bomb/rocket loadout isn't as effective as US MR.

Yeah, I'm a bit disappointed.

The F4F was an oddball being the only TnB US tech tree fighter. I guess it still does alright, I don't remember if I took it out for a spin or not.

The F4U started put as pretty good.

Then it turned dog in the great MR nerf.

Then it got buffed in 1.9 to scary levels.

Now it's nerfer again in 2.0.

MR just aren't worth it in this meta.

 

What about the Su-8 sub branch of Russian Multi-roles? They seem interesting.

Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


legoboy0401 #6 Posted 28 December 2017 - 05:59 PM

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View Posthawkeyededic, on 28 December 2017 - 09:35 AM, said:

You can assign up to 3 keys to different gun groups allowing you to choose which gun groups you are firing, allowing you to fire the 7.92mm guns either together or separately and the 20mm alone, while still using the space bar or what ever you assign to fire all the guns at once.

 

If you don't like the Bf.109B because of weak fire power you will not like the Multi-role Yak's either when you hit T-6, 1x12.5mm mg and 1x45mm cannon that is harder to aim and fires very slow. You also more then likely will not like the Fw.190 line since they don't turn very well, take a lot of effort to really be effective in them, same as the Republic line, they can be very effective if you are willing to put in the effort to use their strengths.

 

My recommendation is to stick with the Bf.109B for a while, learn it's strength and weaknesses, it's a very good plane at it's tier. Four battles in it is not nearly enogh to base a decision off of, especially if you are going to judge the entire line on it, which again is a bad idea, things change drastically at T-6 for that line.

 

It's not the firepower I don't like, it's got good firepower, especially compared to the AR 80 before it, but I use weapon groups and for some reason, it won't let me fire more than one group at a time. If I press and hold one key and press and hold another, it'll just stop firing altogether. Then I have to press/hold the one I want AGAIN for it to fire.

Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


mnbv_fockewulfe #7 Posted 28 December 2017 - 06:13 PM

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View Postlegoboy0401, on 28 December 2017 - 05:59 PM, said:

 

It's not the firepower I don't like, it's got good firepower, especially compared to the AR 80 before it, but I use weapon groups and for some reason, it won't let me fire more than one group at a time. If I press and hold one key and press and hold another, it'll just stop firing altogether. Then I have to press/hold the one I want AGAIN for it to fire.

 

The question is:

Is it a bug? Or is it a feature.:unsure:


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pyantoryng #8 Posted 28 December 2017 - 06:27 PM

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The Vought line is worth it for the Starfire alone...3000RPM fun and Mighty Mouse for rocket action. The F4U has HVAR rockets for superior performance in ground attack should situation calls (only P-47 have them beat in that regard), and 4 cannon armaments give them great offensive power (until F2G which by then is barely competitive).

 

The Heavy Yak line is very much centered on heavy guns, that if you are not proficient at it you won't enjoy them all the way up when they eventually turn to all-heavy gun setup. Also, two 250kgs (the standard for just about any non-American MRF with bombs) are very paltry for their tiers and takes 3 minutes (180sec) to reload making them essentially worthless. You seem to place too much faith on ordnance...and paltry ones at that. The Su-9 branch is, in fact, the direct continuation of the Yak-9 line, in theme of big guns, so you are moving onwards to more disappointment if you don't enjoy using big guns in the Yak-9 line. The Yak-15 is a solid plane in 2.0 meta with the NR-23 cannons...but its playstyle would be alien to someone who come through Yak-9U.

 

The FW line leads to the excellent BV line that gets all the advanced technologies in T8 and consistently able to perform beyond (though they become air superiority multirole fighter whose that designation are permit to mount the R4M rockets...which are almost worthless against ground, which would go against your expectations of multirole fighters, same applies to the Starfire)...the Fw 190 themselves have mixed reviews though.



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
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legoboy0401 #9 Posted 28 December 2017 - 06:36 PM

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View Postpyantoryng, on 28 December 2017 - 10:27 AM, said:

The Vought line is worth it for the Starfire alone...3000RPM fun and Mighty Mouse for rocket action. The F4U has HVAR rockets for superior performance in ground attack should situation calls (only P-47 have them beat in that regard), and 4 cannon armaments give them great offensive power (until F2G which by then is barely competitive).

 

The Heavy Yak line is very much centered on heavy guns, that if you are not proficient at it you won't enjoy them all the way up when they eventually turn to all-heavy gun setup. Also, two 250kgs (the standard for just about any non-American MRF with bombs) are very paltry for their tiers and takes 3 minutes (180sec) to reload making them essentially worthless. You seem to place too much faith on ordnance...and paltry ones at that. The Su-9 branch is, in fact, the direct continuation of the Yak-9 line, in theme of big guns, so you are moving onwards to more disappointment if you don't enjoy using big guns in the Yak-9 line. The Yak-15 is a solid plane in 2.0 meta with the NR-23 cannons...but its playstyle would be alien to someone who come through Yak-9U.

 

The FW line leads to the excellent BV line that gets all the advanced technologies in T8 and consistently able to perform beyond (though they become air superiority multirole fighter whose that designation are permit to mount the R4M rockets...which are almost worthless against ground, which would go against your expectations of multirole fighters, same applies to the Starfire)...the Fw 190 themselves have mixed reviews though.

 

Well, 2 250 kg bombs are useful for destroying an AA emplacement now and then, and besides, the non-Su-8 line doesn't get ordinance at all,(from Tier VI) making it feel rather more like a line of souped-up light fighters rather than true multi-roles.

 

I quite like gigantenormous guns, as they may be hard to hit with but they sure are hilarious when they do hit. I love to bits the 37 mm cannon on my XFL-1, and I want a playstyle more like that.

 

I'm not sure yet though which line I want to go down, though. I won't do the P-47 or German(190) lines though, of that I am sure.


Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


DataNinja #10 Posted 28 December 2017 - 06:41 PM

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Pancake is awesome fully loaded and with female pilot (if you have).

Beginning to like f-94, can't wait to try the Vulcan(mini-gun).

 

Each line has its strengths.  I can't fly the lines the same.  I found that I have to pilot with different tactics for the different lines to be successful. 



pyantoryng #11 Posted 28 December 2017 - 07:53 PM

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View Postlegoboy0401, on 28 December 2017 - 06:36 PM, said:

 

Well, 2 250 kg bombs are useful for destroying an AA emplacement now and then, and besides, the non-Su-8 line doesn't get ordinance at all,(from Tier VI) making it feel rather more like a line of souped-up light fighters rather than true multi-roles.

 

I quite like gigantenormous guns, as they may be hard to hit with but they sure are hilarious when they do hit. I love to bits the 37 mm cannon on my XFL-1, and I want a playstyle more like that.

 

I'm not sure yet though which line I want to go down, though. I won't do the P-47 or German(190) lines though, of that I am sure.

 

Destroying AA is futile because they grow back. The correct way to neutralize them is to leave the gun part destroyed and the buildings intact.

 

Multirole is just an excuse to exclude some fighters from mounting ordnance and outboard weapons and work more or less as permit to mount outboard equipments on fighters. Mustangs used to be able to carry rockets, the Hawk had its outboard Madsens, Warhawk its M8 rockets, and Bf 109s their cannon gondolas...while there are "multirole" planes that works as air superority fighters...



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

legoboy0401 #12 Posted 28 December 2017 - 08:39 PM

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View Postpyantoryng, on 28 December 2017 - 11:53 AM, said:

 

Destroying AA is futile because they grow back. The correct way to neutralize them is to leave the gun part destroyed and the buildings intact.

 

Multirole is just an excuse to exclude some fighters from mounting ordnance and outboard weapons and work more or less as permit to mount outboard equipments on fighters. Mustangs used to be able to carry rockets, the Hawk had its outboard Madsens, Warhawk its M8 rockets, and Bf 109s their cannon gondolas...while there are "multirole" planes that works as air superority fighters...

 

Haven't you heard? Destroying ANY ground targets is futile, as ALL  ground targets respawn after a certain time, even if the point has not changed hands. You usually don't see this, but one way you can is if you capture a military base that was in the middle of attacking one of your captured points, as the point it was attacking will reverse the capture progress slowly over time, as one by one, all the ground targets the missiles destroyed respawn.

 

AA merely respawns the fastest.

 

Speaking of the difference between multi-roles and fighters, I call bull on WG's fakery. Most every warplane  has been equipped with outboard equipment or weapons at some time or another.

 

I only need remind you that BF 109s("pure fighters" in WoWP, that have never carried ordinance even when they could have outboard weapons) often carried rockets or fanciful(not always the most reliable, but certainly flashy) anti-bomber weapons(like air-to-air mortars,:facepalm:NOT their best idea ever) outboard to prove, that even on the defensive, the ability to carry weapons outboard (nearly all could. not EVERY warplane WAS, but nearly all COULD) was highly prized.

 

That being said, there were a few designs that had terrible outboard capacity because they were extremely heavy for what they were(single-engine fighters) and this fact was not kept in mind when choosing the engine for the plane.

 

But not this many? What is this? "CLEARING THE WAY" for Bombers by reducing planes that could formerly harm both fighters and ground targets to mere helplessness when the only thing left to capture(and the GAs need escort, which does happen, especially when there's an especially experienced player in a German GA on the other team) is a Mining Plant?

 

Why?

 

What were they thinking?


Edited by legoboy0401, 28 December 2017 - 08:39 PM.

Random Thoughts Of The Day:

 

World of Warplanes? More like World of Bots-that-are-designed-to-fail-so-you-lose-as-often-as-you-win.

Heavy Fighters? More like Obsolete Flying Bricks.

Attack Aircraft? More like Bomber-wannabes.


HazeGrayUnderway #13 Posted 28 December 2017 - 09:50 PM

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I have not worked on the German Fw190 line.  From facing them, the 190s have impressive firepower but have big issues inflight.  However, this changes when I face guys flying the Blohn & Voss jets of this line.  I show those planes a lot of respect.  But the Fw190s themselves?  Not so much.  From seeing them in action, the 190 line are late bloomers.

 

The kicker with the Fw190s is in WoWP, they suffer in higher altitudes tremendously, while historically, the Germans leveraged 190s as much as 109s for high altitude bomber intercepts.


Edited by HazeGrayUnderway, 28 December 2017 - 09:51 PM.


comtedumas #14 Posted 29 December 2017 - 03:33 AM

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View Postlegoboy0401, on 28 December 2017 - 12:59 PM, said:

 

It's not the firepower I don't like, it's got good firepower, especially compared to the AR 80 before it, but I use weapon groups and for some reason, it won't let me fire more than one group at a time. If I press and hold one key and press and hold another, it'll just stop firing altogether. Then I have to press/hold the one I want AGAIN for it to fire.

 

get a better keyboard, it’s not the game doing that it’s the keyboard.  
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SpiritFoxMY #15 Posted 29 December 2017 - 03:47 AM

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View PostHazeGrayUnderway, on 28 December 2017 - 09:50 PM, said:

I have not worked on the German Fw190 line.  From facing them, the 190s have impressive firepower but have big issues inflight.  However, this changes when I face guys flying the Blohn & Voss jets of this line.  I show those planes a lot of respect.  But the Fw190s themselves?  Not so much.  From seeing them in action, the 190 line are late bloomers.

 

The kicker with the Fw190s is in WoWP, they suffer in higher altitudes tremendously, while historically, the Germans leveraged 190s as much as 109s for high altitude bomber intercepts.

 

Should be noted that the Germans still considered the 109 a better performer at regular intercept altitudes than the 190. Soviets never appreciated the 190 either.

 

Either way, I enjoyed the entire 190 line with the exception of the Dora on stock. The 190 A-5 is the best air-to-air version of the lot. The Dora is excellent in air to air and air to ground with the ordnance and firepower to take down poorly defended ground targets like Plants effectively (provided you load Universal). 

 

I hate the Hellcat. It can't turn with the Spit or Zero, cannot outrun them, outshoot them... its a muddling pile of bleah with no redeeming factors. At least the 190 A-1 has two 20mm cannons to help it along. I found the A-1 decently enjoyable once I learnt how to use it.  

 

The Corsairs I learnt to respect - they have decent maneuverability (better than the 190) excellent firepower (almost equal to the 190) and great boost (equal to the 190) and speed (almost equal to the 190). But I've seen people hate on them as well so...


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gerr22 #16 Posted 29 December 2017 - 03:55 AM

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if you master boom&zoom the 190 line is the way to go and deadly throw in the TA152 good laugh the guns on that are fun but there is the overheating suppose you cant have it all

Dru83 #17 Posted 29 December 2017 - 04:08 AM

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Hey mnvb, you said, "The F4F was an oddball being the only TnB US tech tree fighter."


 

The F4F is most decidedly not a turn and burn fighter... maybe you were thinking of the F3F and F2F?


 

As far as Wildcats and Corsairs vs. 190s, I'll take the Corsairs every time. They're just more fun and I've had more success with them. The Wildcat is a bit of a pain to grind through, but once you get the Corsairs, oh, they're so much fun. I'm up to the tier 9 starfire now. The corsairs are kind of a jack of most trades, master of none. The only thing they can't do well is turn. But, they're not the best at anything.


 

The 190s are a kind of horizontal boom and zoom. They've got decent speed and good firepower, but the minute you lose speed from turning, everybody will be all over you and you'll die. I'm up to the Tier 7 190 and the only thing that's keeping me going is the promise of the B.V. bat planes in the future.


 

The other thing is that the US planes have way more air to ground ordnance, if you're into that kind of thing.
 



crzyhawk #18 Posted 29 December 2017 - 04:43 AM

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View PostHazeGrayUnderway, on 28 December 2017 - 09:50 PM, said:

I have not worked on the German Fw190 line.  From facing them, the 190s have impressive firepower but have big issues inflight.  However, this changes when I face guys flying the Blohn & Voss jets of this line.  I show those planes a lot of respect.  But the Fw190s themselves?  Not so much.  From seeing them in action, the 190 line are late bloomers.

 

The kicker with the Fw190s is in WoWP, they suffer in higher altitudes tremendously, while historically, the Germans leveraged 190s as much as 109s for high altitude bomber intercepts.

 

They did, but only because of the heavy armament.  The altitude performance of the A models with the radials was not so hot.  That's why they introduced the in-line Dora and the TA-152 late in the war.  The 109 remained a better performer than the A models at altitude.

LMG #19 Posted 29 December 2017 - 07:07 AM

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View Postlegoboy0401, on 28 December 2017 - 03:39 PM, said:

Haven't you heard? Destroying ANY ground targets is futile, as ALL  ground targets respawn after a certain time, even if the point has not changed hands. You usually don't see this, but one way you can is if you capture a military base that was in the middle of attacking one of your captured points, as the point it was attacking will reverse the capture progress slowly over time, as one by one, all the ground targets the missiles destroyed respawn.

 

AA merely respawns the fastest.

 

When ground targets respawn they DO NOT reset or move back the cap progress. Same thing with Air Defense Aircraft. The progress towards capture of a sector remains the same until a ground target or aircraft is destroyed within its boundaries (except for the repair building on Airbases; that one does not give any capture points when destroyed). Ground targets and air defense aircraft respawning is a mechanic that allows sectors to be captured even after long periods of contest and constant attacks.

 

Imagine if a Mining Facility was completely obliterated, yet a few planes dying over it kept it from being fully captured. Without the ground targets respawning, the attacking team would have no way to capture it aside of luring some bots towards it.

 

The same applies to Air Defense Aircraft; in fact, because they can respawn, it is possible to capture areas like Military Bases solely through aircraft kills, even if they don't have the required number of planes needed to capture by default.


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StoptheViolins #20 Posted 29 December 2017 - 12:10 PM

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I have realized that if the enemy team flips a base or has killed a lot of it, killing all the enemy on the base gives you the equivalent cp points to flip the base.




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