Either in game when loading into a battle, during a battle, or in the AAR when back to hanger there appears a visual guide of circle segments as to what an aircraft type should focus on during battle.
The more segments of each circle completed, the better the ''type'' reward of chevrons; which has an unclear relationship to mastery points.
It is possible to obtain a greater score in one of the three circles particular to an a/c type, but the grade awarded will never count anything beyond the actual existing segments.
For each kind of plane in game, these ''Aircraft-type Specific Missions'' are:
Light ''Pure'' Fighters
''Sector Defense''
- Destroy enemy a/c while defending sectors.
''Destruction of Aerial Targets''
- Destroy aerial targets (enemy a/c, air defense a/c, & bombers) from the attack flight.
''Air Battle for Sectors''
- Earn capture points for destroying air defense a/c & enemy a/c when attacking sectors.
Heavy Fighters
''Destruction of Aerial Targets''
- Destroy aerial targets (enemy a/c, air defense a/c, & bombers) from the attack flight.
''Sector Capture''
- Participate in capturing sectors.
''Sector Attack''
- Earn capture points for destroying air defense a/c, enemy a/c, & ground targets when attacking sectors.
Multi-Role Fighter
''Sector Attack''
- Earn capture points for destroying air defense a/c, enemy a/c, & ground targets when attacking sectors.
''Sector Capture''
- Participate in capturing sectors.
''Sector Defense''
- Destroy enemy a/c while defending sectors.
Ground Attack Aircraft
''Destruction of Infrastructure''
- Destroy sections of enemy ground targets.
''Destruction of Ground Targets''
- Earn capture points for destroying enemy ground targets.
''Sector Capture''
- Participate in capturing sectors.
Bombers
''Destruction of Ground Targets''
- Earn capture points for destroying enemy ground targets.
''Destruction of Infrastructure''
- Destroy sections of enemy ground targets.
''Sector Capture''
- Participate in capturing sectors.
Grade Rewards:
An aircraft type grade indicates the efficiency of a player's performance in aircraft of a certain type.
Successful completion of type-specific missions results in grade promotion.
The same grade is assigned to all aircraft of the same type.
Aircraft of different types have different missions and different grades.
The blue segments indicate the progress towards completing a mission on a scale of 1 to 5.
The total number of all segments corresponds to a certain aircraft type grade.
Grade [V] (aircraft type); 4, 5, or 6 points out of a cap of [7] = one chevron.
Grade [IV] (aircraft type); 7 or 8 points out of a cap of [9] = two chevrons.
Grade [III] (aircraft type); 9 or 10 points out of a cap of [11] = three chevrons.
Grade [II] (aircraft type); 11 or 12 points out of a cap of [13] = four chevrons.
Grade [I] (aircraft type); 13 points out of a cap of 13 = four chevrons and a star.
- once again, while it is possible to earn more than [13] ''type'' points the progression is hard-capped at thirteen and players get nothing extra.
Practical Uses of the Type Reward System
Akamatsu Medal = [1 token]; once per day, awarded for earning at least 400 capture points for destroying aerial targets with a fighter in a single sortie with a plane of tier IV or greater.
Hero of the Sky Badge = [1 token]; once per day, awarded for earning the highest type grade (I) in a battle in a plane of tier IV or greater.
Kozhedub Medal = [1 token]; once per day, awarded for destroying at least 5 aircraft from the enemy combat group after the arrival of the squall line and surviving until the end of the battle in a plane of tier IV or greater.
Lambert Medal = [1 token]; once per day, awarded for earning at least 400 capture points with a multi-role fighter in a single sortie with a plane of tier IV or greater.
Winged Legend = [1 token]; once per day, awarded for earning at least 14,000 combat points in a single battle in a plane of tier IV or greater.
Edited by Soylent_Red_Isnt_People, 15 December 2017 - 09:13 AM.