Jump to content


Aircraft Stats in-depth analysis


  • Please log in to reply
65 replies to this topic

SpiritFoxMY #21 Posted 23 December 2017 - 10:53 AM

    Second Lieutenant

  • Closed Beta Tester
  • 2939 battles
  • 1,946
  • [R-A-W] R-A-W
  • Member since:
    12-31-2012
I'm... not sure how that works? What's the calculation for kinetic energy? 

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


mnbv_fockewulfe #22 Posted 23 December 2017 - 01:41 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

Kinetic energy=1/2 Mass x velocity^2

Potential energy=Mass x gravity x height 

 


Edited by mnbv_fockewulfe, 23 December 2017 - 01:43 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


trikke #23 Posted 28 December 2017 - 01:21 PM

    Second Lieutenant

  • Member
  • 2410 battles
  • 1,991
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

View Postmnbv_fockewulfe, on 23 December 2017 - 08:41 AM, said:

Kinetic energy=1/2 Mass x velocity^2

Potential energy=Mass x gravity x height 

 

 

i was told there would be no math on the test


Spittoon says #smarterpilotswinmore

mnbv_fockewulfe #24 Posted 18 February 2018 - 11:16 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

HighEnergyA (WOWP Dev)

1. The average time of the turn is the time required to perform a full turn in the horizontal plane by 360 degrees, taking into account the released flaps. It is considered for optimum speed and optimum height. The figure is 20% longer than the fastest turn. Such an estimated error is introduced in order to take into account the time of "entry into the turn" and the error introduced when "controlling the aircraft by the player".

2. Each anti-aircraft gun damages independently. Also, anti-aircraft guns try not to focus the aircraft, if there are several targets in the field of their action. From this it follows that: 1) if the aircraft is alone, it will receive damage from all; 2) if there are several planes, the total damage will be lower. Do not fly to the sector alone;)

3. The cone of the spread of weapons does not change with maneuvers or the position of the aircraft. But 1) it increases at speeds close to stalling and directly in stalling; 2) increases with the pilot. 
4.Puly leave directly from the gun. Accordingly, the cones of scatter of guns installed on the aircraft have the same form as in reality, and hence synchronous and fuselage weapons in aggregate give a dense fire.

5. There is a scatter cone. There is a point of information of armament. It is located at the maximum distance of the bullet flight. Reduction is most pronounced for wing weapons. About speed was the answer higher.

6.No. Here everything is in the hands of the shooter himself: how well he is able to keep the target in sight.

7.Senitka calculates the course of the aircraft and shoot with anticipation. Just spinning around its axis is meaningless, but the frequent change of direction of the flight decides.

 

 


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


SpiritFoxMY #25 Posted 18 February 2018 - 11:28 PM

    Second Lieutenant

  • Closed Beta Tester
  • 2939 battles
  • 1,946
  • [R-A-W] R-A-W
  • Member since:
    12-31-2012
Thanks! Uh... the English isn't very good so I don't get point 7? Also, do they mean that each individual weapon has its own dispersion cone?

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


mnbv_fockewulfe #26 Posted 18 February 2018 - 11:33 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

It's google translated so expect some of it not to make sense. ;)

Dispersion depends on the type of gun and location on the plane. Mixed calibers on the same plane will still have different dispersions.

Point 7: Seems to be referencing evasive maneuvers. edit: the question was, is it possible to outrun tracking of AA guns.

Hold on.

Here are the orginal questions.

Block Quote

Hello. There are several questions:

1. The parameter "Average time of bending" is the time of bending at the optimal speed at the optimum height with the use of automatic / manual flaps, or some other way?

2. About anti-aircraft guns. Whether the amount of damage the aircraft receives from the number of these aircraft depends on the zone of operation of the antiaircraft guns. Those. anti-aircraft guns distribute their "potential" damage between planes or how?

3. More about the mechanics of the game.

Imagine a situation, two identical aircraft (the pilots are respectively the same):

a) go to the forehead for convergence from different heights, and whether there will be an aircraft that is lower in height to receive more damage.

b) one turns the barrel, the second is not: 1) will the damage that does not rotate the barrel receive more damage?

                                                         2) Does the "barrel" affect the accuracy of the shooting?

4. When shooting from the "barrel" does the location of the weapon matter, i.e. 6 machine guns located in the fuselage

from the "barrel" shoot more accurately than the same 6 machine guns in the wings, because the fuselage arms are located closer to the center?

 

5. Is there a concept of dispersion, information? Does the accuracy of the shooting depend on the speed, if so, how  (shoot

more precisely at the minimum speed, the optimal speed for a given aircraft, or something else)?

6. Does the accuracy of firing affect the active maneuvering of the firing aircraft.

7. I go to the antiaircraft gun, I shoot, is there any point to turn the barrel? (Will I get less, the antiaircraft gun will get less in the "barrel"? Who will lose more in accuracy, the aircraft or antiaircraft gun, or the barrel does not affect in any way?) 

 

 


Edited by mnbv_fockewulfe, 18 February 2018 - 11:35 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


SpiritFoxMY #27 Posted 18 February 2018 - 11:37 PM

    Second Lieutenant

  • Closed Beta Tester
  • 2939 battles
  • 1,946
  • [R-A-W] R-A-W
  • Member since:
    12-31-2012
Ahhh, ok. That makes sense. Thanks!

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


mnbv_fockewulfe #28 Posted 18 February 2018 - 11:51 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

Taking a look at the "20% increase from fastest turn".

Spitfire Mk1

8.7 avg time to turn 360

7.0 calculated time to turn 360

7.4 experimental time to turn 360

Looks like I'll have to squeeze an extra 0.4 seconds outa this bird.:B


 


 


Edited by mnbv_fockewulfe, 18 February 2018 - 11:56 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


SpiritFoxMY #29 Posted 19 February 2018 - 01:28 AM

    Second Lieutenant

  • Closed Beta Tester
  • 2939 battles
  • 1,946
  • [R-A-W] R-A-W
  • Member since:
    12-31-2012
A BV210 turning 20% tighter has its turn down to 8.7s which is average for a Spitfire I. But I assume it does not factor in equipment?

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


mnbv_fockewulfe #30 Posted 19 February 2018 - 01:52 AM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

Does not factor in equipment as of yet.


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


Furysghost #31 Posted 19 February 2018 - 07:12 PM

    Senior Master Sergeant

  • Member
  • 3561 battles
  • 218
  • Member since:
    04-26-2014

View PostSpiritFoxMY, on 23 November 2017 - 07:26 PM, said:

Are there any soft/hidden stats to these planes?

 

This site has em and more for other games as well but they want a sign up fee.

You can get a demo look up tho.

 

https://gamemodels3d...rldofwarplanes/



FIight #32 Posted 20 February 2018 - 01:05 AM

    Command Chief Master Sergeant

  • Member
  • 4148 battles
  • 716
  • [HVAR] HVAR
  • Member since:
    09-11-2015

mnbv basically illustrates what a successful fighter pilot needs to do. I wholeheartedly understand what he

is talking about. Long before 2.0 that theory is used widely by some of the most prominent dogfighter pilots

in this server.



mnbv_fockewulfe #33 Posted 22 June 2018 - 03:01 AM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

bump
I've got a video in the works.


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


mnbv_fockewulfe #34 Posted 22 June 2018 - 03:19 AM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

 Power-to-weight ratio is equal to thrust per unit mass multiplied by the velocity of any vehicle.*

*jotting down notes.


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


mnbv_fockewulfe #35 Posted 22 June 2018 - 07:29 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

Aha! I figured out how horse power correlates to acceleration.

It's a direct proportion.

So a 5% increase in Hp is a 5% increase in acceleration.

 

edit: working on how to model climb rate now.


Edited by mnbv_fockewulfe, 22 June 2018 - 07:31 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


mnbv_fockewulfe #36 Posted 23 June 2018 - 01:36 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

This is for FlakValleyExpress's benefit.

In the Feedback thread you mentioned that you want to better see and feel the performance envelope of your aircraft.

I can tell you after a full day's work that such an envelope doesn't exist in the game as it is. 

Stay tuned for graphs and a video demonstrating why this is.  


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


FlakValleyExpress #37 Posted 23 June 2018 - 02:33 PM

    Captain

  • Member
  • 38 battles
  • 3,958
  • Member since:
    02-09-2012

View Postmnbv_fockewulfe, on 23 June 2018 - 08:36 AM, said:

This is for FlakValleyExpress's benefit.

In the Feedback thread you mentioned that you want to better see and feel the performance envelope of your aircraft.

I can tell you after a full day's work that such an envelope doesn't exist in the game as it is. 

Stay tuned for graphs and a video demonstrating why this is.  

 

I surprise a WoWP pilot has to do this instead of a RU WoWP developer. :facepalm: However, I look forward to your information when it is published. :honoring:

1.X WoWP veteran - Airborne Scout - Class of 1.0

Vae victis

Update 2.0 - It's not a bug, it's a feature

"Battle is the Great Redeemer. It is the fiery crucible in which true heroes are forged. The one place where all men truly share the same rank, regardless of what kind of parasitic scum they were going in."

 


mnbv_fockewulfe #38 Posted 23 June 2018 - 03:24 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

View PostFlakValleyExpress, on 23 June 2018 - 02:33 PM, said:

 

I surprise a WoWP pilot has to do this instead of a RU WoWP developer. :facepalm: However, I look forward to your information when it is published. :honoring:

 

I did hear mentions of the devs wanting to provide more and better visualizations of aircraft performance.

However, what I found yesterday shows

Spoiler

 


Edited by mnbv_fockewulfe, 23 June 2018 - 03:24 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


mnbv_fockewulfe #39 Posted 24 June 2018 - 04:47 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013
Graph 1 Turn Time

 


Edited by mnbv_fockewulfe, 24 June 2018 - 11:05 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


mnbv_fockewulfe #40 Posted 24 June 2018 - 04:48 PM

    Captain

  • Member
  • 253 battles
  • 3,081
  • [3NIC] 3NIC
  • Member since:
    12-06-2013
Graph 2 Turn Radius

 


Edited by mnbv_fockewulfe, 24 June 2018 - 11:06 PM.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users