Jump to content


Multi-role Dilemma/ My Target Priority in Ground Attack Craft


  • Please log in to reply
43 replies to this topic

Mercsn #1 Posted 23 November 2017 - 07:41 PM

    First Lieutenant

  • Closed Beta Tester
  • 965 battles
  • 2,841
  • Member since:
    04-17-2013

I've decided to post this in the "Newcomers Forum" because I think some new players to World of Warplanes don't understand how the game and its fighter classes work.


 

Basically, if you are in a fighter (which includes Multi-role, Heavy, and Fighter classifications) you need to shoot at AIR TARGETS FIRST.  While your craft may have bombs, rockets, or powerful guns, you need to shoot enemy fighters down as your first priority (NOT AA guns or anything else that is mentioned in the loading screen tool-tips, at least if you want to win).


 

So, what do you do with the bombs, rockets, or powerful guns?!  Well, if there are NO AIR TARGETS present in an area AND the enemy team is NOT attacking one of your sectors AND there are no ai spawned bomber flights needing to be shot down, then you can employ your ordnance or guns on ground targets.


 

Although, at this point in the match, you should have control of a majority of sectors (either 2 of 3 or 3 of 5).  In which case you want to DEFEND those zones to win.  Which means:  don't fly off into a red zone looking to shoot ground targets.  You will get killed and the enemy will likely be counter-attacking one of your zones.


 

You will fail to capture the red zone and get killed before earning credit for killing an entire ground target group.  Further, your team will likely lose one of your controlled zones.  This is essentially giving up a win to go shoot a ground target.  Worse, if your team controlled a missile or bomber spawning zone and you die in a red zone that was being attacked, you are HELPING THE ENEMY DEFEND THE ZONE BY DYING and giving them defensive capture points!


 

That's right.  Attacking red zones will cost you control of your blue zones and help them defend theirs and give thewin to the enemy team.  Defense wins games.  This is something the developers have never understood about their own game.


 

If, in the RARE circumstance, you have an advantage in numbers and are attacking a neutral or red zone, it would be reasonable for a fighter or two to drop down and knock out some AA (triangle shape) or Flak (triangle shape with a thicker base) guns.  EXCEPT....what if the majority of fighters decides to?  You now will feed your aircraft to the lesser-in-numbers enemy who will then capture the zone.  AND, if you have a ground attack plane (GA) in that area, they should be knocking out the Flak and AA anyways, so you are wasting your time completely if you are attacking ground targets with a fighter (ANY KIND OF FIGHTER).


 

Enemy air targets are worth more than ground targets, enemy players have the biggest capture point reward for killing and are far easier and faster for a fighter (any kind of fighter) to kill than a ground target group is.  A ground target is only killed when all the little pieces of it are killed.  If you don't kill all of it, you killed NONE of it and receive no capture points.


 

Now, I get it...WG gives out "daily missions" that ask you to kill ground targets.  If you want to do that mission, use a ground attack aircraft.  Everyone on your team will know what you will be doing and the craft is armed and armored for the job AND you don't hurt your team by taking a FIGHTER out of the AIR FIGHT.


 

What? You don't like leveling ground attack aircraft?  If you want to level a ground attacker, but aren't interested in shooting ground targets, when there's no daily mission to do so, try this guide(it's from the previous game mode and a few years old, but still very applicable to the current game). GA are the best counter-GA aircraft in the game and will absolutely EAT FIGHTERS WHO ATTACK GROUND TARGETS, as well.


 

So, back to my title.  My target priority in a GA (ground attack craft) is now other friendly fighters who are shooting at ground targets.  I don't believe in team killing, but I do believe in education and a little encouragement.  If I see a player name-tag on a fighter and that fighter is strafing (shooting at) ground targets in a zone that I am operating a GA in, I will offer a warning in chat, then I will fire warning shots in front of that fighter, then I will accidently nick him (presumably, while we're shooting at the same target -a target he shouldn't be attacking).


 

As a final caution, ask yourself these questions when you think about shooting ground targets in your fighter (ANY kind of FIGHTER).

1)  Q:  What is the easiest air target for me to shoot down?

      A:  One that is flying straight, slow, and relatively level.


 

2)  Q:  What am I doing in my fighter when I'm strafing or lining up a bomb or rocket attack on a ground target?

      A:  Flying relatively straight, slow, and level.


 

3)  Q:  Is this ground target attack going to make me an easy target for enemy players, "player bots", and defense bots?

     A:   Yes.


 

4)  Q:  If I do not kill all pieces of an enemy ground target group and then die from being an easy target, have I helped my team, at all?

      A:  No.  I have not helped my team because I did not earn ANY capture points for my team AND I GAVE capture points to the enemy team when I ALLOWED them to easily kill my FIGHTER.


 

5)  Q;  If I manage to kill an entire ground target group quickly with ordnance and then get shot down by a plane that got on my tail as I made my bomb/rocket run, have I helped my team?

      A:  No.  Your player aircraft was worth more capture points to the enemy than the enemy ground target group that you killed was (some exceptions, if you don't already know what they are, the answer to this question is still "No, you have not helped your team by killing the ground target group.")


 

6)  Q:  If I am attacking a ground target while an enemy air target is shooting at a friendly teammate, am I helping my team?

      A:  No.  You have hurt your team by not taking actions in your FIGHTER to help clear your teammate's tail and KEEP HIM ALIVE.  Remember, planes are generally the highest value targets in a zone.  If you let your teammate die while attempting ground attack in a FIGHTER, you are giving the enemy team points.  Further, after that enemy kills your teammate, he's coming for you, further increasing their defense point score AND increasing the respawn timer for you and your human teammates!


 

7)  Q:  What pays more experience and credits, killing ground targets or killing fighters?

      A:  Killing fighters.  Even in a ground attack craft, completely avoiding "mastery" nonsense, you will earn more by solely killing enemy aircraft than by killing ground targets.  So, of course, in a fighter (any fighter!) you will earn more for attacking enemy aircraft.  As a bonus, you are helping your team win; winning pays a bonus to credits and experience earned!

 

 

 


 

8)  Q:  Does my aircraft "mastery" (graded in chevrons and under "personal score" tab in the post-match screen) in a multi-role or heavy fighter require me to attack ground targets?

     A:  No.  You do not need to attack ground targets at all to earn "mastery" points.  You can earn maximum mastery simply from attacking aerial targets.


 

So, to sum up, don't attack ground targets in your fighter (including Multi-role, Heavy Fighter, and Fighter classifications), unless there are NO ENEMY AIR TARGETS AVAILABLE.  This means, unless the entire enemy team is on respawn AND your team does not have control of a majority of sectors, ATTACKING GROUND TARGETS IN A FIGHTER IS HURTING YOUR CHANCE FOR VICTORY.


 

And, if I catch you doing it...I'll offer a friendly reminder that you shouldn't be.  If you don't play to win, please explore the "training flight" option from the dropdown menu next to the orange "BATTLE" button.  Here, you can fight with and against bots of your choosing on a map of your choosing and do whatever you please, without having an impact on other human players who actually play to win.   The game is usually more fun when you're winning.  So, if you find yourself losing more than you'd like, stop attacking ground targets in your fighters.  Scroll back up and ask yourself those questions again and review the answers if you still disagree.


 

Thanks, new players for reading this friendly reminder.  Good luck and good hunting!

:honoring: :playing:

 


 


 

Edit:  Regarding plant/factory/mine sectors


 

Don't circle the plant/factory/mine complex waiting for your bombs or rockets to respawn.  It's bad enough when the bots do this; it is MUCH worse when players do it (while the enemy team is busy actually capturing all the other sectors).  You're not "covering" your ground attack teammates, you're taking your fighter out of the fight.


 

If you happen to escort your GA into the zone, with the intention of intercepting any enemy fighters that may come to kill them or enemy GA who might try to counter-GA and cap the zone, leave once you've killed the enemy fighters.  If you drop your ordnance, since you're already there, leave once bombs/rockets are on their cooldown.


 

The GA will finish capturing it and your fighter is needed in a different sector.  Plus, if you've been wounded, you do not want to die in the zone. If more enemies come in after they respawn you will help them capture it by offering up your wounded, low health fighter.  Dying in the zone gives points to the enemy.  Leave and let the GA finish capturing it.

 

 


 

***********

Edit:  Here's an unscripted videomade when I witnessed a heavy fighter doing exactly what I'm asking players in fighters (ANY fighter, HF, MR, or F) NOT to do...and the result is exactly as I explain above.


 

Fortunately, it was just neutral defense bots that wind up on his tail, but had this been done in a red sector and those been players, the HF would be dead.  As it is, killing that one inconsequential ground target cost him half his hitpoints.  Keep in mind, there were three ground attack planes coming up behind him!  And...had he engaged the fighters before giving up all his altitude and letting them get in behind him, he would have loss less hitpoints.


 

So, taking out that AA gun actually cost him more health than leaving it alone for another few seconds, since the three teammates behind him would have taken it out as well.  Further, capping the zone took longer than needed because those defense fighters were on his tail instead of in front of his guns.  Worse, by killing that ground target, he has hampered his ability to fight when he actually gets to a contested zone because he is at half health!


 

Whether you'e in an HF, MR, or fighter, don't be the guy in the video.  Kill fighters first.


Edited by Mercsn, 27 November 2017 - 06:08 AM.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

LMG #2 Posted 23 November 2017 - 07:49 PM

    Command Chief Master Sergeant

  • Member
  • 788 battles
  • 558
  • Member since:
    01-26-2012

Imo it's not the end of the world if fighters try to take out an AA gun giving them a headache, or even using their ordnance, especially if there's no GAAs around to help. Even more so if they have bombs since you don't have to lose your altitude to aim them, just drop them over the general area of a target and keep fighting as usual (actually, does using ordnance clear their negatives until they recharge like they used to? :sceptic:)

 

However, I do mind when they try to take down every single AA gun and play wannabe-GAA on a zone with multiple Air Defense Aircraft or hostile fighters while I'm also there on my IL-2 (t). I'd rather have them clear my tail and get medals for it. I can deal with the doods on the ground, but I can't deal with the doods on the air :(


This is my IL-2 (t). There are many like it, but this one is mine. :child:

MARS_REVENANT #3 Posted 23 November 2017 - 08:01 PM

    Colonel

  • Member
  • 1579 battles
  • 8,268
  • Member since:
    01-26-2012

Here is a video answer based on someone else having similar questions regarding MultiRole aircraft.  This is how I would fly MR...

 

http://forum.worldof...943#entry703943

 

Let me know if the thread if you have any questions about the video, or if you still have further questions that I can make another video on.

 


1.9.x Forum Stats: Colonel; Member; 34638 battles; 7,526 message_img.pngMember since: 01-26-2012

 

I never lose; either I win or I learn.

 


trikke #4 Posted 23 November 2017 - 09:56 PM

    Senior Master Sergeant

  • Member
  • 839 battles
  • 468
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

excellent informative post, Mercsn!   

 

i cannot bring myself to remove bombs from all my heavy fighters, because i like bombing things so much...  but i'm guilty of forgetting my main purpose is killing bombers and GAAs

 

so i will use your gentle persistent prodding to force myself to play smarter, for the benefit of my team

 

it's time to get focused... sigh


Spittoon says #smarterpilotswinmore

Mercsn #5 Posted 23 November 2017 - 10:57 PM

    First Lieutenant

  • Closed Beta Tester
  • 965 battles
  • 2,841
  • Member since:
    04-17-2013

View PostLMG, on 23 November 2017 - 01:49 PM, said:

Imo it's not the end of the world if fighters try to take out an AA gun giving them a headache, or even using their ordnance, especially if there's no GAAs around to help. Even more so if they have bombs since you don't have to lose your altitude to aim them, just drop them over the general area of a target and keep fighting as usual (actually, does using ordnance clear their negatives until they recharge like they used to? :sceptic:)

 

However, I do mind when they try to take down every single AA gun and play wannabe-GAA on a zone with multiple Air Defense Aircraft or hostile fighters while I'm also there on my IL-2 (t). I'd rather have them clear my tail and get medals for it. I can deal with the doods on the ground, but I can't deal with the doods on the air :(

 

View PostMARS_REVENANT, on 23 November 2017 - 02:01 PM, said:

Here is a video answer based on someone else having similar questions regarding MultiRole aircraft.  This is how I would fly MR...

 

http://forum.worldof...943#entry703943

 

Let me know if the thread if you have any questions about the video, or if you still have further questions that I can make another video on.

 

 

@LMG, I often see fighters lose all their altitude to dive bomb targets.  HF seem really bad at this because they seem to like to also strafe whatever their diving down on and since they pick up speed so fast, they drop altitude faster.  Then, they get pounced on by fighters in red zones and die.  Another nasty is when a fighter DOES stay high and bombs a GA that's working the area.  Seen it, felt it.

 


 

@MARS_, Thanks for the contribution.  I don't so much have a dilemma on how to play MR, but I see many players doing things that are terrible for their team...and their own score, exp, and credits.  So, I thought I'd post this as the experience economy seems very easy, right now, and players can be in tier 4-6 with little actual understanding of how the pieces fit together in a match and what the best use of their craft might be.


 

So, again, until a player has an experienced understanding of the rare times it might be beneficial to attack a ground target with a fighter (multi-role, HF, or fighter) with no supremacy meter to reset anymore, it's best if they stick to killing planes which is always beneficial to the team AND themselves.


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

LMG #6 Posted 23 November 2017 - 11:10 PM

    Command Chief Master Sergeant

  • Member
  • 788 battles
  • 558
  • Member since:
    01-26-2012

View PostMercsn, on 23 November 2017 - 05:57 PM, said:

@LMG, I often see fighters lose all their altitude to dive bomb targets.  HF seem really bad at this because they seem to like to also strafe whatever their diving down on and since they pick up speed so fast, they drop altitude faster.  Then, they get pounced on by fighters in red zones and die.  Another nasty is when a fighter DOES stay high and bombs a GA that's working the area.  Seen it, felt it.

 

I know, I just met a mustang that kept thinking he was an ME265, and I've had a few allies run into me in the past as well. That said, I don't mind someone firing rockets at a Mining Facility while I'm in my Ju 88 P, as long as they only fire the rockets and get back up to work on enemy fighters


This is my IL-2 (t). There are many like it, but this one is mine. :child:

Dru83 #7 Posted 24 November 2017 - 12:41 AM

    Master Sergeant

  • Member
  • 801 battles
  • 99
  • [X3M] X3M
  • Member since:
    03-27-2016

There's nothing wrong with using your ordnance to help your team clear a ground target or two, as long as you do not give up your altitude/airspeed advantage to do so. There's a big difference between the losers I see wallowing around over a target at 100ft of altitude in a Bf-110 or other heavy/multi-role pretending to be a GA and me charging down from altitude, shooting down or severely wounding a defense plane, and then dropping my bombs on an aa gun on my way back to altitude. Nothing wrong with that whatsoever. If you're not using your ordnance, then what's the point of flying a multi-role/heavy, go fly a fighter instead. Oh yeah, "Fighter" does not include heavies and multi-roles. They're different with different roles. As a multi or heavy, part of your job is to eliminate AA guns to make life easier for others on your team. It's not very hard to take a moment and rocket or bomb a couple targets. Do it, your buddies'll thank you when nobody's shooting at them from the ground, just don't stay down low and use up all your energy (airspeed + altitude = energy) firing wimpy guns at armored ground targets. And yeah, planes give out way more points than ground targets do so they deserve more focus than ground targets.

 


 

Along with these ideas, also keep in mind that certain plane types shouldn't go to certain targets in some situations. Mines should only be taken by planes with ordnance, because unless the enemy is attacking too, there's no defense planes to shoot down. On the other hand, you don't need as many heavies/multis to take on a airfield because there's enough planes for fighters to shoot down that they can cap just by shooting down planes. If you've cleared the defense planes and there's no enemy planes nearby, it's perfectly fine to move on and let the GA's and bombers finish the job while you find more planes to shoot down.



pyantoryng #8 Posted 24 November 2017 - 02:42 AM

    Major

  • Closed Beta Tester
  • 885 battles
  • 7,273
  • Member since:
    01-26-2012

Players attacking targets in fighters had been a problem since time immemorial...

 

While there are times that ordnance-equipped fighters can serve the team's interest better by using them, fighters with only guns has no business *actively* attacking targets. People never comprehend that. Kill stealing a target at its last silver of health can help to capture a sector, yes, but not going around shooting at them full-time, with that kind of speed you won't keep guns on them for long...

 

...comprehension never go through sometimes...



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

TornadoADV #9 Posted 24 November 2017 - 02:49 AM

    Master Sergeant

  • Closed Beta Tester
  • 715 battles
  • 40
  • Member since:
    01-26-2012
*Drops bombs in Thunderbolt*

pyantoryng #10 Posted 24 November 2017 - 04:16 AM

    Major

  • Closed Beta Tester
  • 885 battles
  • 7,273
  • Member since:
    01-26-2012

View PostTornadoADV, on 24 November 2017 - 02:49 AM, said:

*Drops bombs in Thunderbolt*

 

Thunderbolt and Corsairs carry a truckload of stuff...they could serve better in doing so under some situations.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

hoom #11 Posted 24 November 2017 - 04:20 AM

    Senior Master Sergeant

  • Closed Beta Tester
  • 2164 battles
  • 354
  • Member since:
    01-26-2012

Not so hot on the friendly fire.

 

Block Quote

 If you happen to escort your GA into the zone, with the intention of intercepting any enemy fighters that may come to kill them or enemy GA who might try to counter-GA and cap the zone, leave once you've killed the enemy fighters.

 This is very true and often by killing the defense fighters that are attacking your GAs you actually wind up flipping the cap before the GA actually do much damage.

 

Because of this plane kills being worth more & experience finding mostly I don't get a chance to unload ordnance I've not mounted rockets/bombs on most of my MR to maximise the air performance.

Probably some MR trend towards being basically GAs, just not really the ones I have.


C'est magnifique, mais ce n'est pas le SerB.

pyantoryng #12 Posted 24 November 2017 - 04:42 AM

    Major

  • Closed Beta Tester
  • 885 battles
  • 7,273
  • Member since:
    01-26-2012

You know...those [bot] GA love to smash into tall buildings...:sceptic:



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Mercsn #13 Posted 24 November 2017 - 04:58 AM

    First Lieutenant

  • Closed Beta Tester
  • 965 battles
  • 2,841
  • Member since:
    04-17-2013

View PostDru83, on 23 November 2017 - 06:41 PM, said:

There's nothing wrong with using your ordnance to help your team clear a ground target or two, as long as you do not give up your altitude/airspeed advantage to do so. There's a big difference between the losers I see wallowing around over a target at 100ft of altitude in a Bf-110 or other heavy/multi-role pretending to be a GA and me charging down from altitude, shooting down or severely wounding a defense plane, and then dropping my bombs on an aa gun on my way back to altitude. Nothing wrong with that whatsoever. If you're not using your ordnance, then what's the point of flying a multi-role/heavy, go fly a fighter instead. Oh yeah, "Fighter" does not include heavies and multi-roles. They're different with different roles. As a multi or heavy, part of your job is to eliminate AA guns to make life easier for others on your team. It's not very hard to take a moment and rocket or bomb a couple targets. Do it, your buddies'll thank you when nobody's shooting at them from the ground, just don't stay down low and use up all your energy (airspeed + altitude = energy) firing wimpy guns at armored ground targets. And yeah, planes give out way more points than ground targets do so they deserve more focus than ground targets.

 


 

Along with these ideas, also keep in mind that certain plane types shouldn't go to certain targets in some situations. Mines should only be taken by planes with ordnance, because unless the enemy is attacking too, there's no defense planes to shoot down. On the other hand, you don't need as many heavies/multis to take on a airfield because there's enough planes for fighters to shoot down that they can cap just by shooting down planes. If you've cleared the defense planes and there's no enemy planes nearby, it's perfectly fine to move on and let the GA's and bombers finish the job while you find more planes to shoot down.

 


"Fighter" does include Heavies as well as multi-role, in that they should be attacking air targets, first and primarily.  "Fighters" differ from "ground attack" and "bomber" classes, which should be primarily attacking ground targets or counter-attacking like aircraft (a-26 can wreck another a-26, just as GA can wreck other GA). 


 

A fighter can cap a neutral zone before AA/Flak is a problem. Flak is more dangerous and to avoid it, just attack the lower altitude defense bots first and the higher altitude ones come down to play.  If nobody dies, most zones have enough defense bots that the zone can be captured by killing the bots.  So, kill the bots and the flak/AA disappears.  ABSOLUTELY NO NEED TO KILL THE AA.  My team appreciates it more if I turn the AA off by quickly killing the defense bots than if I were to mess around killing AA guns, regardless of which fighter class I'm in. 


 

Multi-role and HF attacking AA guns is a waste of time. Kill fighters.  Don't pay attention to the silly loading screen tips that WG gives. The devs don't know how to play and win at their own game.  That nonsense is just for "added depth" or whatever they were going for by giving out bad "tips".   If, somebody messed up and got killed by a defense bot or crashed and all enemy fighters (player or defense bot) are dead and the zone hasn't been captured, then it is appropriate to use ordnance to help finish off ground targets to capture the zone.  BUT, only if there isn't a ground attack plane in that sector AND there isn't another sector under attack.  The GA will cap that sector you're in, since you've cleared out fighters, and you may need your ordnance for this situation at the next sector that's being contested.


 

An actual "valid" time where a MR or HF can employ ordnance and not be wasting time is very rare.  These instances do occur, but again, new player forum:  anyone who doesn't have a strong grasp of the ins and outs of a match and what needs to be done to win should skip the bomb/rocket/strafe attacks when using  MR or HF.  If they do it at the wrong time, or get fixated on a target, they are hurting the team AND their own experience and credit earnings.


 

Why kill the AA guns when you can quickly turn them all off by killing fighters?   Please answer this question for me.


 

If you're not using ordnance, the point of flying a heavy or multi-role is because a player likes that aircraft and understands that killing planes is the fastest way to secure a zone.


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

Mercsn #14 Posted 24 November 2017 - 04:59 AM

    First Lieutenant

  • Closed Beta Tester
  • 965 battles
  • 2,841
  • Member since:
    04-17-2013

View Postpyantoryng, on 23 November 2017 - 10:42 PM, said:

You know...those [bot] GA love to smash into tall buildings...:sceptic:

 

And cliffs on the desert map.  :kamikaze:

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

Mercsn #15 Posted 24 November 2017 - 05:08 AM

    First Lieutenant

  • Closed Beta Tester
  • 965 battles
  • 2,841
  • Member since:
    04-17-2013

View Postpyantoryng, on 23 November 2017 - 10:16 PM, said:

 

Thunderbolt and Corsairs carry a truckload of stuff...they could serve better in doing so under some situations.

 

The "under some situations" is something I absolutely agree with.  However, from what I witness in matches, most players simply do not have the understanding or experience to determine when these situations are and instead go for it at every opportunity, even if there are fighters engaging them.

 

 


 

Anyone have a good answer for:  What good is killing an AA gun, or any ground target, if you are being engaged by enemy fighters or if enemy fighters are engaging your teammates?   "I'll blow up this AA gun, then go kill that red plane....ooop, 2 more just showed up, I should have killed that one plane before he killed my teammate and now I'm 1 v 3 instead of 2 v2 had I skipped the ground attack run." 

:facepalm:


 

I'll take a dinky AA gun shooting at me over a fighter shooting at me, anyday! 

:great:


 

(Plus, if a GA is in that area, the AA will focus on him anyways and he's built to take it.  So, there's zero benefit to team for taking out an AA gun).


 


 


All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

LMG #16 Posted 24 November 2017 - 07:47 AM

    Command Chief Master Sergeant

  • Member
  • 788 battles
  • 558
  • Member since:
    01-26-2012

View PostMercsn, on 23 November 2017 - 11:59 PM, said:

 

And cliffs on the desert map.  :kamikaze:

 

They do? The most I've seen them do is get stuck when they're too low. We complained about the altitude band cap, but these guys are hard-coded not pitch up :amazed:
This is my IL-2 (t). There are many like it, but this one is mine. :child:

hawkeyededic #17 Posted 24 November 2017 - 04:38 PM

    Resident Researcher

  • -Community Ace-
  • 429 battles
  • 1,897
  • Member since:
    10-05-2012
You are making blanket statements that ring true for most HF and MRF, but the T-6 and higher Republics and T-5 thru T-7 British Heavies are loaded to the teeth with ordinance. They also have the speed and climb ability to switch to an air-to-air role quickly and easily. What you are saying is true for the German, US Navy and Russian MRF and the German and US HF's as well as high tier British heavies, with a couple of exceptions like the F2G.

 

Arguably a HF or MRF hitting ground targets is of more value then chasing bomber formations across the map, especially when those fighters come out of it with more holes in them then a good Swiss Cheese because most players don't know how to properly attack them. Most players think that those big lumbering bombers are easy targets, but they are a trap, they can and will do damage to your plane if you don't use proper tactics, and can/will cost your team a clinched win.


Edited by hawkeyededic, 24 November 2017 - 04:39 PM.


 

Hawkeye's Hangar, your one stop spot for all my repaints. Like me on Facebook for news, updates and more.


Vardeman #18 Posted 24 November 2017 - 09:02 PM

    Senior Airman

  • Closed Beta Tester
  • 395 battles
  • 12
  • [56TH] 56TH
  • Member since:
    01-26-2012

View Postpyantoryng, on 24 November 2017 - 04:42 AM, said:

You know...those [bot] GA love to smash into tall buildings...:sceptic:

 

I prefer to smash into short buildings...

SithSteel #19 Posted 24 November 2017 - 11:24 PM

    Senior Airman

  • Member
  • 606 battles
  • 22
  • Member since:
    07-05-2014

View Posthawkeyededic, on 24 November 2017 - 11:38 AM, said:

You are making blanket statements that ring true for most HF and MRF, but the T-6 and higher Republics and T-5 thru T-7 British Heavies are loaded to the teeth with ordinance. They also have the speed and climb ability to switch to an air-to-air role quickly and easily. What you are saying is true for the German, US Navy and Russian MRF and the German and US HF's as well as high tier British heavies, with a couple of exceptions like the F2G.

 

Arguably a HF or MRF hitting ground targets is of more value then chasing bomber formations across the map, especially when those fighters come out of it with more holes in them then a good Swiss Cheese because most players don't know how to properly attack them. Most players think that those big lumbering bombers are easy targets, but they are a trap, they can and will do damage to your plane if you don't use proper tactics, and can/will cost your team a clinched win.

 

I have an idea on how to attack bombers, but what is your suggestion?

Bobby_Tables #20 Posted 24 November 2017 - 11:36 PM

    Command Chief Master Sergeant

  • Member
  • 1076 battles
  • 756
  • [-DOW-] -DOW-
  • Member since:
    06-16-2014

Rockets is gud.  They tend to turn head-on attackers into flaming balls of grease.  Other than that, I do agree with most of the OP's points.  

 

Although I will point out that yesterday I had a team where 3 GAs (2 humans, 1 bot) could not cap a damn garrison.  I had to drop down and finish off some targets with my rockets to cap it.  That was a really crappy team however, they could not hit anything and just flew around the capped garrison for the rest of the battle.  So, yeah, it's good to have some ordnance since in 2.0 it really has little impact on the plane performance.  


Edited by Bobby_Tables, 24 November 2017 - 11:40 PM.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users