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Aircraft type efficiency

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FluffyPabu #1 Posted 20 November 2017 - 02:53 PM

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Can anybody explain how this "aircraft type efficiency" work? 

pyantoryng #2 Posted 20 November 2017 - 03:03 PM


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I'd say it's tied to how often you are filling the three circles below the roster when flying a given type of plane.


In practice you have to fill in a lot of position so it's not the best metric of performance.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
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Colddawg #3 Posted 20 November 2017 - 07:38 PM

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Each type has different roles WG says it should be participating with.  You won't ever see a bomber needing plane kills and you won't ever see a fighter needing base building kills.


It sort of directs players on how WG intends each class to play as, but may also stifle some of the more OP abilities of some aircraft.


In the end, the more of the aircraft type inefficiencies you progress the more EXP you get.

Keep your head on the swivel.

LMG #4 Posted 20 November 2017 - 08:39 PM

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Like others said, it's basically a metric on how well do you play your intended role. Doesn't really mean that you can't shoot aircraft in your GAA or finish off a few water towers in a fighter; you get paid for it, but the game does not consider it what you should be doing. Personally I don't pay much attention to it aside of bragging rights, as whether or not I can focus on hitting ground targets on my Ju 88 P depends on how many ILs are in the vicinity :trollface: (disclaimer: I mostly play my IL-2 (t) and IL-8 atm :hiding:)

This is my IL-2 (t). There are many like it, but this one is mine. :child:

mnbv_fockewulfe #5 Posted 20 November 2017 - 08:48 PM


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By "increasing" the "diversity" between classes they super constrained classes to a specific "role" and decreased he diversity between aircraft of the same class.

Is the trade off really worth it?

Be sure to check your logic privileges before posting on the forum.




Mercsn #6 Posted 20 November 2017 - 11:43 PM

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The problem is...that to WIN, a ground attack (do people still call GA "bomber" now that we have actual "bomber" class?), must sometimes shoot airplanes, specifically other ground-attack craft.  GA are the best airplanes to attack other ground attack craft (counter-GA), but get absolutely no "mastery" for assisting their team in defending zones (by killing the GA), unless the enemy GA made it to a zone...of course, you often catch them between zones.



Anywho, gain mastery by fighting in the zones and doing what your class is supposed to do.  There's a tooltip page at the start of a match that tells you what the devs think you should be doing with your plane...however, they don't actually understand how the new game mode works or what it takes to win a match.  (Proof:  they programmed the ai bots.  The ai bots have no idea how to win.)


IMO, if you know what you need to do to help win a match, do that and don't worry about mastery.  If the win and mastery coincide, even better.   If you're worried about mastery, do...whatever you're doing...inside a zone.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.


The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

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