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[2.0.4.13] Who's the AI Bots


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The_Wild_Weasel #41 Posted 24 March 2018 - 08:46 PM

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DOES THIS WORK OR UPDATED NOW?

Krautjaeger #42 Posted 24 March 2018 - 09:19 PM

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View PostSlappedbyPatton, on 24 March 2018 - 08:46 PM, said:

DOES THIS WORK OR UPDATED NOW?

 

As said in post #35, it is updated for the latest patch. Alas, it works.

arasgrandpa #43 Posted 28 March 2018 - 04:04 PM

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Here's a tip.  AFTER installing the mod. Go into the localization/text/LC_MESSAGES folder and delete all the .mo files EXCEPT the one with _pilots.mo in the name. chinesee_pilots.mo. france_pilots.mo, gb_pilots.mo, germany_pilots.mo, japanese_pilots.mo, usa_pilots.mo, ussr_pilots.mo.  Next update, you'll continue to see the bots, without disrupting other messages and probably not need an update, unless WG adds more bot names, which is highly unlikely..

 

Great mod by the way...



Krautjaeger #44 Posted 28 March 2018 - 04:29 PM

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View Postarasgrandpa, on 28 March 2018 - 04:04 PM, said:

Here's a tip.  AFTER installing the mod. Go into the localization/text/LC_MESSAGES folder and delete all the .mo files EXCEPT the one with _pilots.mo in the name. chinesee_pilots.mo. france_pilots.mo, gb_pilots.mo, germany_pilots.mo, japanese_pilots.mo, usa_pilots.mo, ussr_pilots.mo.  Next update, you'll continue to see the bots, without disrupting other messages and probably not need an update, unless WG adds more bot names, which is highly unlikely..

 

Great mod by the way...

 

Yeah, that is what I originally did when I started making it but the game kept crashing without all the other files present (like in WoT, where you also needed all of them or the game messed up) so I just kept on repacking with all the files so not have people crash out, better safe than sorry, and I always update asap on patch day. Perhaps they changed the dependencies in the client, I can look in to that once more and see if there's no need or if it affects stability. Until I am satisfied however I'll keep packaging it like current to for safety.

arasgrandpa #45 Posted 28 March 2018 - 06:25 PM

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View PostKrautjaeger, on 28 March 2018 - 08:29 AM, said:

 

Yeah, that is what I originally did when I started making it but the game kept crashing without all the other files present (like in WoT, where you also needed all of them or the game messed up) so I just kept on repacking with all the files so not have people crash out, better safe than sorry, and I always update asap on patch day. Perhaps they changed the dependencies in the client, I can look in to that once more and see if there's no need or if it affects stability. Until I am satisfied however I'll keep packaging it like current to for safety.

 

Been using it that way for a couple of releases.  There is also one on the RU forums that shows them after the battle, but it only uses the pilot files.  So that's why I tried it. Anyway, not issues and I use it on NA, EU, and RU servers and on my laptop. But your right, better safe than sorry.



Cpt_Obvious_666 #46 Posted 13 April 2018 - 11:27 PM

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I find it sad that someone would need this mod. There is only 12 players on each side not hard to know who the players are. Guess I'm not a blonde bang punk kid LOL. GET A GRIP

Krautjaeger #47 Posted 18 April 2018 - 12:39 PM

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Updated folder for the 2.0.4.8 patch, no actual changes to these files. :honoring:

Krautjaeger #48 Posted 16 May 2018 - 04:55 PM

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Updated for the latest micro-patch, still uses the same mod-folder. :)

Edward_Thache #49 Posted 17 May 2018 - 02:35 PM

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View PostKrautjaeger, on 16 May 2018 - 11:55 AM, said:

Updated for the latest micro-patch, still uses the same mod-folder. :)

 

​Thanks

Krautjaeger #50 Posted Yesterday, 05:59 PM

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Updated for 2.0.4.13, no changes just directory. :)




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