ARCNA442, on 14 November 2017 - 05:50 PM, said:
Why engine tuning for maneuverability fighters? I rarely run out of boost when I'm turn fighting and you're not going to catch a heavy fighter anyway.
I've been using control surfaces, lightweight airframe, and a gunsight on my P-40 for maximum maneuverability and a dpm boost.
Never use a gunsight on machinegun-armed planes, the entire point is to engage targets at point-blank range (500m or less) which throws the need for a gunsight out the window. Besides, a P-40 is not a maneuverability fighter, it's an energy fighter, you should be using engine tuning in that gunsight slot. The only exception are machinegun armed planes that have very weak firepower for the tier (mig at tier 5, p-51a at tier 6, FJ1, sabre), and trust me, the P40 has GREAT firepower for a t5.
Anything that's a hardcore turnfighter (i-180, zeroes, etc.) will outturn almost everything at the tier, taking 2 maneuverability mods is redundant and doesn't give you any additional edge (except maybe in a mirror match). It's much better to gain some other utility in different areas and become more well-rounded. 2.0 has been designed to allow low-mid alt planes to catch escaping heavies and alt fighters (through climb rates and vertical compression) so having engine tuning to maximize your boosted climb potential (and relocate between cap points) is essential. The only exception to this are turnfighters that are SO slow, they have issues relocating around the map or chasing ANYTHING (mostly Japanese planes), you'll see they don't have engine guru recommended.
Hope this helped!
Edited by WafflesOfWrath, 14 November 2017 - 07:19 PM.