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Developer blog today, AA.


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comtedumas #1 Posted 14 November 2017 - 05:21 AM

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http://blog.worldofwarplanes.com/mechanics/aa-guns-20-smarter-meaner-more-useful/

 

this came out out today on my Game Center.  There is a flaw in the new AA design.  

 

I was just in a mission where my P47N and I dove on a high altitude AA emplacement.  That AA gun was correcting its altitude adjustments for shell explosions as fast or faster than I was diving.  I don’t believe that to be accurate in its detection.  The low altitude aa guns are fine, the high altitude are the ones with the problem.  And yes I know about proximity fuses.  


Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

HazeGrayUnderway #2 Posted 14 November 2017 - 07:14 AM

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Imagine what those Japanese pilots were feeling attacking those US Navy ships fitted with Proximity Fuses on their 5" dual purpose guns :hiding: Not to mention the piles of 20mm guns and 40mm Bofors.  The ships even had radar guiding these guns.

Edited by HazeGrayUnderway, 14 November 2017 - 07:18 AM.


comtedumas #3 Posted 14 November 2017 - 09:11 AM

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View PostHazeGrayUnderway, on 14 November 2017 - 02:14 AM, said:

Imagine what those Japanese pilots were feeling attacking those US Navy ships fitted with Proximity Fuses on their 5" dual purpose guns :hiding: Not to mention the piles of 20mm guns and 40mm Bofors.  The ships even had radar guiding these guns.

 

I just think it’s just a little overdone, they haven’t found the right balance for it yet, it wasn’t enough before, it’s too much now, something in between would be much better.  Maybe it’s a case of scale.
Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

FreeFOXMIKE #4 Posted 14 November 2017 - 12:47 PM

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http://forum.worldof...l-flack-worked/

 

Ever wonder just how well Flack worked ?

 


           332 Virtual  Fighter  Group

 


Heibges #5 Posted 14 November 2017 - 03:59 PM

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I just don't know very many PVP'ers who like Environmental Enemies.

 

I feel like the are always leaching my XP/Kills.


Edited by Heibges, 14 November 2017 - 04:04 PM.

"If the Healer gets killed it's the Tank's fault.  If the Tank gets killed it's the Healer's fault.  If the DPS get killed it's their own fault." - various
 




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