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Conquest mode game hints for new players


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comtedumas #1 Posted 14 November 2017 - 02:07 AM

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1.  If you do not capture and hold the mining plant when it is on the map you will not win the match.  if there are two, you need to capture one and hold it.   its as simple as that.  not only is it 3 pts every 5 seconds, every 120 consecutive seconds its an additional 80pts dumped into the teams point total.  

2.  if you are down significantly by squall time, your only chance at winning is to kill everybody on the other team.  If you are ahead at squall time and have more capped sites than the enemy, don't go getting yourself killed over an enemy cap trying to take it. All you typically need to do to secure a win in this case is to defend your already capped sites. Time is on your side. Make your enemy to come to you and fight on your terms - that is to say above your caps. 

3.  Mining plants don't have air defense aircraft.  But they are a lot harder to capture, they require multirole fighters, bombers or attack aircraft to capture them within a reasonable time.  Fighters are practically useless there unless the enemy team has arrived.  

4  Air defense aircraft are loosely paired up, don't turn for the first one as it goes by, wait until the second one goes by and go for that one.  but, the point of their being two is so the other one can cover each other, so you have to act fast to get ready for the one you aren't attacking.  

5.  if a bot goes into the barrel roll of death, basically aim for the center of the roll, its where the mass of the aircraft is.  

6.  Watch the bots, they have a preprogramed evasive pattern, learn it, and they are easier to deal with.  

7.  Sometimes you have to slow down to turn faster.

8.  Use boost in spurts, not continuously.  

9.  Kill planes over colored circles on mini map for most points.  Shooting down enemy planes outside the circles only sends them back to spawn. It does not score any points, (unless it is an air defense fighter.)

10.  Don't go head on with heavy fighters.

11. Lean what aircraft are what types of aircraft. 

12.  Don't expend all of the ordnance carried by the aircraft on the very first capture point; the bots will do that, provided any come with that portion of the team.  Players do however have to expend all of one type to start the rearm counter, so drop/salvo all of a type (if both bombs and rockets are carried) over an area or none of it.

13  

Uncontested garrisons & airfields can be captured quickly by just three or even two planes, but three is better; more is overkill.  Military bases and command centers need to be an all-in type of attack by the team, too few planes and it simply takes too long to capture.

14.  If team planes are respawning after being annihilated over a capture point, don't rush back to the same area; group up instead or try elsewhere.

15.  Universal ammo; use it, and if unsure of what it is, find out.​  Know its costs (in silver) and its benefits.

16.  If you start with a map where the majority of cap points (ie 2 caps north, military base or command center south) are on your side focus on holding them vs capturing the last bases. Albeit possible the odds are better to win. Have one group defend while a mix of heavies and fighters kill bombers.

17.  It doesn't take half the team to kill bombers.​ Two at most are needed.  

18.  It's ok to play wingman. Keep your buddy's tail clear. Not only does it keep your team's planes in game it also allows for you to rack up some target focused kills.          

19.  Go into game settings, and change left ALT to be one-click only at the start of the match versus constantly clicking that ALT key to give more information on your enemies. Having more information like this will allow you to target real players over bots so you can prioritize targets.

20.  If you have free xp, it is better to use it for upgrading your plane versus using it to free xp your way to a higher level plane. This is so you don't "burden" your team with the usually poor stock configuration. Alternately, you also don't level up to a new plane that is beyond your competency. Things happen much faster at higher levels. I am a new player myself, so if you feel I have made any errors of judgment in my posts, feel free to point them out.

21.   Learn what F2, F3, F4 and F5 do, how they work and use them
F2 - attacking/defending base (hover reticule on cap symbol)
F3 - calls for support
F4 - attacking that enemy/defending that ally (hover reticule over caircraft)
F5 - Affirmative.
22. You only need 1-2 HF to destroy a command centres bombing run, if you are any other plane, go do something else.

23.  If you need to kill a GA plane, come at it from the side and do a strafing pass, come back and repeat. If your only option is a rear attack, use your brakes, know what your stall speed is, and come in behind and under the GA. Keep in mind they may drop a bomb to ruin your day, so the strafing runs from the sides are recommended

24.  Try not to sealclub! It discourages new players and will eventually decrease the player base. If you are at any level, and you find yourself constantly on top or near the top of the leaderboard, it's time for you to move to a higher tier to compete with better players. This way, we can all reach our level of competency, allowing real players to compete at every tier versus bots, while not "strangling" lower tier play with an abundance of over-experienced players.

 

Any more?  

 


Edited by comtedumas, Today, 12:06 PM.

Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

Helsemaine #2 Posted 14 November 2017 - 03:22 AM

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View Postcomtedumas, on 14 November 2017 - 02:07 AM, said:

9.  Kill planes over colored circles on mini map for most any points. 

 

FTFY

 

Shooting down enemy planes outside the circles only sends them back to spawn. It does not score any points, (unless it is an air defense fighter.)

 

Edit: It also keeps you alive if they're trying to attack you. Sometimes you have to kill them just out of self defense.


Edited by Helsemaine, 14 November 2017 - 03:24 AM.


mnbv_fockewulfe #3 Posted 14 November 2017 - 03:34 AM

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Don't go head on with heavies ;)

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


Soylent_Red_Isnt_People #4 Posted 14 November 2017 - 06:03 AM

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Don't expend all of the ordnance carried by the aircraft on the very first capture point; the bots will do that, provided any come with that portion of the team.

- Players do however have to expend all of one type to start the rearm counter, so drop/salvo all of a type (if both bombs and rockets are carried) over an area or none of it.

 

Uncontested garrisons & airfields can be captured quickly by just three or even two planes, but three is better; more is overkill.

- Military bases and command centers need to be an all-in type of attack by the team, too few planes and it simply takes too long to capture.

 

If team planes are respawning after being annihilated over a capture point, don't rush back to the same area; group up instead or try elsewhere.

 

Universal ammo; use it, and if unsure of what it is, find out.


Edited by Soylent_Red_Isnt_People, 14 November 2017 - 06:08 AM.


StoptheViolins #5 Posted 14 November 2017 - 02:04 PM

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If you start with a map where the majority of cap points (ie 2 caps north, military base or command center south) are on your side focus on holding them vs capturing the last bases. Albeit possible the odds are better to win. Have one group defend while a mix of heavies and fighters kill bombers.

It doesn't take half the team to kill bombers.

It's ok to play wingman. Keep your buddy's tail clear. Not only does it keep your team's planes in game it also allows for you to rack up some target focused kills.

CruzANDBruz #6 Posted 14 November 2017 - 06:27 PM

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Block Quote

 2.  if you are down significantly by squall time, your only chance at winning is to kill everybody on the other team.  

 Also, to expound on the squall strategy. If you are ahead at squall time and have more capped sites than the enemy, don't go getting yourself killed over an enemy cap trying to take it. All you typically need to do to secure a win in this case is to defend your already capped sites. Time is on your side. Make your enemy to come to you and fight on your terms - that is to say above your caps. 

 



Unraveler #7 Posted 14 November 2017 - 06:36 PM

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If you're flying a P-40 Warhawk or P-51 Mustang always make sure to get into a slow turn-fight with my A6M Zero, especially when I'm over your Mining Base. Remember to keep trying repeatedly if you're not successful. Again and again and again.



comtedumas #8 Posted 14 November 2017 - 11:31 PM

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View PostCruzANDBruz, on 14 November 2017 - 01:27 PM, said:

 Also, to expound on the squall strategy. If you are ahead at squall time and have more capped sites than the enemy, don't go getting yourself killed over an enemy cap trying to take it. All you typically need to do to secure a win in this case is to defend your already capped sites. Time is on your side. Make your enemy to come to you and fight on your terms - that is to say above your caps. 

 

Added to the OP.  


Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

comtedumas #9 Posted 14 November 2017 - 11:32 PM

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View PostUnraveler, on 14 November 2017 - 01:36 PM, said:

If you're flying a P-40 Warhawk or P-51 Mustang always make sure to get into a slow turn-fight with my A6M Zero, especially when I'm over your Mining Base. Remember to keep trying repeatedly if you're not successful. Again and again and again.

 

Helpful, you forgot about that.  
Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

comtedumas #10 Posted 14 November 2017 - 11:33 PM

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View PostHelsemaine, on 13 November 2017 - 10:22 PM, said:

 

FTFY

 

Shooting down enemy planes outside the circles only sends them back to spawn. It does not score any points, (unless it is an air defense fighter.)

 

Edit: It also keeps you alive if they're trying to attack you. Sometimes you have to kill them just out of self defense.

 

​Added to op

 


Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

comtedumas #11 Posted 14 November 2017 - 11:34 PM

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View Postmnbv_fockewulfe, on 13 November 2017 - 10:34 PM, said:

Don't go head on with heavies ;)

 

Added to OP.
Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

comtedumas #12 Posted 14 November 2017 - 11:40 PM

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View PostSoylent_Red_Isnt_People, on 14 November 2017 - 01:03 AM, said:

Don't expend all of the ordnance carried by the aircraft on the very first capture point; the bots will do that, provided any come with that portion of the team.

- Players do however have to expend all of one type to start the rearm counter, so drop/salvo all of a type (if both bombs and rockets are carried) over an area or none of it.

 

Uncontested garrisons & airfields can be captured quickly by just three or even two planes, but three is better; more is overkill.

- Military bases and command centers need to be an all-in type of attack by the team, too few planes and it simply takes too long to capture.

 

If team planes are respawning after being annihilated over a capture point, don't rush back to the same area; group up instead or try elsewhere.

 

Universal ammo; use it, and if unsure of what it is, find out.

 

View PostStoptheViolins, on 14 November 2017 - 09:04 AM, said:

If you start with a map where the majority of cap points (ie 2 caps north, military base or command center south) are on your side focus on holding them vs capturing the last bases. Albeit possible the odds are better to win. Have one group defend while a mix of heavies and fighters kill bombers.

It doesn't take half the team to kill bombers.

It's ok to play wingman. Keep your buddy's tail clear. Not only does it keep your team's planes in game it also allows for you to rack up some target focused kills.

 

Added to OP.
Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

CruzANDBruz #13 Posted 15 November 2017 - 04:40 AM

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This is a very constructive and very much needed thread. 

 

Thanks for starting it.    <0

 

 



comtedumas #14 Posted 18 November 2017 - 08:57 AM

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Come on, guys, we should be able to fill this up far more than this.  
Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

_Rumple_ #15 Posted 19 November 2017 - 01:47 PM

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Go into game settings, and change left ALT to be one-click only at the start of the match versus constantly clicking that ALT key to give more information on your enemies. Having more information like this will allow you to target real players over bots so you can prioritize targets.

_Rumple_ #16 Posted 19 November 2017 - 01:53 PM

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If you need to kill a GA plane, come at it from the side and do a strafing pass, come back and repeat. If your only option is a rear attack, use your brakes, know what your stall speed is, and come in behind and under the GA. Keep in mind they may drop a bomb to ruin your day, so the strafing runs from the sides are recommended.

_Rumple_ #17 Posted 19 November 2017 - 02:16 PM

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If you have free xp, it is better to use it for upgrading your plane versus using it to free xp your way to a higher level plane. This is so you don't "burden" your team with the usually poor stock configuration. Alternately, you also don't level up to a new plane that is beyond your competency. Things happen much faster at higher levels. I am a new player myself, so if you feel I have made any errors of judgment in my posts, feel free to point them out.

trikke #18 Posted 19 November 2017 - 03:17 PM

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View Post_Rumple_, on 19 November 2017 - 09:16 AM, said:

If you have free xp, it is better to use it for upgrading your plane versus using it to free xp your way to a higher level plane. This is so you don't "burden" your team with the usually poor stock configuration. Alternately, you also don't level up to a new plane that is beyond your competency. Things happen much faster at higher levels. I am a new player myself, so if you feel I have made any errors of judgment in my posts, feel free to point them out.

 

nope, nothing to add

 

a bone stock new plane is a death sentence for poor-to-average pilots 



comtedumas #19 Posted 19 November 2017 - 03:20 PM

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View Post_Rumple_, on 19 November 2017 - 08:47 AM, said:

Go into game settings, and change left ALT to be one-click only at the start of the match versus constantly clicking that ALT key to give more information on your enemies. Having more information like this will allow you to target real players over bots so you can prioritize targets.

 

View Post_Rumple_, on 19 November 2017 - 08:53 AM, said:

If you need to kill a GA plane, come at it from the side and do a strafing pass, come back and repeat. If your only option is a rear attack, use your brakes, know what your stall speed is, and come in behind and under the GA. Keep in mind they may drop a bomb to ruin your day, so the strafing runs from the sides are recommended.

 

View Post_Rumple_, on 19 November 2017 - 09:16 AM, said:

If you have free xp, it is better to use it for upgrading your plane versus using it to free xp your way to a higher level plane. This is so you don't "burden" your team with the usually poor stock configuration. Alternately, you also don't level up to a new plane that is beyond your competency. Things happen much faster at higher levels. I am a new player myself, so if you feel I have made any errors of judgment in my posts, feel free to point them out.

 

added to the original post.  
Heard on the forum.  "1.9 was a hardcore air combat sim.  And it had a lead indicator"  HAHAHAHAHAHAAHAHAHAAHAHAHAAHA!!!!!!!!!!!!!

S4pp3REffecT #20 Posted 19 November 2017 - 07:39 PM

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- Learn what F2, F3, F4 and F5 do, how they work and use them
F2 - attacking/defending base (hover reticule on cap symbol)
F3 - calls for support
F4 - attacking that enemy/defending that ally (hover reticule over caircraft)
F5 - Affirmative.

- You only need 1-2 HF to destroy a command centres bombing run, if you are any other plane, go do something else.




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