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Mastery Points, Chevrons and Combat Points?


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Thornir #1 Posted 13 November 2017 - 08:05 PM

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Ok, couple hundred games in 2.0...questions:

 

What are "Mastery Points"? What are they used for?

Post battle rankings are based on the Chevrons, which I presume are an indicator of how well you did your job in the aircraft type you're in, then combat points?

 

Thanks in advance!

 



GiN_nTonic #2 Posted 13 November 2017 - 08:31 PM

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I am still trying to figure it all out myself as well.  I wish WG would release some more in-depth videos explaining what is happening and the math behind what is the most effective ways to gain pts vs defend against the enemy taking points. 


mnbv_fockewulfe #3 Posted 13 November 2017 - 08:52 PM

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View PostGiN_nTonic, on 13 November 2017 - 08:31 PM, said:

I am still trying to figure it all out myself as well.  I wish WG would release some more in-depth videos explaining what is happening and the math behind what is the most effective ways to gain pts vs defend against the enemy taking points. 

 

Easy to learn, hard easy to master!:great:

Be sure to check your logic privileges before posting on the forum.

 

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pyantoryng #4 Posted 13 November 2017 - 08:54 PM

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Mastery points is your EXP earnings...there are times that you can get 1k mastery but only a few thousands of combat points and others you can get as much combat points as you can possibly get but barely 1k mastery.

 

Apparently those popups that pop as you kill stuff are one of the sources of mastery...



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Colddawg #5 Posted 13 November 2017 - 09:08 PM

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Post battle rankings are based on whatever you want them to be based on.  WoWP just defaults to chevrons.

 

Here's the trick to getting the most out of your battles:  Don't fight in open airspace, always be fighting in CP controlled territory.  This go towards multiplying your results.

 

If an AI aircraft leaves controlled airspace let it go, players won't typically leave the airspace if you stay in it.  Defense of CP airspace nets some good points and it is part of most all aircraft type mastery requirements.


Keep your head on the swivel.


Soylent_Red_Isnt_People #6 Posted 13 November 2017 - 10:35 PM

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Experimented in the training room with a flight-mate, over neutral territory only; flying pure fighters this still counted towards segments on the [middle] ''type'' status circle = downing enemy aircraft.

Obviously no supremacy points were earned by either of us.

 

Blue results:

- 1051 damage translated to [480] combat points & [5800] mastery points.

- 4 shoot downs translated from [2] aerial targets destroyed, along with a ram and Avenger.

 

Red results:

- 500 damage translated to [120] combat points & [3100] mastery points.

- 1 shoot down translated from [1] aerial targets destroyed, along with a combat point earned and Avenger.

 

 

But yeah, I have no idea how to figure out the scoring other than to keep trying what @Colddawg suggested (regardless of the abysmal bot behavior...), because whatever/however the metric is it all seems rather ambiguous.


Edited by Soylent_Red_Isnt_People, 14 November 2017 - 10:31 PM.

"If they don't chase you after a mile, they don't chase ya.... Maybe it's two miles...."   ---   "You wanna play it soft, we'll play it soft. You wanna play it hard, let's play it hard."

 

5801234590.png


Conal_Cochran #7 Posted 14 November 2017 - 12:40 AM

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Frankly,  I don't think it matters...it's a lot of flash and bang and hey look at the shiny stuff and ooh explosions. Classic diversion tactics lol.  I'm 9-5 so far just screwing around. .

pyantoryng #8 Posted 14 November 2017 - 03:06 AM

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View PostColddawg, on 13 November 2017 - 09:08 PM, said:

Post battle rankings are based on whatever you want them to be based on.  WoWP just defaults to chevrons.

 

Here's the trick to getting the most out of your battles:  Don't fight in open airspace, always be fighting in CP controlled territory.  This go towards multiplying your results.

 

If an AI aircraft leaves controlled airspace let it go, players won't typically leave the airspace if you stay in it.  Defense of CP airspace nets some good points and it is part of most all aircraft type mastery requirements.

 

Fighting in open airspace is more tactically sound...because nobody will be contributing anything to either capture or defense, leaving sectors open for NPC attack or doing its work without interruption.

 

...but hey, you're in it for the EXP, right?



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Seafodder #9 Posted 14 November 2017 - 06:47 PM

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Personally, I like to win but maximizing my exp is a close second...  So exp is based on the ranking stat, not the combat points stat?  Or some combination of the two?

Thornir #10 Posted 14 November 2017 - 07:32 PM

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View Postpyantoryng, on 14 November 2017 - 03:06 AM, said:

 

Fighting in open airspace is more tactically sound...because nobody will be contributing anything to either capture or defense, leaving sectors open for NPC attack or doing its work without interruption.

 

...but hey, you're in it for the EXP, right?

 

​This is at odds with everything I've seen or heard to date, which is, don't fight outside the circles. 

 

I understand dying inside the circles is bad, but didn't understand anyone previously to say that fighting in them is suboptimal.

 

Can you explain further, please?

 



trikke #11 Posted 15 November 2017 - 08:48 PM

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should be called 'mystery points'
Spittoon says #smarterpilotswinmore

pyantoryng #12 Posted 16 November 2017 - 12:13 PM

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I don't think the mastery points are tied to chevrons at all...or only coincidentially.

 

Mastery points come in as you do things that get the little milestones to appear on upper right corner...kills, assists, targets destroyed...certain acts seem to contribute as well, such as bomb kills, rocket kills, and apparently even ram kills and "Avenger". Things that appear in blue boxes with progress and some yellow boxes on the upper right corner of the screen...



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Thornir #13 Posted 16 November 2017 - 11:46 PM

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View Postpyantoryng, on 16 November 2017 - 12:13 PM, said:

I don't think the mastery points are tied to chevrons at all...or only coincidentially.

 

Mastery points come in as you do things that get the little milestones to appear on upper right corner...kills, assists, targets destroyed...certain acts seem to contribute as well, such as bomb kills, rocket kills, and apparently even ram kills and "Avenger". Things that appear in blue boxes with progress and some yellow boxes on the upper right corner of the screen...

 

Ok, but what good are they?

Pogo68 #14 Posted 17 November 2017 - 01:39 AM

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View Posttrikke, on 15 November 2017 - 12:48 PM, said:

should be called 'mystery points'

 

​That's what I read when I saw them on the mission requirement.

So far of the 9 (3+3+3) missions that I'm supposed to have them (3,000 in a mission + win) I've at 1+0+2, and it's been like that since sunday.


DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

trikke #15 Posted 17 November 2017 - 12:52 PM

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maybe they give you 'forum points'
Spittoon says #smarterpilotswinmore

pyantoryng #16 Posted 17 November 2017 - 03:29 PM

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View PostThornir, on 16 November 2017 - 11:46 PM, said:

 

Ok, but what good are they?

 

They are directly tied to your EXP payout.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

SpiritFoxMY #17 Posted 18 November 2017 - 05:45 AM

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What's the average CP score a player should aim for to be able to say that they're at least competent in the game? 3k - 5k seems about average while 5k - 7k looks good.

 

I'm having trouble keeping my CP score above 4k in the Focke Wulf line while the Spitfire, Zero and Beaufighter regularly score in the 8k - 12k range - is it a function of the plane, an issue with my playstyle, "just the meta"? I got yelled at in chat yday for not pulling my weight in a match >.>;


***

But a truce to this mournful story

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So here's to a life of glory

And a laurel to crown each end


Thornir #18 Posted 18 November 2017 - 02:39 PM

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View PostSpiritFoxMY, on 18 November 2017 - 05:45 AM, said:

What's the average CP score a player should aim for to be able to say that they're at least competent in the game? 3k - 5k seems about average while 5k - 7k looks good.

 

I'm having trouble keeping my CP score above 4k in the Focke Wulf line while the Spitfire, Zero and Beaufighter regularly score in the 8k - 12k range - is it a function of the plane, an issue with my playstyle, "just the meta"? I got yelled at in chat yday for not pulling my weight in a match >.>;

 

​It's really hard to say. One game, you have 6 humans on a team, the next game 2...and not all the maps are balanced depending on the side where you start. One game you're brilliant, the next you can't get out of spawn...I wish I could see my win % by aircraft, so I could have SOME indicator of what's working and what's not.

Soylent_Red_Isnt_People #19 Posted 27 November 2017 - 10:48 PM

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I think fighters are getting a break on the chevrons thing as they can shoot down opposing planes in neutral territory yet still get their rewards, where other types basically must do it all inside a capture point for any reward.

I've been getting very frustrated with my multi-roles and attack planes, as no matter what I do I can rarely even come close to matching the kind of game awards I can get simply by queuing a fighter.

 

Honestly, I think the whole awards set-up for the other types is asking far more than can be realistically accomplished in a match, particularly for GAA that are so slow they may not capture more than one or two points.

It also seems like the more planes that are in on a capture the less each gets rewarded, as the overall points appear to be from a pool rather than a single value.

 

Likewise, the capture setup on some maps almost ensures one team is going to lose just because of the fixed spawn locations; one of the Archipelago maps is truly bad for putting a team in this situation.

On that note too, I've observed in multiple games where a friendly team may control one or both of the airfields yet AI pilots are still spawning from the back location, even if those points are uncontested.


Edited by Soylent_Red_Isnt_People, 27 November 2017 - 10:59 PM.

"If they don't chase you after a mile, they don't chase ya.... Maybe it's two miles...."   ---   "You wanna play it soft, we'll play it soft. You wanna play it hard, let's play it hard."

 

5801234590.png





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