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Bullets have insane muzzle velocity?


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Wombatmetal #21 Posted 13 November 2017 - 05:58 AM

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FIight #22 Posted 13 November 2017 - 06:44 AM

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Well the actual shell velocity should be:

Vs = V0(your calculated speed) + Vd(extra distance traveled / time elapsed) - Vp(the speed of your plane);

 

since Vd = Vp, Vs = V0;

we all wrong, apologies for our mistake

I was thinking in a relativistic frame -:

 

But that's assuming WG does change shell velocity dynamically according to the speed of your aircraft

 


Edited by Einssniper, 13 November 2017 - 06:47 AM.


The_Chiv #23 Posted 13 November 2017 - 08:47 AM

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While the m2 50 cals may be a tad faster then they should be i can tell you the mk 108 30mm are about right where they should be...SLOW AS HELL. The modernized 20mm german rotary cannon at t9/10 is also pretty spot on if not a little too fast but I'm not complaining. :D

mnbv_fockewulfe #24 Posted 13 November 2017 - 09:50 PM

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Be sure to check your logic privileges before posting on the forum.

 

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mnbv_fockewulfe #25 Posted 13 November 2017 - 10:02 PM

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Basically, because the bullets are traveling with the added velocity of the source and since the target and the source are traveling at the same speed, the bullets might as well have been firing from a stationary source at a station target. But if it were, it would take more time for the bullets to reach the target because the muzzle velocity is a constant. 

To rewrite my calculations if you can't make them out in the picture.

v=s/t

v=(578m/s)/0.2sec

v=2890m/s

this gives us the u (total added velocity of the bullets)

u=vs+vB

2890m/s-76.9m/s=vB

vB=2813m/s

relative to a person person on the ground the bullets would have traveled farther and therefore faster, which is were I believe the majority of the confusion is coming from. 

If the plane was aiming at a stationary target it would take less time for the bullets to reach the target. Shooting at a faster target would take more time. 

 


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vonluckner #26 Posted 14 November 2017 - 04:01 AM

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View PostSoylent_Red_Isnt_People, on 12 November 2017 - 10:57 PM, said:

Similar compression of time/distance/velocities as for Warships?

 

It feels more like aircraft in wowp are scaled up by 10x. This is especially evident if you play WT and wowp back-to-back. It feels like you're shooting at the head of a pin even in arcade WT.

 

I'm pretty sure wows just increases the speed of everything, so in actuality 20kts is more like 100kts.



Heibges #27 Posted 14 November 2017 - 04:01 PM

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I don't think even ARMA models that.
"If the Healer gets killed it's the Tank's fault.  If the Tank gets killed it's the Healer's fault.  If the DPS get killed it's their own fault." - various
 

mnbv_fockewulfe #28 Posted 31 January 2018 - 01:15 AM

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Looks like I wasn't far off. :P


 

Muzzle Velocity, m/s:

1120

my calculated value: 1092.94m/s

 

Edited by mnbv_fockewulfe, 31 January 2018 - 01:18 AM.

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mnbv_fockewulfe #29 Posted 31 January 2018 - 01:18 AM

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-47b">here

 


Edited by mnbv_fockewulfe, 31 January 2018 - 01:18 AM.

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mnbv_fockewulfe #30 Posted 31 January 2018 - 01:20 AM

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http://wiki.wargaming.net/en/Plane_types_fighter

 


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blackmustang5 #31 Posted 31 January 2018 - 02:24 PM

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Nerds :trollface:

Andreas_Jager #32 Posted 31 January 2018 - 09:31 PM

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As a point of reference, .50 BMG ammunition has a speed of right around 2700 fps. Yes, you can load it hotter...but, not much while using a standard 750 grain bullet. Of course, speed will fluctuate based on you altitude. Thinner air, faster bullet.

Edited by Andreas_Jager, 31 January 2018 - 09:34 PM.


Hurk #33 Posted 01 February 2018 - 01:02 AM

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View Postscrapking, on 12 November 2017 - 06:03 PM, said:

Science is done in metric. That is the proper format.

missing plutonium spacecraft says otherwise. 


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In Practice, there is.




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