jack_wdw, on 09 November 2017 - 04:01 AM, said:
Please stop this polarizing talk.
You call the previous mod garbage, others think of the current mod as garbage.
I said this before in an other thread:
Both games are/were not perfect, but both games were completely different (fun for one, stupid for another).
I'll leave flight models, controls and ui out of this discussion.
But essentially pre2.0 was actually pure dogfights, conquest in 2.0 is more focussed on destroying ground targets, capping areas.
I can get it that you like this 2.0, if you played a lot GAA's.
Personally, I've never owned a GAA prior to 2.0 and I was never really interested in taking out static ground targets. GAA's could have been left out in 1.9.
But please stop comparing these two games, besides the fact that they share the same title and the hangar has the same planes, they don't have a lot in common.
I gave 2.0 a couple of shots allready. Was defo not pleased with controls , please bring gamepad controls back.
Waited for 2.01 patch, tried again a couple of times. No improvements there for me, so will wait till next patch, but i'm starting to throw the towel.
I got hooked to v1.9 in less than a week. 2.0 i don't know, I just can't seem to enjoy it. In my own experience this is the worst birthdaypresent, i've ever got.
Hi. My post was not meant to be polarizing. I called a version of the game "garbage" that you probably didn't play, it was that long ago. I'm not saying "hey, this 2.0 is great! You're wrong!" Quite the opposite. I'm saying 2.0 feels fun like it did before I threw in the towel. BUT, that in 4 years, WG should have been able to get here in iterations that might bring back prior players who liked turn fights (aka dogfights) as well as retain players that liked whatever aspect of each patch (in this case 1.9).
I'm a bit confused though when you say the game isn't about dogfights now. It's nothing but dogfighting in a furball when you get into a zone. If anything I feel that the zones do limit the tactical value of a BnZ craft that will have to zoom out of the zone to get enough distance to make their turn for their next pass. Then again, in the current mode, those BnZ, typically with heavier firepower, are needed to quickly take the zones with heavy fighter defense as well as knock out the enemy bomber formations quickly.
Also, the conquest game isn't just about ground targets (although the argument was made that Supremacy was all about ground targets when somebody lost a game because one plane was left hiding and the GA had done enough damage that the losing team with more players, but no living GA, could overcome). It is about prioritizing when and where to attack with what types of aircraft. And when to defend. And which aircraft to take out first. I think it would be a great mode, if it was 100% humans. The bots just aren't programmed with how to win or how to prioritize targets in this mode. Shoot the GA and the game is quickly about killing planes to earn capture points. With human players, GA will attack other GA, well, smart ones anyways. The bots...don't. They also don't play defense well. So, if you're a human, who wants to win, then this mode is definitely going to be frustrating if you're used to having a larger effect on the battle.
I agree it does no good to bring some prior players back or possibly bring in new ones if they are just chasing off people who have been regularly playing up to that point. That's why I say WG needs to cut the development model of swing the pendulum to the other side and stick it there, forgetting about that arc in the middle.
I wish you had been around back when. WG had a great game back before release that you would have enjoyed. And lots of us were tossing out suggestions on how to help ease newer players into both the flying and strategy of the game, none of which included dumbing it down or automating it (both of which WG likes). It's a shame it's taken WG another 4 year "beta" essentially to get the game where it is now...but have scrapped all their prior work that had value. And kept features, bots, that most players probably revile in a PvP game.
I'll post this that I replied to a PM of someone I remember flying with and interacting with in threads about the development of the game back then:
"Hi, thanks for the feedback. I'm guessing that thread will draw some hate from people that were liking what was before.
But, really, to me the game feels like it did back in beta. One guy talking about how it's not about dogfights anymore blows my mind. ALL it is now is dogfights. Once you get into a zone it's a big furball that probably wasn't seen since they put in the altitude caps and made energy fighting (instead of turn fighting) the way to play to win.
Honestly, I'm glad that some of you kept playing so they had some "test group" to sort the game out. We all told them it wasn't ready to leave Beta.
But, I'm glad I missed the pain of watching them flounder around for 4 years when they basically had a good version in 0.8! The deeper flight model, customizable controls, several control schemes including 2 mouse types, complete and customizable UI, noticeable differences in aircraft lines, no (or minor) aim assist, it was all there. There was even a very helpful group in the community willing to help newer players and offer great feedback to the developers on what the game needed to succeed (none of which was heeded at the time).
Hopefully they'll get it back to a state where you can enjoy it. Without taking them another 4 years! And without jumping back to the other extreme, like WG likes to do!"
Believe me, 1.x players, I know exactly what it's like to have a game you enjoyed pulled out from under you by these devs. Which is why I used the pendulum analogy, and then say even that isn't correct, because the pendulum has a middle ground, not just the two extremes. If you're obsessed with winning, this conquest mode is going to stink. The devs simply didn't program the bots with how to win a match. If the bots were removed and players had to fight players for the zone, instead of fight with bots and against bots, I think this would be a good game mode. If they put back in some of the things they took out for no reason regarding controls, that would be a step in swinging the pendulum back the other way a bit. They really need to have a team devoted to NA players concerns and make a solid NA game. The RU players are all idiots as far as I can tell and that's the only feedback the devs pay attention to.
So, while I'm enjoying 2.0 the week or so I've been with it, I agree that Kiev seriously needs somebody dedicated to nixing bad ideas before they grow into game breaking bad ideas that get implemented. But, again, I think if the devs could learn to iterate in increments instead of swing all the way over, they could design a game that suits a wider audience without being "dumbed down" or "over simplified". I mean, it is flying afterall...it's a dangerous job even in peacetime. There's plenty first person shooters out there and they don't need to take away the flavor of the pieces of this game (airplanes) to have a successful game.
Eh, I type too much. But I'm frustrated both that I see a decently fun game and that WG has managed to frustrate, anger, or chase off another bunch of players in the process. And...I think the new game would be much more appealing without the bots that don't know how to play.
Edited by Mercsn, 09 November 2017 - 02:31 PM.