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A-26B underperforming

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Einssniper #1 Posted 24 October 2017 - 05:24 PM

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so after getting the tier VI A-26B, I was anticipating it will perform better

than the tier 3 British Blenny, however to my disappointment it's not even

close. It can fly very high, however, high altitude bombing is inaccurate, and

you have to come low in order to increase accuracy. It's 16 small bombs can

always make unfinished targets.



pyantoryng #2 Posted 24 October 2017 - 05:29 PM

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3600 meters is beyond base heavy fighter's effective range.

 

I agree though, the bomblet style is crap.



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ParanoiaXtreme_PRX #3 Posted 24 October 2017 - 09:32 PM

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That thing does anything but under-perform

MARS_REVENANT #4 Posted 24 October 2017 - 10:07 PM

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I was averaging about 15 ground targets destroyed with it surin the CT. You have to drop 2 loads of bombs on each GT to get total deatruction in one pass. Lining up with a row of targets is key, then by the time you turn around for another pass, your bombsa have reloaded.

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ramp4ge #5 Posted 25 October 2017 - 01:44 AM

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How does it work as an attack plane? Just curious because that was it's actual real-life role. I understand that the game intends it to be used as a high-altitude bomber, but I can't help but wonder how it'd perform as an attack plane. 

pyantoryng #6 Posted 25 October 2017 - 02:31 AM

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View Postramp4ge, on 25 October 2017 - 01:44 AM, said:

How does it work as an attack plane? Just curious because that was it's actual real-life role. I understand that the game intends it to be used as a high-altitude bomber, but I can't help but wonder how it'd perform as an attack plane. 

 

The 50cals would have done it no favor, especially against armored targets...but 16 bomblets at low alt could have worked better....

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
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ramp4ge #7 Posted 25 October 2017 - 02:33 AM

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View Postpyantoryng, on 24 October 2017 - 06:31 PM, said:

 

The 50cals would have done it no favor, especially against armored targets...but 16 bomblets at low alt could have worked better....

 

Yeah that's kind of my thinking. Go in with the 50s for soft targets and then just spam the small bombs at low altitude where they'd be more accurate. Use it's fantastic climb rate at the end of the run, go around and do it again. You could keep the speed up since you wouldn't have to slow down to keep time on target since all your damage is massive burst with the bombs, so you could just haul [edited]out of the dive at low level, spam bombs, climb out, roll back in and do it again.

 

I'd really wonder if this would work well for it.

 

 


Edited by ramp4ge, 25 October 2017 - 02:35 AM.


Einssniper #8 Posted 25 October 2017 - 03:56 AM

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View Postramp4ge, on 24 October 2017 - 09:33 PM, said:

 

Yeah that's kind of my thinking. Go in with the 50s for soft targets and then just spam the small bombs at low altitude where they'd be more accurate. Use it's fantastic climb rate at the end of the run, go around and do it again. You could keep the speed up since you wouldn't have to slow down to keep time on target since all your damage is massive burst with the bombs, so you could just haul [edited]out of the dive at low level, spam bombs, climb out, roll back in and do it again.

 

I'd really wonder if this would work well for it.

 

 

 

one thing to note, bombers cannot drop bombs in a dive, so unlike GAAs which could bomb more accurately by diving, bombers can only rely on their bomb sights, or they will hit nothing.

I noticed that the 4 bombs are not dropped at the same time, leading to its inaccuracy.


Edited by Einssniper, 25 October 2017 - 03:56 AM.


Einssniper #9 Posted 25 October 2017 - 03:57 AM

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View PostParanoiaXtreme_PRX, on 24 October 2017 - 04:32 PM, said:

That thing does anything but under-perform

 

not in 2.0 where everything is centered on ground

ramp4ge #10 Posted 25 October 2017 - 03:57 AM

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Ah, so bombers don't get get the indicator that GAs and heavies get?

Einssniper #11 Posted 25 October 2017 - 04:00 AM

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View Postramp4ge, on 24 October 2017 - 10:57 PM, said:

Ah, so bombers don't get get the indicator that GAs and heavies get?

 

You can only drop bombs in a level flight, not even with the slightest angle;

 

bombers are not Stukas, their wings are not strong enough to withstand high G in a dive


Edited by Einssniper, 25 October 2017 - 04:02 AM.


ramp4ge #12 Posted 25 October 2017 - 04:14 AM

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View PostEinssniper, on 24 October 2017 - 08:00 PM, said:

 

You can only drop bombs in a level flight, not even with the slightest angle;

 

bombers are not Stukas, their wings are not strong enough to withstand high G in a dive

 

Depends on the bomber. Many bombers, especially medium bombers, were used successfully in attack and close air support roles. B-25s, for example. Put a solid nose on it and you end up with 10 forward-firing 50cals and a 75mm. And bombs, and rockets.

 

But that's one of the things that bothers me about the A-26 being a 'bomber' instead of an attack plane. They really should have actually used a bomber. A B-25J or B-26B would've been great.

 

A-20, A-26, B-25G and H. Those would've been awesome as attack planes.



comtedumas #13 Posted 25 October 2017 - 12:23 PM

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IMG_0010.JPGView Postpyantoryng, on 25 October 2017 - 02:31 AM, said:

 

The 50cals would have done it no favor, especially against armored targets...but 16 bomblets at low alt could have worked better....

 

they could even put little parachutes on them like they did in the pacific.  Click the picture.

 


Edited by comtedumas, 25 October 2017 - 12:26 PM.

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StoptheViolins #14 Posted 25 October 2017 - 06:53 PM

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They really should have represented either the 8-pack variant (still a A-26B) or just ditched the nose guns and gone for the twin forward gunned A-26C with a greenhouse nose.

ramp4ge #15 Posted 25 October 2017 - 07:57 PM

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View PostStoptheViolins, on 25 October 2017 - 10:53 AM, said:

They really should have represented either the 8-pack variant (still a A-26B) or just ditched the nose guns and gone for the twin forward gunned A-26C with a greenhouse nose.

 

Yeah, I agree. If they wanted to do a bomber A-26, they should've used the A-26C with the pathfinder nose.

 

It really does waste a good attack plane when the US tree currently has no attack planes. The vast majority of the A-26's weapons were designed to be used in an attack role, not a level bombing role. Up to 22 forward-firing 50-calibers (8 in the nose, 6 in the leading edges of the wings, 8 in under-wing gun pods), 14 rockets, 4 500 pound bombs?

 

Then there were the other optional armaments.

 

 

Could you imagine the A-26B as an attack plane with a 75mm and a 37mm in the nose, 6 50-cals in the wing leading edges, 14 rockets and 4 500-pound bombs?

It. Would. Be. Glorious.

 

 

 

 



comtedumas #16 Posted 26 October 2017 - 02:09 AM

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It was nicknamed "widow maker" by pilots, I doubt they would have thought it was glorious.  Now, the b25 bot that treatment and it was glorious.  B-25H

 
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An improved version of the B-25G. This version relocated the manned dorsal turret to a more forward location on the fuselage just aft of the flight deck. It also featured two additional fixed .50 in (12.7 mm) machine guns in the nose and in the H-5 onward, four in fuselage-mounted pods. the T13E1 light weight cannon replaced the heavy M4 cannon 75 mm (2.95 in). Single controls from factory with navigator in right seat. (Number made: 1000; two airworthy as of 2015)

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ramp4ge #17 Posted 26 October 2017 - 02:39 AM

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"Widowmaker" was the early versions of the Martin B-26 Marauder, not the Douglas A-26 Infader. Two different aircraft entirely.

 

Martin later fixed the B-26's issues by stretching the wing, adding 2 more flap segments to the trailing edge of the wing and increasing the size of the vertical stabilizer. 

 

There was also an attack version of the B-26 Marauder, too. They used it up in the Aleutian Islands. Had 2 37mm cannons in the nose.


Edited by ramp4ge, 26 October 2017 - 02:41 AM.


Guardian54 #18 Posted 29 October 2017 - 02:20 AM

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You must be goddamned kidding me.

 

A-26B beats my P-38F so often it's not even funny because of their god mode laser rear gunner chewing my wings and tail up enough that I can't keep up in a turn, and lack the range (and have too fast a min speed) to stand off in a turn-fight.


Edited by Guardian54, 29 October 2017 - 02:20 AM.


vonluckner #19 Posted 29 October 2017 - 07:14 PM

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The bomblets are fine. Just hit the brakes when you're dropping so you can get two clusters of bombs on a single target. With Demolition Expert and Bomb Sight II I've been killing armored sites pretty reliably with two clusters, and the real irritation are some of the more dispersed unarmored sites that tend to survive a single cluster with 1-2 buildings remaining... so I focus on the harder targets. In any case, you can solo cap a command center in probably 3-4 passes.

 

It seems really strong, at least in comparison to the Il-2(t). It probably pushes cap points just as fast, but at far, far less risk- especially into squall where you can sit above flak and enemy fighters and be this sort of unstoppable capper vs. a T6 GA that will get whittled down by flak and AI defense (and isn't really that hard to shoot down anyways).

 

The major disadvantages are those shared by GA aircraft- mainly that you can't win by caps fast enough if your team is losing dogfights badly. If this is the sort of general balance we'll get out of GA and bombers then I don't see any reason to play GA. Maybe at higher tiers bombers become weaker as jets have higher flight ceilings and climb rates, but at T6, wthis someone supposed to do against an A-26 at 10000ft?

 

 



ramp4ge #20 Posted 29 October 2017 - 11:22 PM

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I will say that without GA, sometimes it's very very hard to cap objectives like military bases and factories. Especially at the start of the game when not enough air-defense bots spawn over the objectives for fighters to flip them. I've lost games because it took several minutes to capture our friendly objectives, let alone the primary in the middle. Because only 2 "heavy" air defense bots spawned, and that's not enough to flip the point. I don't know if this is intentional or a bug, but  it gives the team with a player-controlled GA a huge advantage over the team without.





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