Jaguardian, on 23 October 2017 - 09:02 AM, said:
Not so sure about the skills not changing, maybe in name only. I have seen planes out turn planes they should not be able to. Case in point, my La-11 has control surfaces and light weight air frame and the pilot has both aerodynamics and acrobatic skills and I was out turned by the Spitfire XIV. That should not happen and did not happen prior to 2.0. Same situation with my tier 9 Ki Japanese plane getting out turned by the Attacker. Now I may have been penalized for playing with keyboard and mouse without manual flaps and the enemy was using a joystick with flap control, but something definitely has changed. Will be interesting to see how things work after manual flaps are put back for K/M users. In both cases listed above, I don't recall needing flaps to out turn either of the two planes I was flying against.
A *lot* of things have changed with aircraft physics for the base stats on all aircraft, but the function and utility of the crew skills have remained unchanged for the most part, as well as what kinds of aircraft the skills should be used on. For furball interactions, there is a lot yet to be learned, but the biggest things I have noticed so far:
1. Bomb and rocket skills now have much more utility because these ordnances are used more than once in a battle now.
2. Bomber class has made the bomb skill MUCH more useful.
3. Tailgunner skills are now in a toss-up phase, because tailgunners can now be controlled by the player, instead of leaving it up to the AI 100% of the time with gunner skills modifying the performance.

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