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Conquest Mode Capping Tactics

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amade #1 Posted 17 October 2017 - 05:55 PM

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I figure that until someone comes along with a more comprehensive guide we could use a rough one to help those still struggling with capping sectors in Conquest mode. There have been several occasions where players on either teams wondered aloud in chat why sectors aren't being captured despite having many of their planes flying over it. And of course, the ever present issue of players (and bots) rushing off to the wrong sectors or giving away points to the enemy is also a constant source of facedesking.


To read the basics, head over to CabbageMechanic's thread over here: http://forum.worldof...mode-all-about/


The important points to consider are quoted below:

Block Quote

To initially capture a neutral territory, a team needs to earn 140 CP faster than the enemy team.

To recapture a territory from the enemy, a team needs to earn 160 CP.

Number of capture points earned per target:

  • Small ground objects: 15-20 CP.
  • Medium ground objects: 20-50 CP.
  • Large ground objects: 50-80 CP.
  • Air defense aircraft: 40 CP.
  • Enemy team aircraft: 60 CP (only aircraft destroyed over the targeted territory count).
  • Enemy team aircraft while defending: 40 CP (only aircraft destroyed over the defended territory count).


Keep in mind those highlighted bits.

Also, in 2.0.1, the amount of CP required to capture different types of neutral and enemy sectors was changed but the basic mechanics are still the same.


So how should one go about capturing or assist in the capturing of sectors?


1. Get it done quickly

It's pretty obvious from the start that the more planes you have destroying air defense aircraft and ground targets in a neutral sector, the faster you cap it. You might be tempted to go after a more important sector with a few other planes, but if it's apparent that the majority of your team is heading to a different sector it might be better to help them take it quickly so as to keep them from being tied down in one spot. The faster they get it done, the sooner they can help you go after the next sector. Your team line up is crucial in deciding whether or not to go and help; if your team is mostly filled with bots, you can't count on them to cap fast so it's up to you to help them and make sure they get the job done. Pay attention to the type of sector as well, because if you're going into a sector with few aircraft to shoot down, you won't be able to contribute much to capping unless you're a GA or have bombs or at the very least help take out soft ground targets that your GAs missed. Neutral airfields are easy to cap, due to the plethora of air defense aircraft guarding it; so it's relatively safe to let only a handful of planes go cap it as long as they're not all bots and an encounter with the enemy team aircraft is unlikely.


2. Kill red planes first

This should also be obvious. They're worth more and are also a bigger threat to you and your allies. One thing to remember though, you're also worth points to the enemy. If you're about to die, try to get out of the sector so that your death will not contribute to the enemy's cap points. If an enemy that is about to die outruns you and tries to pull you away from the sector, consider letting him go so you can focus on getting points from other targets in the sector (watch your back though!), plus if he comes back you can kill him and have his death contribute to your point capture.


3. Sometimes, go after air defense aircraft (white planes) instead

If it looks like the enemy might cap out first soon, going for air defense aircrafts might be a better tactic in case the enemy team planes are proving to be hard to kill. Just make sure you don't leave yourself open to attack yourself. In sectors that are already controlled by the enemy, going for an air defense aircraft when you only need another 40 points or less to complete the cap is also easier than going after enemy team planes.


4. Hold important sectors as long as possible

Certain sectors are pretty much must hold to win, especially in assymetrical maps. Sometimes, they're important enough to ignore the first point ("get it done quickly"). Only bot GAs going for the Mining Plant at the start of battle? If you've got bombs yourself, it's probably worth helping them capture it quickly, the longer you hold it the bigger the advantage you gain. Likewise, if an enemy holds a mining plant and your team don't have one or don't have enough sectors to catch up, the mining plant becomes target priority one. It might mean having to trust the rest of your team to do their own thing while you whittle away at the sector on your own.


5. Keep an eye on the strategic map

Press TAB and check which areas are in need of defending. Don't let a player controlled GA or Bomber linger around a sector belonging to your team for too long. Even a single fighter left alone farming air defense aircraft can take away your sectors while you're busy contesting other points. If you see a neutral sector is taking a long while to be captured by the enemy, it's highly likely that they don't have a lot of planes there or are mostly composed of bots, it might be worthwhile to bring some allies to interrupt their cap as long as you don't end up giving away points to the enemy by dying in said sector. Predict the enemy movement and coordinate with your team to decide where your presence will benefit the team the most. Sometimes it means hanging around near a sector to delay their capture progress, other times it means getting the hell away to cut your losses and find other undefended sectors to take away from the enemy.


6. Mind the timer

The two timers you should always be aware of are the sector lock timers and the Squall timer. If the enemy has managed to capture a sector, if possible wait for the lock timer to expire before shooting down stuff, otherwise the points don't count. If you're likely going to die in a sector you've just captured, the lock duration is also a good time to die in to prevent giving away points to the enemy (fly straight away from the sector or charge head on into an enemy). If the squall is about to arrive, consider letting an enemy team plane live long enough so you can kill him after the squall has arrived so he can't respawn.


Edited by amade, 05 November 2017 - 11:27 AM.

JohnyBravo44 #2 Posted 17 October 2017 - 07:05 PM

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Thanks, very useful.

Mercsn #3 Posted 05 November 2017 - 09:22 AM

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Returning player here.  I miss supremacy.  Thanks for the primer on this new system though.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.


The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

StoptheViolins #4 Posted 05 November 2017 - 11:03 PM

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Stay in the circle, Mary Ann....  if you leave the circle the evil team will win.

panzerlancer #5 Posted 08 November 2017 - 03:31 AM

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Great write-up. Wish more people would search for, find, and follow such strategies. I can't count the number of times a group has given away a win.

Blucraft #6 Posted 15 November 2017 - 06:40 PM

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This is great stuff!  Thanks.



trikke #7 Posted 17 November 2017 - 08:16 PM

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thank you!
Spittoon says #smarterpilotswinmore

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