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Basic How to play Tutorial video


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GhostPrime #1 Posted 16 October 2017 - 04:05 PM

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Hello Pilots!

 

In case you were just starting out, and need some tips on how to fly and what the capture areas are and what they do, here is a quick video on how to play the game!

 



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Pogo68 #2 Posted 16 October 2017 - 07:17 PM

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Don't bother to use the Ground Attack planes to attack ground targets exclusively.

If you do, use up your bombs and rockets as quickly as possible then go kill enemy planes.

Or go kill the initial wave of enemy GA, then go hit enemy ground targets, us up your bombs and rockets in one or two passes.

Then go back to killing enemy aircraft.

 

Otherwise, just use fighters or heavy fighters to kill as many enemy aircraft as you can before you are shot down.

Repeat.


DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

armydoc83 #3 Posted 19 October 2017 - 09:07 PM

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Edit: I didn't see the much better job you put in on the guides subforum. Ninja'd by a week and some change :amazed:

 

Here's a bit of an addendum I cobbled together.

 

The class of plane you're in pretty well dictates how you should assist in getting victory.

 

There's 5 classes of planes you can fly in this game.

 

Light Fighters: These have the least about of health (Germany=US>UK>Russia>Japan) and not much in the way of weaponry (Japan=Russia>Germany>UK>US). They usually carry no bombs. They are however the most nimble (Japan>Russia>UK>Germany>US) and their altitude stats depend generally on nationality (Germans=US>UK>Japan>Russia). They aren't as fast as Heavy Fighters, but are faster than all other classes (US>Germany>Russia>UK>Japan). These guys are mainly used to take down Heavies (if they can catch them), and otherwise dominate the air battle. Don't attack ground targets with them as they do minimal damage.

 

Multirole Fighters: These guys are 'light heavies'. They can carry ordnance (which rapidly reload) and can still dogfight. They are generally as tough as LF, slower, but can be more or less maneuverable. Some of these MR (like the Yak-7 line) carry 'derp' guns instead of ordnance. These are pretty much cannons that only GA planes would carry otherwise and are GREAT for sniping planes in 1-2 hits. As their name suggests, they can attack air or ground targets, but they don't have the health to last in AA fire for long (derp guns should keep to air targets).

 

Heavy Fighters: These guys used to be the kings of the skies in the previous versions of WoWP. They're tougher and faster than LF and MR and they carry a lot of guns (or a few big guns) on their front. They can also carry rockets/bombs but it interferes with their speed which is their key to survival. Many also have an AI tailgunner which will damage planes behind you (push T to control it but your plane will just fly in a straight line). These guys generally have some of the best altitude stats in the game but can't turn to save their lives (literally). Their best method of fighting is to 'Boom and Zoom' where you start at a high altitude, dive down at high speed, make your attack, then use that momentum to make your getaway. Don't try to dogfight in these, either take out bombers, GA, the odd ground target if you decide to carry ordnance. While BnZ used to be a way to clear all enemy fighters in the match, this isn't really an aid to winning until after the squall hits so focus on what helps get points.

 

Ground Attack: Low, slow, and armed to the teeth. These guys have the most health in the game and generally the largest guns. You want to load these guys with as many bombs and rockets as possible as they're only opportunistic dogfighters even when they're on a clean loadout. The primary purpose of these planes is to hit ground targets. Almost all also have a TG.

 

Bombers: GA that fly high. They don't have the armor of the GA so don't take them down low. Meant to loiter above a base dropping bombs while using their guns only for self-defense (I don't have any experience flying these yet so not much info).

 

Here's a list of the bases, their defenses, their benefits to the game, and what planes are best at capping them.

 

Garrisons (Star symbol): Average AA guns and a mix of light and heavy fighters. These just give you points. No additional perks. They should be only captured after you've gotten at least one of the specialty points just to keep the other team from having a majority of points. Any plane can take these by either destroying the fighters or destroying whole clusters of ground targets (taking out individual parts does nothing).

 

Command Center (Satellite dish): Heavy AA and only light fighters. These give you points and also calls in flights of bombers to attack enemy bases (the dotted line with the circle shiled symbol on it shows the path and position of bombers respectively). These bombers can be intercepted and shot down (no victory points for that) and they'll rapidly drain the health out of an enemy base if they're ignored and change it to your side after just a couple of runs. Ground Attack, Bombers and Heavies generally have the HP to survive the flak and kill the targets.

 

Industrial Complex (factory): Average AA only. These guys are the game winners. They give you a 120 point boost every minute or so on top of the normal 3 points. Considering games only go to 800 you can see why these should be a top priority. They have a large number of tough targets however which makes them hard nuts to crack. Only GA and Bombers generally have the oomph to take these targets down which make them great 'point fortresses' as most of the enemy team won't be able to crack them.

 

Forward airbase/Airbase (airplane): Light AA, heavy fighter presence. Points and an alternate spawn point allowing you to get closer to the action after you die. Full blown airbases maybe both) also allow you to switch out planes if you'd like (helpful if the enemy team has a lot of planes that counter yours or mission priorities change). Airbases also have a wrench symbol which means you can repair HP and damaged sections of your plane if you fly down low over it. At least Forward air bases (maybe both again) lower your respawn time. Because of the large number of fighters, LF, MR, and HF are the best choices to capture this.

 

Military Bases (missile): Moderate AA, light fighters. These are the other game winners on any map. Aside from the standard 3 point boost, these guys lob a missile at an enemy base every few seconds. This damages it and eventually turns it to your side. These things can generally destroy ground targets faster than a GA or bomber so good luck capturing a neutral base when these things are raining down on them. Capture ASAP and get both for an assured win. These are usually very extensive when it comes to ground targets so it is usually better to kill the fighters with LF, MF, or HF.

 

All that being said, it isn't stated in this game but killing enemy players/bots doesn't do a whole lot to help you win. They're out for 15-30 seconds then back and likely out for you. You get no victory points for downing the enemy team (you will get credits and xp however) and they'll be more than happy to focus on you if they have an advantage in base ownership. The only way that killing the enemy team helps you is to hinder their ability to capture bases, defend yours from being lost, and once the squall event hits and they're down for good (but the game is usually decided by that point anyway). I can't tell you how many times my team has focused on the enemy while they had 3 bases to our 1 and their meter was filling up while ours was at a trickle.


Edited by armydoc83, 19 October 2017 - 11:40 PM.


lordelamin #4 Posted 21 October 2017 - 09:03 PM

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I'm just returning to the game, I found this a helpful refresher, but aren't there more control options like flaps? Or has that changed?

GhostPrime #5 Posted 24 October 2017 - 11:14 PM

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View Postlordelamin, on 21 October 2017 - 01:03 PM, said:

I'm just returning to the game, I found this a helpful refresher, but aren't there more control options like flaps? Or has that changed?

 

The manual flaps control has been removed from the setting for the mouse and keyboard option. It will be returning in a future update.



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StoptheViolins #6 Posted 01 November 2017 - 08:51 PM

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View PostGhostPrime, on 24 October 2017 - 06:14 PM, said:

 

The manual flaps control has been removed from the setting for the mouse and keyboard option. It will be returning in a future update.

 

Rumor has it, 2.01....




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