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Quesnel #21 Posted 20 October 2017 - 01:11 AM

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View PostTokyoExpress, on 19 October 2017 - 11:19 PM, said:

If you have a Fw190D, Tier VII, I want you to try an experiment with it and post the results here. 

 

At battle start, roof it until it stalls, then hands off the controls and just watch what happens. 

 

Based on the specific choice of plane and action to take, I am guessing you tried this already. So, what happened during your experience?


Edited by Quesnel, 20 October 2017 - 01:12 AM.


Quesnel #22 Posted 20 October 2017 - 09:46 PM

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If you have been following me for any length of time in the past, you may recall my previous comments about the only Hawker Hurricane currently in World of Warplanes. If you are new to this topic, then I will bring you up to speed by saying it has been a relatively constant exercise in disappointment.

 

To summarize, the Hawker Hurricane IID has been an aircraft suffering from a chronic identity crisis. Relabeled as a Multirole shortly after it's introduction to the game, it flies and fights unlike it's designation. In my (and a few others) opinion, it is a British version of the German Junkers Ju 87G or all gun Stuka variant attack aircraft of the same tier. Why this hasn't been seriously considered and corrected yet?

 

However, with the sweeping changes that came in Update 2.0, I figured I would see if the Hurricane benefited in any way with the recent game overhaul....

 

 

Despite the outcome, I wasn't pleased with my own performance in this aircraft, at all. In the pre-2.0 days, I was able to figure out and make the Hurricane be somewhat more effective in aerial combat, in this post-2.0 era, I was struggling and fighting with it in just about every way possible.

 

The Hawker climbs much better than before, but those big 40mm cannons were hard to aim and hit a target for meaningful damage. The plane just can't take a hit itself (the real ones were built mostly of wood, that bit of historical accuracy feels a little over exaggerated now) and the engine boost seems to be exhausted too quickly, when compared with other aircraft of the same class and tier.

 

Too bad, I had high hopes, but for me, it's grounded, again.



Quesnel #23 Posted 22 October 2017 - 09:55 PM

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It has to be well over a year since I flew any of my Soviet attack aircraft and in that time, got used to flying faster, more maneuverable and very frail in comparison fighters. Now, couple that admission with all of the changes that came in Update 2.0. (including the revamped ground targets) and I thought I had a real disaster on my hands.

 

From my own memory, the premium, tier V IL-2 (mod.) I selected to demonstrate for one of my YouTube viewers didn't fly nearly as I expected it to. It is still the big lumbering and clumsy object that should fall from the sky at any moment, but more so now then ever before.

 

To the pleasure and delight of one certain player, it's "superhuman" armor feels thinned to being nearly nonexistent. My IL took more punishment than other aircraft I have flown thus far, but not quite up to the levels I remember. And of course, there was the "never miss" rear gunner, either suffering from a severe hangover or his gun has been loaded with more blanks than live rounds. Switching to manual aiming didn't seem to help with this.

 

However, my observations are based on a three battle session, the first two being defeats and the final victory....

 



Quesnel #24 Posted 23 October 2017 - 11:14 PM

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When it came to performance, flight characteristics and secondary ordinance choices, the premium tier VII J4M Senden was the closest aircraft in World of Warplanes to a Japanese Heavy Fighter that you could get, until the same tiered Tachikawa Ki-94-I arrived on the scene.

 

In the pre-2.0 days, the Jammer (as know by quite a few folks) was best suited to the Boom and Zoom playstyle, since it had a fantastic climb rate (by Japanese aircraft standards) and was somewhat inflexible to maneuvering combat. The fairly accurate machine guns would easily shred an opponent caught in the crosshairs and when the main cannon scored a hit, would turn them into confetti.

 

There were a few downsides to this plane. Since it was Japanese, it lacked armor and was prone to catching fire, thanks to not having a self sealing fuel tank, the engine was slow to recover power after a heavy boosting load and it's a big, easy to spot target in the sky.

 

Despite all of that, I think I performed reasonably well with the Jammer in the past, taking on and adjusting to the learning curve of this aircraft. The question is, would any and/or all of that transfer to 2.0?

 

 

Great outcome, but not a stellar exhibition of my skills or use of that particular plane.

 

To critique myself on a few points, I made some poor targeting choices, wasted a lot of power/energy in maneuvers and raced off to battle a group of foes without team support.

 

Best to use this as an example of NOT how to fly it.



MagusGerhardt #25 Posted 27 October 2017 - 07:46 PM

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View PostQuesnel, on 20 October 2017 - 02:46 PM, said:

 

If you have been following me for any length of time in the past, you may recall my previous comments about the only Hawker Hurricane currently in World of Warplanes. If you are new to this topic, then I will bring you up to speed by saying it has been a relatively constant exercise in disappointment.

 

To summarize, the Hawker Hurricane IID has been an aircraft suffering from a chronic identity crisis. Relabeled as a Multirole shortly after it's introduction to the game, it flies and fights unlike it's designation. In my (and a few others) opinion, it is a British version of the German Junkers Ju 87G or all gun Stuka variant attack aircraft of the same tier. Why this hasn't been seriously considered and corrected yet?

 

However, with the sweeping changes that came in Update 2.0, I figured I would see if the Hurricane benefited in any way with the recent game overhaul....

 

 

Despite the outcome, I wasn't pleased with my own performance in this aircraft, at all. In the pre-2.0 days, I was able to figure out and make the Hurricane be somewhat more effective in aerial combat, in this post-2.0 era, I was struggling and fighting with it in just about every way possible.

 

The Hawker climbs much better than before, but those big 40mm cannons were hard to aim and hit a target for meaningful damage. The plane just can't take a hit itself (the real ones were built mostly of wood, that bit of historical accuracy feels a little over exaggerated now) and the engine boost seems to be exhausted too quickly, when compared with other aircraft of the same class and tier.

 

Too bad, I had high hopes, but for me, it's grounded, again.

 

Q, we definitely need to team up to give your old tank busting Hawker a real test.

 

I've taken her out a few times, I've found that her guns are best used to take down AA guns on a contested capture point and the elimination of enemy attack class aircraft.

 

That tells me that the Hawker will best be used in a close escort role for a tier V attacker class aircraft.

 

Think of it; mein Stuka, your Hurricane?

 

Explosive music.  :playing:


 

 

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Quesnel #26 Posted 11 November 2017 - 02:35 AM

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It's been a while, huh?

 

In the real world, life has me so busy that I don't even have time to think about playing much these days. Well, except for this weekend....

 

With the launch of Anniversary Celebrations, the chance to earn another premium aircraft and activities in reality slowing down a bit, I feel like I have begged/borrowed/stolen the time to try and pull this off. On the upside, it doesn't appear to be an impossible mission either.

 

It took two battles to collect the 10 destroyed enemy aircraft requirement, another two after that to finish off 15,000 combat points portion. Now for those 5 victories....

 

 

The halfway point battle through that was accomplished using the tier III premium Chinese Fighter, the exported Italian Breda Ba.27 Metallico.

 

In the pre-2.0 days, I would have had a very hard time recommending this aircraft to any interested party. Everything about this plane was "middle of the road," no exceptional or noteworthy characteristics of any kind.

 

However, thanks to being in the post-2.0 era, the plane has been....improved....I can't quite figure it out. There has been no change in performance attributes, nothing seems to have been altered about the aircraft that I can see, but it doesn't feel like the same mediocre machine I flew a few updates ago....

 



MagusGerhardt #27 Posted 11 November 2017 - 03:24 AM

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Very well fought there.

 

Yeah, a lot of aircraft that were pretty much written off before 2.0 are really worth a second look now.

 

I noted that the Metallico here performed admirably in all areas but one:  Firepower.  It was hard not to notice how long it took to deal with another tier III fighter or heavy.  Killing a TSh-3 with her took long enough to heat up a cup of coffee.  I shudder to think what her guns would feel like against a tier IV.

 

With firepower like that it should concentrate on taking down air defense aircraft first, avoiding getting tangled up in the PVP until needed because her guns won't swing that battle quickly.

 

All in all a nice surprise, though.  Will have to give mine another try.  :honoring:


 

 

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Quesnel #28 Posted 11 November 2017 - 03:36 AM

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View PostMagusGerhardt, on 11 November 2017 - 03:24 AM, said:

I noted that the Metallico here performed admirably in all areas but one:  Firepower.  It was hard not to notice how long it took to deal with another tier III fighter or heavy.  Killing a TSh-3 with her took long enough to heat up a cup of coffee.  I shudder to think what her guns would feel like against a tier IV.

 

Granted, 2.0 didn't cure all of the Metallico's ales, but I was rather impressed with how I performed with it during this particular sortie. Yeah, the guns still put out damage equivalent to "death by a thousand paper cuts," it's the long and sustainable bursts that help in this department, somewhat.

 

View PostMagusGerhardt, on 11 November 2017 - 03:24 AM, said:

 

With firepower like that it should concentrate on taking down air defense aircraft first, avoiding getting tangled up in the PVP until needed because her guns won't swing that battle quickly.

 

I agree this is far from being a "deal maker" aircraft and will try this the next time I take to the air in it. If I hadn't suffered from that one fatality, I would have considered this to be a "near perfect" battle (remember, this is ME talking here).


Edited by Quesnel, 11 November 2017 - 03:38 AM.


LMG #29 Posted 11 November 2017 - 04:04 AM

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Oh hey Quesnel, you're still around. I think I saw you online some days ago. I came back when I got an email with free stuff, and the promotional video got me at least curious enough. That said, 2.0 is atm the game of my dreams, so looks like I'll be sticking around for quite a while, so feel free to hit me up if you need someone to blow some bases up :playing:

Quesnel #30 Posted 11 November 2017 - 11:31 PM

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View PostLMG, on 11 November 2017 - 04:04 AM, said:

Oh hey Quesnel, you're still around. I think I saw you online some days ago. I came back when I got an email with free stuff, and the promotional video got me at least curious enough. That said, 2.0 is atm the game of my dreams, so looks like I'll be sticking around for quite a while, so feel free to hit me up if you need someone to blow some bases up :playing:

 

Nice and if you see me ingame, chat me up!

 

 

During this brief return to the post-2.0 era of World of Warplanes, I have decided to take a look at a few aircraft that I felt were underwhelming in previous versions.

 

One of them was the tier III premium Boeing YP-29 Fighter.

 

If memory serves me correctly, this aircraft suffered from a severely under-powered engine and thus, a less than average climb rate, hampered by low operational altitude. And, don't get me started on the guns....

 

I collected mine back October 2014 as a mission reward for the "Rare Challenge" event taking place then, a companion for my Open Beta Token purchase, the premium tier III Brewster Buffalo F2A-1. Although armed the same, the Boeing paled in comparison to the "Betalo" in most areas that really counted, so I didn't fly it nearly as much as the other.

 

However, like all the other changes that have taken place, I figured I would see if time had been kind to the cancelled prototype successor to the famous Boeing P-26 Peashooter....

 



LMG #31 Posted 12 November 2017 - 01:08 AM

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Yea, now that the main battle take place at <2k meters, boom & zoom stopped being the one and only king of combat, so planes with other advantages get a shot at doing something. Sadly that also means I can't sneak around as efectively, but I can still get around :hiding:


Edited by LMG, 12 November 2017 - 01:08 AM.


trikke #32 Posted 12 November 2017 - 03:50 PM

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Ques, good to see you again...  it's Spittoon, starting over from scratch, intrigued by 2.0

 

nice to see you having fun and making excellent videos

 

there was a key that i saw you momentarily pressing to show all info of all planes within sight

 

what was that key?


Edited by trikke, 12 November 2017 - 05:58 PM.


LMG #33 Posted 12 November 2017 - 04:28 PM

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I just realized you had some trouble with a certain plane with overly-big guns. I've seen another player use a similar line of aircraft, being the Yaks, to some terrific effectiveness. According to him, it's all about actually hiting the oponent before they ever get a chance to hit you back (those things can 1-2 shot most fighters, heavies don't last long either), so you'll have to improve your accuracy before it starts to feel overly balanced. Have a look at it:

 

 

I've learned to fear Yaks as much as the Junkers :amazed:

 



pyantoryng #34 Posted 12 November 2017 - 04:47 PM

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In 1.9, bots with Yak-9 and Yak-9U are very real menace with their pinpoint accuracy...

 

Players with very high ping won't be able to make use of the heavy single-shot guns effectively with not only shots go off targets but also shots taking seconds to register and deal damage.



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Quesnel #35 Posted 12 November 2017 - 05:58 PM

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View Posttrikke, on 12 November 2017 - 03:50 PM, said:

Quez, good to see you again...  it's Spittoon, starting over from scratch, intrigued by 2.0

 

nice to see you having fun and making excellent videos

 

there was a key that i saw you momentarily pressing to show all info of all planes within sight

 

what was that key?

 

Thanks, nice to be seen :teethhappy: As for the key, I have the controls set to mostly default (except E for flaps and a few others) so it would be the Left Alt key that brings up that information.

 

View PostLMG, on 12 November 2017 - 01:08 AM, said:

Yea, now that the main battle take place at <2k meters, boom & zoom stopped being the one and only king of combat, so planes with other advantages get a shot at doing something. Sadly that also means I can't sneak around as efectively, but I can still get around :hiding:

 

2.0 defiantly brought the action a lot closer to the ground than previous versions.


Quesnel #36 Posted 12 November 2017 - 10:52 PM

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By now, I believe that a quite a few players in World of Warplanes have completed all the tasks and put the new Soviet tier IV I-207 multirole fighter in their hangars. If you happen to be one of those who haven't yet, I would recommend seriously considering it, before time runs out.

For me, collecting the plane took around ten battles (hard to get a few meaningful wins to count towards the mission), but decided to wait a day before taking out on it's first flight. That turned out to be a disaster.

Without going into great detail, let's sum it up to poor ping and packet loss.
 

After that band of internet bad weather passed, I took to the skies again and....well....yeah....had my "worst" fought victory as of yet....

 

 

I freely admit I did a lot of things wrong, from not paying attention to what was going on around me, pushing a brand new plane beyond it's limits and becoming target fixated on one of the top players in the game, while they were in a flight (in fact, the only flight in the whole match was on the enemy team).
 
The Borovkov-Florov I-207/4 is, from my experience and appearance, a biplane variant of the Polikarpov I-16. If you happen to be a fan of those aircraft, then you would be right at home in this one, since decent armament and fantastic maneuverability, but poor damage absorption are their shared traits.


I am not sure if it was me or my computer (with focus on my graphics card), but either I couldn't keep up with how the plane was over-maneuvering in the environment or the rendering of what was going on wasn't happening fast enough.
 

Despite the multiple deaths that broke the system on my end, the aircraft is a lot of fun, much like trying to pet a really rambunctious, but caged bird.

 
Just be careful not to get pecked.

Edited by Quesnel, 13 November 2017 - 12:09 AM.


Soylent_Red_Isnt_People #37 Posted 13 November 2017 - 12:01 AM

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I've managed not quite twenty hours in the new version, with perhaps a hundred or so matches in a flight; I agree that some aircraft now seem better than I remember them playing from the older game.

 

My thoughts on a/c capability in 2.0 (of those played from my hangar, new and old), running primarily universal ammo in the high caliber machine-guns and/or high RoF cannons:

 

Spoiler

 

Not played in combat flight as yet; XF1-1, P39N1 (seems good though in training room), Yak-3RD (one gun plus rocket boost); sold off F2A-1 and XF4F-3 from the ''carrier bundle'' for silver & hangar slots.

The radiator equipment also now seems to have no use whatsoever given the quick matches, along with the ordnance sights for GA planes.


Edited by Soylent_Red_Isnt_People, 13 November 2017 - 02:55 AM.


Quesnel #38 Posted 13 November 2017 - 12:03 AM

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Interesting insight Soylent, thanks for posting and sharing :great:


Claudio67 #39 Posted 13 November 2017 - 03:15 AM

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About the I-207, it made me to get back to get it (planes collector, another IV Soviet premium, if it's free I'll take it, whatever), so I played some battles using only premium planes (some silver shortage here). Having watched your Breda clip, I've given another chance to a forgotten British premium, not the brightest prior to 2.0

Spoiler

 

And maybe it's another plane with some life added...



Quesnel #40 Posted 13 November 2017 - 04:56 PM

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Wow Claudio, I am shocked you have snuck a few games, but your video, creo que es algo sumamente positivo. The Miles M.20 was one aircraft I performed with rather decently before 2.0, but I will add that to my list to look at again, in the near future.





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