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Evolution of Cockpits in American Fighter Jets


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MARS_REVENANT #1 Posted 09 October 2017 - 06:25 PM

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Zapperguy #2 Posted 09 October 2017 - 07:31 PM

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I call "Fake". If real planes had cockpits, then why on Earth wouldn't the producer of a flying game depict them in battle? :sceptic:


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MARS_REVENANT #3 Posted 09 October 2017 - 07:47 PM

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View PostZapperguy, on 09 October 2017 - 02:31 PM, said:

I call "Fake". If real planes had cockpits, then why on Earth wouldn't the producer of a flying game depict them in battle? :sceptic:

 

I think you answered your own question.


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mnbv_fockewulfe #4 Posted 09 October 2017 - 10:25 PM

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View PostMARS_REVENANT, on 09 October 2017 - 07:47 PM, said:

 

I think you answered your own question.

 

Ironically it's being inside the cockpit that gives the best sense of flight.:sceptic:

Edited by mnbv_fockewulfe, 09 October 2017 - 10:26 PM.

Dat nose

knows does doe

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BrushWolf #5 Posted 09 October 2017 - 10:42 PM

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View Postmnbv_fockewulfe, on 09 October 2017 - 05:25 PM, said:

 

Ironically it's being inside the cockpit that gives the best sense of flight.:sceptic:

 

True but for a cockpit view to work you need things like TrackIR which this game doesn't support and many people don't have even if the game did support it. If you have WT installed fire it up, go into cockpit view and try looking around with the Hat switch, there are huge blind spots because of the fixed view because of the limits of the Hat switch. Ironically mouse and KB players have better options here as they can right click the mouse and look around however, their play will fly straight and level.

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