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Ammo never as effect as enemy's


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Im_the_Juggernaut_Beotch #1 Posted 12 April 2017 - 10:29 PM

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Why is that when I shoot at the enemy,  only 10-16% of the ammo makes a hit.

I upgrade the sights, skills of pilots to marksman I-II.  I make sure I'm well in range and magnify field of view.

Many times I have to overheat the guns just to make a kill.  All while I'm using universal ammo.

 

Meanwhile the enemy/Bots seem to kill me in very short burst.  Their hits cause 9-18 HP damage per hit.  My hits may cause 1-2 HP damage per hit,  again I have to overheat gun just to kill them.



Lethalhavoc #2 Posted 12 April 2017 - 10:50 PM

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It's not the ammo that you shoot that counts, it's the rounds that hit.

Practice is everything when it comes to gunnery skills.



losttwo #3 Posted 12 April 2017 - 11:37 PM

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View PostLethalhavoc, on 12 April 2017 - 05:50 PM, said:

It's not the ammo that you shoot that counts, it's the rounds that hit.

Practice is everything when it comes to gunnery skills.

 

There is some truth to that.

 

First let me start off by stating that if you are on the tail of an enemy fighter you have a 0% chance of getting shot down.

 

Secondly. The guns in the game are similar to real life weapons systems.

You have a far better chance of hitting and doing damage if you do not over heat the guns.

Learn trigger control.

Do not grab the barrel with bare hands when you change it out, use an ov-glove ( works better than the military issue).

 

Do not rely on the targeting reticle. Different nations will hit the target differently rather than insync with the targeting circle.

Watch your rounds and see where they are going.

Are most of your rounds hitting when the lead indicator is ahead fo the plane or behind, adjust accordingly.

You know like kentucky windage.

 

 

 

 



_Warchylde_ #4 Posted 12 April 2017 - 11:51 PM

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Let us not forget to take into account the ever-popular dispersion mechanic.

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GouIdy #5 Posted 12 April 2017 - 11:52 PM

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You should only compare yourself to other humans as bots were coded to have better accuracy & also keep in mind bots have zero latency compared to players whose pings range anywhere between 10 - 300's. Don't forget that damage to ground targets is included & will increase your overall accuracy score as well as shooting at GA's because they are large slow moving less maneuverable targets.

Zapperguy #6 Posted 13 April 2017 - 01:10 AM

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View PostIm_the_Juggernaut_Beotch, on 12 April 2017 - 05:29 PM, said:

Why is that when I shoot at the enemy,  only 10-16% of the ammo makes a hit.

I upgrade the sights, skills of pilots to marksman I-II.  I make sure I'm well in range and magnify field of view.

Many times I have to overheat the guns just to make a kill.  All while I'm using universal ammo.

 

Meanwhile the enemy/Bots seem to kill me in very short burst.  Their hits cause 9-18 HP damage per hit.  My hits may cause 1-2 HP damage per hit,  again I have to overheat gun just to kill them.

 

At what range are you typically firing your guns? This is extremely important when using low caliber weapons. At tiers I & II you will not do damage over 1500ft (457m), and the damage you will do at that range is minimal (you might scratch some paint). Get closer! Try holding your fire until you are within 1000ft (305m) of the enemy. you will notice a huge difference firing cold guns at close range rather than spraying overheated guns forever at the end of your range. Also, fire in bursts. If you are consistently overheating low tier guns, then higher tier planes with cannons will be a nightmare for you. Hold the fire button down only if you are close and can really stay on target. If the enemy is in front of you barrel rolling, hold your fire (letting your guns cool) until he levels out, then blast him. Try these couple tips & report back.

Good Luck!

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TeamTerrible #7 Posted 13 April 2017 - 06:40 AM

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View PostGouIdy, on 12 April 2017 - 06:52 PM, said:

You should only compare yourself to other humans as bots were coded to have better accuracy & also keep in mind bots have zero latency compared to players whose pings range anywhere between 10 - 300's. Don't forget that damage to ground targets is included & will increase your overall accuracy score as well as shooting at GA's because they are large slow moving less maneuverable targets.

 

This ----^

 


 

 

         


Psicko23 #8 Posted 13 April 2017 - 07:38 AM

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If you are overheating your guns, you are making it worse. When your guns overheat, they shoot much slower, and I think accuracy is further reduced. 

 How far away are you when shooting the planes? In lower tiers, I usually shoot less than 500 feet away, or 150 meters away. The closer you are, the more rounds hit, and the faster they die. 



pyantoryng #9 Posted 13 April 2017 - 01:59 PM

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The bots have perfect accuracy and latency...which is what makes Yak-9 and other similarly-armed planes piloted by the bots so deadly. How is your latency? If your ping is somewhere around 200-300 range you might as well say screw it and spray and pray.

 

Sometimes you may want to shoot beyond your effective range to secure a kill...yes, you can hit beyond the range where the lead circle turn red, but it's even less likely to hit.

 

As I indeed have near-300 ping (which is an improvement from over 300 I used to go by for years) I really am spraying...but when you are using anything with cannons, tab rather than holding your trigger to make the guns heat a bit slower. If you can take advantage of your maneuverability over your enemy, do so.



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Im_the_Juggernaut_Beotch #10 Posted 13 April 2017 - 06:44 PM

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Pings are at 26-33ms, fps avg 34

Another problem is amount of damage per hit when I do hit the enemy.  I count the HP depletion and it's only about 2-6 per hit for 12.7mm and a little higher for 20mm universal ammo.

Meanwhile the enemy destroys my planes in short bursts (ie  300 HPs wiped out in few shots from enemy)



Zapperguy #11 Posted 13 April 2017 - 07:12 PM

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View PostIm_the_Juggernaut_Beotch, on 13 April 2017 - 01:44 PM, said:

Pings are at 26-33ms, fps avg 34

Another problem is amount of damage per hit when I do hit the enemy.  I count the HP depletion and it's only about 2-6 per hit for 12.7mm and a little higher for 20mm universal ammo.

Meanwhile the enemy destroys my planes in short bursts (ie  300 HPs wiped out in few shots from enemy)

 

You neglected to mention how far away you are from the enemy when you start firing. This is very important!

 

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RedSpartacus #12 Posted 13 April 2017 - 07:23 PM

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Distance and angle of attack

http://forum.worldofwarplanes.com/index.php?/topic/33866-angle-of-attack/page__hl__damage+area__fromsearch__1


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dityboycom #13 Posted 13 April 2017 - 07:29 PM

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I once killed 8 bots with my ammo. 30% of the time they hit every time!

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Im_the_Juggernaut_Beotch #14 Posted 13 April 2017 - 07:34 PM

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Most of the time I'm about 1000-1500ft range.  Any closer and target evades my cross hairs.

Zapperguy #15 Posted 13 April 2017 - 10:26 PM

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View PostIm_the_Juggernaut_Beotch, on 13 April 2017 - 02:34 PM, said:

Most of the time I'm about 1000-1500ft range.  Any closer and target evades my cross hairs.

 

That's why you're having trouble. You are engaging from too far away. Practice in a training room getting closer before you engage. <1000ft (preferably significantly closer). At the range you are firing from, at least half of your rounds will likely miss their mark, which means you need more bullets, which overheats your guns. Improving your accuracy and effectiveness at close range is essential to succeeding at this game.

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cddlbunny0 #16 Posted 14 April 2017 - 04:11 PM

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I beg the forums intrusion into this, but I have been experimenting with the suggestion of opening at 300 metres and have found that to be quite effective. Most of the time one does not have a chance to "one-time despatch" an opponent but it takes a good chunk of the health bar even at lower tiers. Provided that you do not overheat larger calibre guns, it has been found to be an effective way to fight, but one must be aware of the situation around oneself and do not waste time chasing a target for the sake or vanity of a kill. Get in, do what damage you can, then get out. If there is a damaged target in the vicinity, then 300 metres will be enough to inflict maximum damage and bring them down. Wait for the "snowflake" symbol on the crosshair then let it rip.

Edited by cddlbunny0, 14 April 2017 - 04:14 PM.


Psicko23 #17 Posted 15 April 2017 - 04:25 AM

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300 meters is about 984 feet. 1500 feet is just over 450 meters. That's way too far out to be effective for low tier mg's. I second the training room. Get closer and watch the hit points drop. 

Zapperguy #18 Posted 15 April 2017 - 07:20 PM

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View PostIm_the_Juggernaut_Beotch, on 13 April 2017 - 02:34 PM, said:

Most of the time I'm about 1000-1500ft range.  Any closer and target evades my cross hairs.

 

Watch the tracers on this video. It shows you how bullets from far off tend to miss the target. When you are close, a much greater percentage of your bullets will land causing a lot more damage.

Try not using the zoomed in view and just use the basic crosshairs. You shouldn't be trying to chase someone that is maneuvering wildly while you are in sniper view.

Good luck.

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