BrushWolf, on 08 March 2017 - 04:56 PM, said:
Very true but if they would promote aka advertise it as the better arcade flyer they could grow it. The biggest problem we have is not enough players and getting back to pre release numbers would be a realistic initial goal.
The "C" in CPT stands for Common. This seems to be that the test is common for RU, EU and NA server players. The mix appeared, without actually counting up, in proportion to the number of player said to be on the three servers. About 65% RU, 25% EU and 10% NA. The hint is that this could be a trial to have one common game all the time. Get the numbers of all three servers commingled in regular play.
Jaguardian, on 08 March 2017 - 06:03 PM, said:
I don't like this simply because I can barely see the tracers in the current game as well as in the leaked test video.
Forget the tracers. I wrote up a rather large comment on the gunsight topic in another thread. The point being scrubbing out the lead indicator system is a very positive improvement. It stops having to generate very dynamic graphics, helping smoothness. It rids us of the unnecessary pendulum effects of the lead indicator. Now, as with a real gunsight after the middle-30s you point at the target for a stable moment (tracking) and fire. No need for tracers; those went out because their unlike ballistics did not actually show the primary bullet stream and the enemy got early warning. Plus, pilots tended to use the tracers for control; similar to using a garden hose. Best and proper technique is to track the target and shoot while continuing to track. Sparkles appear on the target and bits fly off. In CPT those bits were realistic - wing spars, panels and such.
The more photo realistic aircraft of the test, enables more authoritative final maneuvering against the target aircraft rather than an aiming circle which can be three inches on the monitor from the target. Thus.better to achieve and m;aintain tracking. My hit percentage of the CPT is an improvement and I had more kills per opportunity.
losttwo, on 08 March 2017 - 12:57 PM, said:
I don't want to hold territory I want to shoot planes.
It was not practical to gain and hold territory without shooting planes. That was the priority. I did not see any instance where Ground Attacks could dominate. You have to go after the defending aircraft. Once you destroy the defender aircraft all the targets blow as if the array was hit by a nuke. Not only do you need to shoot planes to gain a territory, you must shoot the enemy coming to take it away. Notice that the defender aircraft had higher point value. A great aspect of this version is the shooting of planes goes steps onward past just hitting targets. You have to think much more about what region to intrude or defend. And, you have to choose whether to defend a target array or to go on to the next. Regardless, you must shoot planes. Lots of them! The tactical interplay is far more complex than it appears during the first few battles. I had to fly around 15 battles to begin absorbing the tactical environment. After about 50 battles, it became plain I was just getting started.
Clan wars anyone?