Warp_5, on 06 March 2017 - 01:04 PM, said:
Also how the hell can an attack plane out turn a FIGHTER !!
I'm going to take the bait and enlighten you in some rather general advice generated from years of experience playing this game. Here goes: (WARNING - long post)
In the right circumstances a GA can outturn a "Light Fighter" or a "Multirole Fighter" or even a Heavy Fighter. Most of these cases occur at low altitude near the ground where the GA excels at and where most "Light Fighters" & "Multirole Fighters" (Lets just abbreviate LF & MRF from now on to save space) lose their performance. Now by game design, this is possible with the planes IL2 (mod) Tier 5, IL-10 (Tier 7) & IL-10M (Tier 8), NC1070, German GAs Tiers 7-8. Most of these GAs can outturn any LF/MRF even at the most difficult furballs at both sides who knows what they are doing. There are rare cases where the Jet GAs at higher tiers (USSR & German) can really turn the tide of the battle by simple using their planes strength at low altittudes with speed and long range guns. This is achievable by having an experienced player flying that said high tier GA that is well equipped to match the crew skills chosen for both pilot & TG (which could apply to any gameplay situation at any plane).
How do you counter this you ask? Simple = Stay on top of the enemy GA at all times in a BnZ fashion (That's Boom n Zoom if you're not familiar with the term just to be sure). This involves maintaining your speed and conserving your energy to convert as altitude, much like how you fly Heavy FIghters (HF) at high altitudes. The only difference here is you're doing it at much lower altitudes and you have to avoid getting hit by a tailgunner. But now don't go shooting straight up to the sky and waiting to stall out. You'll just let that GA run away! Choose your moments when fighting a reasonably skilled GA player (the actual live players, not the bots - they don't count)
Warp_5, on 06 March 2017 - 01:04 PM, said:
Universal ammo I use within range have little effect. Meanwhile enemy's hits are fatal within 2-4 hits.
There are alot of factors to consider in this supposed situation that you have here. The calibre in question of use during the battle is one. And at what range did you shoot at that is "within range" is another. To explain the second part you need to understand the behaviours of our long existing "Bot" Players (The AI that help fill the battles to ensure you have an enjoyable 10v10 at the very least!). Depending on the skill levels of these bots (yes there are differing skill levels or difficulties if you will), their gun accuracy will be determined. Although I've found regardless of that difficulty even a newby Bot can chew you up in seconds if you don't pay attention to your behind which is inconvenient isn't it? Which I suspect to be the case here. A simple case of acquiring more situational awareness to snuff out those sneaky bot bastards that like to ride your tail when you least expect it. So solution = Pay more attention to your surroundings and where your enemy is on both the map/radar, and EVADE when you notice your tail is being light up.
So that's the second part done. Now to tackle the first part which is a little harder to explain. But to generalize it (as is the promise at the start of this post) it all boils down to practicing your aim & accuracy with differing gun calibres and how to take into account its weight and leading your shots to compensate for the slow velocities. eg. 12.7mm will deal damage when right on target with the lead indicator (the red circly thingy) while a 30mm calibre will require a longer lead to adjust that sluggish gun velocity so you can land hits (how fast a bullet travels in a straight line). This is all assuming you have a low latency performance of course (playing close to the server's location). Your hits tend to register better the lower your latency is (just additional info if you didn't know). Now this information becomes radically thrown out of the window when you reach the High tier Jets. Their insane speeds just mess up the whole concept of leading properly in order to land your hits even with a low calibre which at those tiers it is the 12.7mm or .50cal. In these situations you have to pick your moments when opportunities arise to unload on an unaware enemy jet fighter (HF included). Leading ahead of the reticle is very common in the higher tiers especially during high speed turns. The type of Ammo that you should use doesn't matter as much here than it does in the other game. Just stick to standard. It's cost efficient and does nearly the same damage and procs the same Critical & Fire effects. Gold ammo just increases the chance those effects turning up which can be useful but a waste of gold/silver in a regular pub match.
Solution = Practice, Observe, Learn & Improve (applies to anything really)(also not in that order)
Shooting in WOWP doesn't come naturally. It takes time. Get used to reading the enemy's movements, how your shots react to a enemy plane evading and how you need to adjust in order to land those hits. Gun accuracy and aiming is one of the hardest learning curves in this game.
Hope all that helps. It's up to you whether you want to read all that TL'DR post
(Also. Don't be scared to ask some of the guys in these forums to Flight up. There's still a few here that are willing to give a hand)
Edited by ArrowZ_, 06 March 2017 - 06:06 AM.