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World of Warplanes 1.9.6.1 Patch Release 09/29/16


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GhostPrime #1 Posted 27 September 2016 - 06:22 PM

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Hello Pilots,

Patch 1.9.6.1 will be released this Thursday, September 29, 2016.

 

Downtime during the implementation of the patch will approximately take 2 hours & 30 minutes.

The World of Warplanes server will be unavailable starting at 01:00am PT (4:00am ET) and will expect to go back live at 3:30am PT (6:30am ET).

 



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CrazyHeinz #2 Posted 27 September 2016 - 06:29 PM

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Any patch notes? Does this fix the Axis/Allies scoring?


pyantoryng #3 Posted 27 September 2016 - 06:31 PM

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Maybe fixing for the meatspin thing folks get?

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Steel_bomber_ #4 Posted 27 September 2016 - 06:32 PM

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Always the same, we get a message (thanks for that), but no patchnotes? Not even the slightest technical info?
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clodhoppr #5 Posted 27 September 2016 - 07:09 PM

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The fix is...

...all bots will have omnipotent powers...

:great:



Zapperguy #6 Posted 27 September 2016 - 07:28 PM

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It will be 0.0.0.1 different from the current patch.

 

Communication: Working as intended.

 

Ticket closed.



Dsembr_Rein #7 Posted 27 September 2016 - 07:40 PM

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If it's a fix for our event issues, I will be pleasantly surprised. More than likely it's just to switch out the weekly prizing or something ineffectual like that.

Carronade32 #8 Posted 27 September 2016 - 07:57 PM

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I bet it is a fix to awarding the Axis the proper amount of superiority points the next night following a loss. 

 

The problem is so few people are playing Axis it won't matter.  

 

On the EU server the Axis have @150k more points and are still losing.  

 

Carry on.  

 

 


 
 
 
 

Steel_bomber_ #9 Posted 27 September 2016 - 08:33 PM

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Let's hope the fix means we will be able to play at different times of the day  ( I have not done 1 single battle of this event due to work/time difference ).

And last weekend my hangar was looping 50 minutes before the event, so I went to bed.

 

Good show WG !


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DInk_Spinkley #10 Posted 27 September 2016 - 09:18 PM

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fingers crossed
RIP World of Warplanes

losttwo #11 Posted 27 September 2016 - 09:25 PM

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When will you all learn.

Patches like this are only done to fill the BOT quota.

The server can only handle so many BOTS at one time in the memory bank.

We shoot so many down and it needs refilled.

 

Like the old Tandy ( radio shack ) TSR-80 Color Computer II with its 1K memory.

 

Population has been in the 600+ for 2 hours every night so now they have to up the quota from 10K bots to 13K.



20thCenturyLtd #12 Posted 27 September 2016 - 09:27 PM

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9 will get you 10 it's a fix for the "Hangar Loop".

 

 


soydivision #13 Posted 27 September 2016 - 09:55 PM

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View Post20thCenturyLtd, on 27 September 2016 - 04:27 PM, said:

9 will get you 10 it's a fix for the "Hangar Loop".

 

Yeah, if it didn't include a fix for this issue, I would be rather perplexed.

RocketRod13 #14 Posted 27 September 2016 - 10:57 PM

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GhostPrime,

How will WarGaming address the downtime that was experienced as well as the uneven opportunities for winning aircraft that this unfortunate situation presented?

If you require any further definition on the effects of this anomaly and/or a more detailed description on the "uneven opportunities", please advise.

Regards,

RocketRod13



beaver_cleaver #15 Posted 27 September 2016 - 11:14 PM

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Nice infinite loop. It must take years to develop programmers with the requisite skills to screw the pooch on such a colossal scale. Lets see - almost a week and it's still unresolved? At almost two hours a day every day since the patch was released Wargaming is going to owe players some serious premium time if it isn't fixed soon.

Topsight #16 Posted 27 September 2016 - 11:55 PM

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Actually since everyone is taking the Allies side after 5 losses in a row for the Axis, it's a fix for the bots Axis side so it can be harder for the Allies to win.

Edited by Topsight, 27 September 2016 - 11:55 PM.

 


Lucky_Breeze #17 Posted 28 September 2016 - 06:21 AM

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maybe they will reward everyone for all the downtime looping thing a ma jigit, and too play at different times.  Ahhh wait i'm on the wrong planet.

RocketRod13 #18 Posted 30 September 2016 - 10:47 PM

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Is this an event?... if so when does it end?

Is this the new game?

Please advise...






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