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Snoticus #1 Posted 16 August 2016 - 05:13 AM

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Edited by Snoticus, 20 August 2016 - 10:42 PM.

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Steel_bomber_ #2 Posted 16 August 2016 - 05:22 AM

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It all depends on your playing style.
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death2019 #3 Posted 16 August 2016 - 06:27 AM

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Resilience + Fire Resistance

SkywhaleExpress #4 Posted 16 August 2016 - 06:54 AM

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In my IL's I go for the following:

 

Engine Guru 1, Marskman 1, Rocket/bomb skill 1 (the blast radius and damage boost) from the first row.Then I eithee take engine guru 2 or marksman 2, or the defensive ones.

 

On tail gunner, it depends on the effectiveness of the tail gunner. Below tier 7, they are mostly 7-13mm tailguns, so i just add the defensive fire and weakest link skills.

 

 

For the heavy hitting guns, I go precision gunner and weakest link, then defensive if i have the points.

 

 

Sorry, I am not in game but in bed, or I would give the exact names of the skills.



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pyantoryng #5 Posted 16 August 2016 - 07:30 AM

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For Ilyushin, Bombardier.

 

It makes your ordnance more effective.



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Agnotology #6 Posted 16 August 2016 - 07:51 AM

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View Postpyantoryng, on 16 August 2016 - 02:30 AM, said:

For Ilyushin, Bombardier.

 

It makes your ordnance more effective.

 

this. Your ordnance is your source of exp and credits. Making them work harder for you is a solid choice.

 

edit: on your next skill point, I would remove your point on view range and trade it for a 2 point skill, preferably Marksman 1. Helps in killing other planes and GTs.


Edited by Agnotology, 16 August 2016 - 07:53 AM.


RedSpartacus #7 Posted 16 August 2016 - 11:54 AM

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Magnus did a nice video about pilot skills and one idea was to strengthen the advantages of your plane.

I've chosen the rocket skill with my first 2 points. Depending on the match you like to take the enemy ground attackers out before going after ground targets. I hope this will increase my chance of rocket kills.

I would use the sight and firefighting for the bomb stuff. You can have a manual fire extinguisher instead and for the sight you can see better from bottom to top than vice versa.


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Porkins_Jr #8 Posted 16 August 2016 - 12:00 PM

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Get rid of the view range. I went through all my GA aircraft and freed up points by dropping that one. It doesn't make much of a difference and you can snag a 2-point skill if you have an extra point lying around.

 

EDIT: I have manual fire extinguishers equipped on every one of my planes, so my advice is to drop the fire skill too. There's another free point.


Edited by Porkins_Jr, 16 August 2016 - 12:01 PM.


Pogo68 #9 Posted 16 August 2016 - 04:55 PM

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Personally, for the IL crews, my priority was aim enhancement for the, followed by bomb damage, then hp increase.

I did not bother with any engine related enhancements as they are not much of a factor.

Like Porkins, I did not find the enhanced view or fire fighting ability to be of much value in these particular plane/crew combo.


Edited by Pogo68, 16 August 2016 - 04:56 PM.

DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

bearrick #10 Posted 16 August 2016 - 07:09 PM

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View PostPorkins_Jr, on 16 August 2016 - 07:00 AM, said:

Get rid of the view range. I went through all my GA aircraft and freed up points by dropping that one. It doesn't make much of a difference and you can snag a 2-point skill if you have an extra point lying around.

 

EDIT: I have manual fire extinguishers equipped on every one of my planes, so my advice is to drop the fire skill too. There's another free point.

 

Qft

The view range skill is useless for just about any GA pilot.  Even if you go killer sky whale you're slow enough in relation to everything else that the only two worth having it are the tier 9 & 10 options; and there's still potentially more valuable options.

 

I was under the impression that GAs almost never catch fire unless an enemy is using the premium ammo because of one of the built in hidden stats.  I know that even if that's not the case I have only ever caught fire in GAs very few times compared to LFs and HFs.

 

But definitely go with rocket/bomb and gun accuracy, especially if your plane has big cannons.  Engine is only useful on GAs that already have decent engine performance, i.e. not the Soviet line because it's percent based.  A small percentage increase of something small is still small.


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Pogo68 #11 Posted 17 August 2016 - 03:19 AM

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View Postbearrick, on 16 August 2016 - 11:09 AM, said:

 

I was under the impression that GAs almost never catch fire unless an enemy is using the premium ammo because of one of the built in hidden stats.  I know that even if that's not the case I have only ever caught fire in GAs very few times compared to LFs and HFs.

 

Don't know if GA's are really less prone to catch fire, but because of the number of hit points it has to start with, hp loss due fire is not as bad as when your flying a low HP fighter.
DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

Snoticus #12 Posted 17 August 2016 - 08:29 AM

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 i want to say, i saw either heavies or ga's got nerfed in the this past updates patch notes...im not sure which...im trying to find all that now...but YES ga's BURN like harlot on judgement day!
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Agnotology #13 Posted 17 August 2016 - 09:33 AM

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View Postbearrick, on 16 August 2016 - 02:09 PM, said:

 

Qft

The view range skill is useless for just about any GA pilot.  Even if you go killer sky whale you're slow enough in relation to everything else that the only two worth having it are the tier 9 & 10 options; and there's still potentially more valuable options.

 

I was under the impression that GAs almost never catch fire unless an enemy is using the premium ammo because of one of the built in hidden stats.  I know that even if that's not the case I have only ever caught fire in GAs very few times compared to LFs and HFs.

 

But definitely go with rocket/bomb and gun accuracy, especially if your plane has big cannons.  Engine is only useful on GAs that already have decent engine performance, i.e. not the Soviet line because it's percent based.  A small percentage increase of something small is still small.

 

@ ga fire chance - GA fires are more likely because of your high health pool. Every type of ammo has a built in "chance" to cause a fire. More HP to take hits, more fire chance. 


Edited by Agnotology, 17 August 2016 - 09:49 AM.


losttwo #14 Posted 17 August 2016 - 11:42 AM

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View PostSnoticus, on 17 August 2016 - 03:29 AM, said:

 i want to say, i saw either heavies or ga's got nerfed in the this past updates patch notes...im not sure which...im trying to find all that now...but YES ga's BURN like harlot on judgement day!

 

I don't know about harlots. I do know witches burn easily.

bearrick #15 Posted 18 August 2016 - 12:55 AM

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View PostAgnotology, on 17 August 2016 - 04:33 AM, said:

 

@ ga fire chance - GA fires are more likely because of your high health pool. Every type of ammo has a built in "chance" to cause a fire. More HP to take hits, more fire chance. 

 

I know that every ammo has some percent chance to start a fire.  I was thinking that there at least used to be a hidden value on GAs that reduced the chance to catch fire regardless of what ammo type the enemy plane was using.  I may be wrong or if may have been removed.  My bad if I was spreading misinformation.


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Porkins_Jr #16 Posted 18 August 2016 - 06:29 PM

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View Postbearrick, on 17 August 2016 - 08:55 PM, said:

 

I know that every ammo has some percent chance to start a fire.  I was thinking that there at least used to be a hidden value on GAs that reduced the chance to catch fire regardless of what ammo type the enemy plane was using.  I may be wrong or if may have been removed.  My bad if I was spreading misinformation.

 

One of the gold ammo types starts fires like an arsonist in a match factory. I forget what it's called...

bearrick #17 Posted 18 August 2016 - 06:33 PM

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View PostPorkins_Jr, on 18 August 2016 - 01:29 PM, said:

 

One of the gold ammo types starts fires like an arsonist in a match factory. I forget what it's called...

 

Yes it does. But I haven't seen it used that much in pub matches, I assume because of its added cost.


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Snoticus #18 Posted 18 August 2016 - 06:34 PM

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View Postbearrick, on 18 August 2016 - 01:33 PM, said:

 

Yes it does. But I haven't seen it used that much in pub matches, I assume because of its added cost.

 

incendiary armor piercing.  has highest dot rateing on both fire and crit chance,
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Porkins_Jr #19 Posted 19 August 2016 - 12:24 AM

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View PostSnoticus, on 18 August 2016 - 02:34 PM, said:

 

incendiary armor piercing.  has highest dot rateing on both fire and crit chance,

 

I use gold ammo at times with two planes, the IL-10 and the NC 1070. But I don't use that incendiary type. Anyone have any experience with it? I heard it starts fires like Smokey the Bear's pyromaniac cousin.




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