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WG and Persha are screwing us


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Agnotology #1 Posted 14 August 2016 - 04:31 PM

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I'm not even talking about the game. I mean experience calculations.

 

Here is a game i just did in my F3F - for missions, of course 

 

 

 

If you look, quite a few of the exp calculations are based off of base exp - In other words, premium account is not changing the base exp value like it should for bonuses. This is quite literally robbing of us of our own exp.

In WoT, which this game bases its exp and credits earnings off of for balance purposes, numbers would follow like this:

 

804 base exp, 1206 with premium.

 

+30% Fight n Flight - 361 exp

+50% Accelerated Experience - 603 exp

total - 2170

 

x2 for first victory of the day - 2170 

total exp earned - 4340

 

Difference - 963 exp

What is even stranger in their calculation is that the premium bonus seems to calculate +50% after totaling  Fight n Flight bonus, Accelerated Exp Bonus, and the daily win bonus. This wouldn't matter to the total due the commutative property, However, in all other WG games the daily is calculated off the raw exp plus any bonuses like events or premium account.

 

This is taking away almost 25% of the exp we should be earning.

 

Lets see how that calculates Once we go to pilot exp earned.

 

total exp should have been 4340

 

Operation Adlertag - +100% crew exp 4340.

 

total crew exp - 8680

Accelerate crew training - 8680

 

So that pilot should have earned 17360 crew exp for that battle.

That is a difference of over 9500 exp!

 

They base the Operation Adlertag exp off of how much base exp you earned with premium - taking no other bonuses into account. You get your 1206 exp made after premium account added on, and THATS IT. All the other exp doesn't go in. This takes the current exp requirements for pilot skill points for the last 3 and makes them ridiculous. Why?  They just more than halved what you can potentially earn. 

 

Warplanes is their only game that calculates exp like this. 


Edited by Agnotology, 14 August 2016 - 04:35 PM.


dityboycom #2 Posted 14 August 2016 - 04:40 PM

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It's been like this since I've been playing.

Porkins_Jr #3 Posted 14 August 2016 - 04:44 PM

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It's kind of hard to get screwed on a ftp game tho....

GeorgePatton #4 Posted 14 August 2016 - 04:49 PM

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I made 18k crew XP off of about 1800 base XP yesterday due to bonuses and stuff.

 

 

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FlakValleyExpress #5 Posted 14 August 2016 - 05:12 PM

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Submit your case to WG tech support if something is wrong in the game results. You feedback turnaround will be quicker.

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losttwo #6 Posted 14 August 2016 - 05:50 PM

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Is that it....1 screen shot of evidence to prove what exactly.

 

The only thing it proves is your disapproval of XP gained in that match.

And that you also do not understand how WOWP  XP system works.



Agnotology #7 Posted 14 August 2016 - 06:56 PM

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View Postlosttwo, on 14 August 2016 - 12:50 PM, said:

Is that it....1 screen shot of evidence to prove what exactly.

 

The only thing it proves is your disapproval of XP gained in that match.

And that you also do not understand how WOWP  XP system works.

 

I'm only replying to this in the unfortunate circumstance someone takes you seriously.

 

this has nothing to do with what i am talking about.

 

View PostFlakValleyExpress, on 14 August 2016 - 12:12 PM, said:

Submit your case to WG tech support if something is wrong in the game results. You feedback turnaround will be quicker.

 

"working as intended"



bearrick #8 Posted 14 August 2016 - 07:12 PM

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Unfortunately that's the way I've always seen it in this game.  What little I've played in ships it's somewhat similar.

It's done this way to push premium time purchases as well as activity during the special rewards events where exp bonuses are common rewards.

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Agnotology #9 Posted 15 August 2016 - 06:19 AM

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View Postbearrick, on 14 August 2016 - 02:12 PM, said:

Unfortunately that's the way I've always seen it in this game. What little I've played in ships it's somewhat similar.

It's done this way to push premium time purchases as well as activity during the special rewards events where exp bonuses are common rewards.

 

I agree with your what you are saying, but not in regards to way they calculate the bonus applied to exp.


GiN_nTonic #10 Posted 15 August 2016 - 07:00 PM

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It makes zero sense to me overall that WG has different GUI code/design for each game like they do.  Everything across all 3 games should be identical except (1) vehicles, (2) maps/physics, (3) crew skill options.

 

Had all 3 games used the same graphical user interface (GUI) we would have had clan wars in all the games by now, xp would be calculated the same, and users could switch between the games without the need to change launcher (which would be a huge help to WoWP).

 

Never seen a company work to fail like WG does.

 

 



dityboycom #11 Posted 15 August 2016 - 07:02 PM

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View PostJlNN, on 15 August 2016 - 03:00 PM, said:

It makes zero sense to me overall that WG has different GUI code/design for each game like they do.  Everything across all 3 games should be identical except (1) vehicles, (2) maps/physics, (3) crew skill options.

 

Had all 3 games used the same graphical user interface (GUI) we would have had clan wars in all the games by now, xp would be calculated the same, and users could switch between the games without the need to change launcher (which would be a huge help to WoWP).

 

Never seen a company work to fail like WG does.

 

 

 

View PostBandet, on 15 August 2016 - 03:11 PM, said:

 

 

There's a lot more to clan wars than just the UI.

 

They wanted to integrate clan wars in all 3 games into some sort of unified system with one clan wars map that would somehow affect each other.

 

Basically, they didn't want to antagonize their cash cow tanks population by putting warplanes clan wars in their face until the game was good and ready, or they decided to back off on it due to the lack of popularity of WoWP.

 

But they gave up on that a while ago.


Edited by dityboycom, 15 August 2016 - 08:06 PM.


dityboycom #12 Posted 15 August 2016 - 07:04 PM

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Bandet #13 Posted 15 August 2016 - 07:11 PM

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View PostJlNN, on 15 August 2016 - 01:00 PM, said:

It makes zero sense to me overall that WG has different GUI code/design for each game like they do.  Everything across all 3 games should be identical except (1) vehicles, (2) maps/physics, (3) crew skill options.

 

Had all 3 games used the same graphical user interface (GUI) we would have had clan wars in all the games by now, xp would be calculated the same, and users could switch between the games without the need to change launcher (which would be a huge help to WoWP).

 

Never seen a company work to fail like WG does.

 

 

 

 

There's a lot more to clan wars than just the UI.

 

They wanted to integrate clan wars in all 3 games into some sort of unified system with one clan wars map that would somehow affect each other.

 

Basically, they didn't want to antagonize their cash cow tanks population by putting warplanes clan wars in their face until the game was good and ready, or they decided to back off on it due to the lack of popularity of WoWP.


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GiN_nTonic #14 Posted 15 August 2016 - 10:25 PM

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View PostBandet, on 15 August 2016 - 07:11 PM, said:

 

 

There's a lot more to clan wars than just the UI.

 

They wanted to integrate clan wars in all 3 games into some sort of unified system with one clan wars map that would somehow affect each other.

 

Basically, they didn't want to antagonize their cash cow tanks population by putting warplanes clan wars in their face until the game was good and ready, or they decided to back off on it due to the lack of popularity of WoWP.

 

Yes, if we are talking about the global map unified clan wars there is a lot more to that.

 

I guess i am just talking about the UI controls they have in WoT for schedule of CW, admin, etc.  If all 3 games had the same backbone/GUI that would be the majority of effort for standard run-of-the-mill CW games.  Hell, WoWS doesn't even have clan tags yet.


Edited by JlNN, 15 August 2016 - 10:26 PM.


Bandet #15 Posted 16 August 2016 - 01:35 PM

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View PostJlNN, on 15 August 2016 - 04:25 PM, said:

 

Yes, if we are talking about the global map unified clan wars there is a lot more to that.

 

I guess i am just talking about the UI controls they have in WoT for schedule of CW, admin, etc.  If all 3 games had the same backbone/GUI that would be the majority of effort for standard run-of-the-mill CW games.  Hell, WoWS doesn't even have clan tags yet.

 

What makes you think it's identical? It's designed years apart, it probably isn't. It's just made to look identical so the end user isn't confused.

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Noreaga #16 Posted 16 August 2016 - 01:52 PM

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so many theories about clan wars, none of us actually know what happened.

 

I always thought that beyond incompetence it came from a bit of everyones theories. Problem i always saw was that ships can work into the tanks map (capture the sea square to get access to the landing zone) but planes does not. They could have found something that worked if there had been more than 1-3k players here, but they didnt so it was cheaper to "forget" about clan wars here and try to fix everything that kept those players here.

 

It can't be that hard to code a clan wars section, a lot of the back end database crap can easily be updated (the website isn't playing the game just collecting data). It would just be the specific things that might cost a , then 3 minutes to update the logos and voila good to go.

 

 


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TeamTerrible #17 Posted 16 August 2016 - 01:57 PM

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Well we know lack of resources isn't the problem...in fact they are starting a new project (Hybrid Wars) instead of giving this game the attention it needs.

 

So lack of effort sounds like a safe bet


 

 

         


Florida_Man_ #18 Posted 16 August 2016 - 02:03 PM

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It's a safe bet WG/Persha doesn't participate in an annual Gallup employee engagement survey to determine their strengths and opportunities. :trollface:

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GouIdy #19 Posted 16 August 2016 - 02:22 PM

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I don't see what the big fuss is all about, this is by far the easiest game out of the three to advance in even without premium time.

Now with bots added into the game it's ridiculously easy to fumble your way through a line & as long as you use standard ammo credits are not a issue either.



Bandet #20 Posted 16 August 2016 - 02:44 PM

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View PostNoreaga, on 16 August 2016 - 07:52 AM, said:

so many theories about clan wars, none of us actually know what happened.

 

I always thought that beyond incompetence it came from a bit of everyones theories. Problem i always saw was that ships can work into the tanks map (capture the sea square to get access to the landing zone) but planes does not. 

 

 

 

Oh there's plenty of ways to do it. It would likely have something to do with movement. The planes territories would probably be the same as the tanks territories, and you would be unable to move without serious disadvantage unless the territory was contested by planes or something. That makes sense, you can't really advance a column of tanks without air cover as they'd just get bombed.

 

But for them to do that with a game that no one on tanks wants to play would be akin to shooting themselves in the foot. They are working on the game and they will eventually do some "re-grand-opening" thing when they feel they have reached a certain milestone that the tanks players will be "okay" with playing and will implement clan wars. This will sort of put a knife to their the tankers throat, saying basically play this game or get royally screwed in clan wars by other clans that do, and then tankers would give it a try and be like "hey this isn't THAT bad".

 

The issue is they have to be DAMN CERTAIN that the game is good enough when they pull a stunt like that. That's why they are waiting so long.

 


Edited by Bandet, 16 August 2016 - 02:46 PM.

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