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Lucky_Breeze #141 Posted 19 August 2016 - 11:31 PM

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for the topic of cockpit views. I came across this video which takes Simulating flying to the next level.

I would be in heaven if i had this setup.  Oculus Rift :medal:



Porkins_Jr #142 Posted 20 August 2016 - 02:12 AM

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I don't play WoWS because while I realize I must one day die I refuse to die of boredom.

GeorgePatton #143 Posted 20 August 2016 - 02:52 AM

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View Postacema, on 19 August 2016 - 06:31 PM, said:

for the topic of cockpit views. I came across this video which takes Simulating flying to the next level.

I would be in heaven if i had this setup.  Oculus Rift :medal:

 

I would too, if I had that F7F! :D

 

 

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Velled #144 Posted 22 August 2016 - 07:49 PM

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View Postlosttwo, on 12 August 2016 - 09:30 AM, said:

 

Yes the game is doing alright. WG has added bots to give a higher target ratio and dispense with the 1 vs 1 matches of earlier patches.

This offset has actually made the game somewhat interesting and more like a console missions game rather than MMO.

 

"So...just making sure the game will still be up and running."  There have been no plans published by WG to shut this game down nor have there been any signs and symptoms.

 

Now just log on in and join in the fun, mayhem and destruction.

See you in the sky.

 

 

 

Uh if the game is doing alright why were bots added? Seems like there would be enough humans playing to not need bots if the game was doing fine? 

 

No?

 

 

Edit: Any development aimed at new subs died a looong time ago ( when bots were added in fact ..), the game is in mtce mode.


Edited by Velled, 22 August 2016 - 07:56 PM.


Psicko23 #145 Posted 22 August 2016 - 11:08 PM

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The game is what it is. Basically Persha had some bad patches and took too long to fix them. They added bots to help with having more planes in the sky. Now if they could fix a few things and get some end content like clan wars by the company and not run by the players, they night get more players to come back.

Fog_Heavy_Cruiser_Chokai #146 Posted 23 August 2016 - 06:02 AM

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View PostPorkins_Jr, on 20 August 2016 - 02:12 AM, said:

I don't play WoWS because while I realize I must one day die I refuse to die of boredom.

Really? I find it far more enjoyable, with actual humans to play against- and bots it I wish- better defined classes with actual roles, diversity in the classes, a better system for just about everything- besides captain training- better captain skills, more active and responsive (not sating much) developers-, community feedback is actually welcome- see the SA change- and... well I could go on.

 

Honestly, it's not super, but it's leagues above here I feel. I still play here- I'll play for a week or so every few months. But over there I will play day after day after day for months.


The (not so) amazing Chokai is back! And he's hit all his personal goals sans one! Seriously though, nice to be back, looks like he game is improving. I continue to try to recruit new people.


Destin65 #147 Posted 23 August 2016 - 07:23 AM

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I was considering making a related post but this is close enough for me to say what I was going to in my own post, so to save forum space and not make a repetitive topic, here I go...

This game is still disappointing. And for many reasons, some of which some of you commentators are getting wrong. For example, the mentality that people find out their fighting bots and so they leave... that's not true at all. I suppose I shall start the list with that.

1. The mix of bots and players isn't a very good thing since you often have zero idea who is human and who is AI and the fact that the AI are made to be overpowered and controllable by the players, that's the part that is actually driving away players. I actually enjoyed the bot mode when they had it separate from the player-driven pvp. Why they combined it, I have no idea. This game isn't about a test of skill or even planes. So there's no point in "Pilot A is better than Pilot B", there is simply no way to prove that in this game. So get rid of the egos.

2. That leads into this sad reality about the game. It's geared towards wealthier players and, there is no way to deny it, completely a pay-to-win game model. Way worse than WoT ever was, sadly. And that's the part that I don't understand. If they want to make this game successful then they need to get rid of the pay-to-win model and make this a play-for-fun model by putting everyone on even ground. The P2W aspect of this game actually drives away more players than #1 but because #2 causes the problems listed in #1... it's synonymous.

3. Planes. The planes are all horribly broken and no amount of "but it's for balance" can excuse the very poor game development in this area. If World of Warcraft had been this borked none of us would have ever heard of it. It would be even lesser known than Horizons. (Don't ask, it's best you never knew about it.) So fix the planes and stop the mad rush to a certain category of planes and that would go a long way to fixing this game. Also, either give more flexibility to aircraft roles or simply force them to only be usable in certain roles. None of this "bomber sweeps the sky clean of enemies" foolishness. What next, IL-2 as the air superiority king?

4. Pilot skills. This combines the two worst aspects of games and gaming in general... pay-to-win marries veteran-rewards to create a super-uber-duper-leet pilot that is nigh untouchable by anyone in the game. Not only is this so-1990s, exposing Wargaming as game development newbies, but it makes the game a farce which then becomes the third most reason players leave the game. If you were around in 1997 when players commonly said, "If I'm not playing the game before the end of beta I'm not gonna bother to buy or play the game since I'll be starting at a huge disadvantage..."   Well, there's a reason they said that. Back in the old days of competitive online gaming if you were a day late... you were several million dollars short and not only would never catch up, but also never have a chance to win... at all... ever...

5. Get rid of mods. Not only is that so-1990s Quake mentality, again proving Wargaming as game development newbies, but it leads to notoriously bad conduct by the players. And as Wargaming will never hire anyone to watch over the game, or even contract it out to people like FairFight, then this is another big reason players leave the game. It's completely lawless to the point that anything goes and whoever has the better "software" wins, all other things being equal.

Fog_Heavy_Cruiser_Chokai #148 Posted 23 August 2016 - 07:33 AM

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Actually Destin, lord knows I rarely defend this game, but will here.

 

1. Bots are needed now, but only because WG has screwed this game up so much (off to a great start defending *cough*).

 

2. It is in no way pay to win. Silver ammo is the best. Upgrades are bought for silver. Payment makes getting stuff quicker- but I can win without putting a dollar in, and am on an equal playing field.

 

3. Long time WoW player off and on. Classes are horribly unbalanced. In Wrath of the Lich King a developer point blank said that the new Death Knight class was designed to be OP since it was a hero class. So no, unbalanced classes aren't unique and indeed are famous in WoW. Even in Nilla you had SL/SL Warlocks and Windfury Proc Shammies.

 

4. Meh.

 

5. Mods don't make bad people, bad people make bad people.


The (not so) amazing Chokai is back! And he's hit all his personal goals sans one! Seriously though, nice to be back, looks like he game is improving. I continue to try to recruit new people.


losttwo #149 Posted 23 August 2016 - 08:21 AM

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View PostDestin65, on 23 August 2016 - 02:23 AM, said:

I was considering making a related post but this is close enough for me to say what I was going to in my own post, so to save forum space and not make a repetitive topic, here I go...

This game is still disappointing. And for many reasons, some of which some of you commentators are getting wrong. For example, the mentality that people find out their fighting bots and so they leave... that's not true at all. I suppose I shall start the list with that.

1. The mix of bots and players isn't a very good thing since you often have zero idea who is human and who is AI and the fact that the AI are made to be overpowered and controllable by the players, that's the part that is actually driving away players. I actually enjoyed the bot mode when they had it separate from the player-driven pvp. Why they combined it, I have no idea. This game isn't about a test of skill or even planes. So there's no point in "Pilot A is better than Pilot B", there is simply no way to prove that in this game. So get rid of the egos.
There is a way to know who is bot and who is human. This game is based on the TEAM WORK concept of game play and the bots are not 100% controllable by the player. It is the lack of TEAM WORK ( like SOCOM, SOCOM , Delta Warrior, and such ) that could be a possible reason some players quit.
Player skill is much more than just shooting planes down, there is a lot more too it. So yes a player with better skills AT THE GAME can still prove to be a better player.

2. That leads into this sad reality about the game. It's geared towards wealthier players and, there is no way to deny it, completely a pay-to-win game model. Way worse than WoT ever was, sadly. And that's the part that I don't understand. If they want to make this game successful then they need to get rid of the pay-to-win model and make this a play-for-fun model by putting everyone on even ground. The P2W aspect of this game actually drives away more players than #1 but because #2 causes the problems listed in #1... it's synonymous.
Play to win model ?  Yes I can see how you would think that. Yet you are wrong.
In a play to win model the GOLD players will win every time regardless of the highly skilled non gold player.
I of course can not prove this due to the fact I have never used GOLD items. Nor can I prove that players have used GOLD items to shoot me down.
I do have my suspicions sometimes about some NEW inexperienced players using GOLD but have no proof.

3. Planes. The planes are all horribly broken and no amount of "but it's for balance" can excuse the very poor game development in this area. If World of Warcraft had been this borked none of us would have ever heard of it. It would be even lesser known than Horizons. (Don't ask, it's best you never knew about it.) So fix the planes and stop the mad rush to a certain category of planes and that would go a long way to fixing this game. Also, either give more flexibility to aircraft roles or simply force them to only be usable in certain roles. None of this "bomber sweeps the sky clean of enemies" foolishness. What next, IL-2 as the air superiority king?
I have no counter argument for this one

4. Pilot skills. This combines the two worst aspects of games and gaming in general... pay-to-win marries veteran-rewards to create a super-uber-duper-leet pilot that is nigh untouchable by anyone in the game. Not only is this so-1990s, exposing Wargaming as game development newbies, but it makes the game a farce which then becomes the third most reason players leave the game. If you were around in 1997 when players commonly said, "If I'm not playing the game before the end of beta I'm not gonna bother to buy or play the game since I'll be starting at a huge disadvantage..."   Well, there's a reason they said that. Back in the old days of competitive online gaming if you were a day late... you were several million dollars short and not only would never catch up, but also never have a chance to win... at all... ever...
TOON skills making players better than non skilled ? again I have no way to prove nor disprove this. I have shot some " BETTER " players down.
Either they switched out thier uber skilled pilot to retrain a new one or they just really are not that good at this game.
So I have to disagree with you on this one too.

5. Get rid of mods. Not only is that so-1990s Quake mentality, again proving Wargaming as game development newbies, but it leads to notoriously bad conduct by the players. And as Wargaming will never hire anyone to watch over the game, or even contract it out to people like FairFight, then this is another big reason players leave the game. It's completely lawless to the point that anything goes and whoever has the better "software" wins, all other things being equal.
MODS, leading to bad conduct by players....do you even know what a MOD is ?
What leads to bad conduct is ALCOHOL, Illegal drugs, pornography, rap music, heavy metal music, punk music, discussing politics, religion, poor upbringing, lack of education.
lack of morals, selfishness, SHOULD I KEEP GOING.

 



pyantoryng #150 Posted 23 August 2016 - 08:43 AM

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You don't even need to pay anymore in WoWP because hangar slots and premium time can be obtained through dedication...and engine cooling (the culprit for pay2win by stacking both gold and silver ones) had now been nerfed, hard, premium planes had lost more than half of its purpose, and gold ammo is of little consequence...when free ammo cut significantly your expenses allowing you to be profitable in any mediocre games even at tier 10.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

dityboycom #151 Posted 23 August 2016 - 10:39 AM

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U guessed it, U was rite.

Porkins_Jr #152 Posted 23 August 2016 - 11:59 AM

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View PostFog_Heavy_Cruiser_Chokai, on 23 August 2016 - 02:02 AM, said:

Really? I find it far more enjoyable, with actual humans to play against- and bots it I wish- better defined classes with actual roles, diversity in the classes, a better system for just about everything- besides captain training- better captain skills, more active and responsive (not sating much) developers-, community feedback is actually welcome- see the SA change- and... well I could go on.

 

Honestly, it's not super, but it's leagues above here I feel. I still play here- I'll play for a week or so every few months. But over there I will play day after day after day for months.

 

The game play in WoWS is just too slow for me.

Bandet #153 Posted 23 August 2016 - 02:02 PM

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When I tried WoWS I was expecting navy field but better.

 

It was worse. Worse than a 2d sprite game from 2006.


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Bandet #154 Posted 23 August 2016 - 02:34 PM

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View PostDestin65, on 23 August 2016 - 01:23 AM, said:

I was considering making a related post but this is close enough for me to say what I was going to in my own post, so to save forum space and not make a repetitive topic, here I go...

This game is still disappointing. And for many reasons, some of which some of you commentators are getting wrong. For example, the mentality that people find out their fighting bots and so they leave... that's not true at all. I suppose I shall start the list with that.

1. The mix of bots and players isn't a very good thing since you often have zero idea who is human and who is AI and the fact that the AI are made to be overpowered and controllable by the players, that's the part that is actually driving away players. I actually enjoyed the bot mode when they had it separate from the player-driven pvp. Why they combined it, I have no idea. This game isn't about a test of skill or even planes. So there's no point in "Pilot A is better than Pilot B", there is simply no way to prove that in this game. So get rid of the egos.

2. That leads into this sad reality about the game. It's geared towards wealthier players and, there is no way to deny it, completely a pay-to-win game model. Way worse than WoT ever was, sadly. And that's the part that I don't understand. If they want to make this game successful then they need to get rid of the pay-to-win model and make this a play-for-fun model by putting everyone on even ground. The P2W aspect of this game actually drives away more players than #1 but because #2 causes the problems listed in #1... it's synonymous.

3. Planes. The planes are all horribly broken and no amount of "but it's for balance" can excuse the very poor game development in this area. If World of Warcraft had been this borked none of us would have ever heard of it. It would be even lesser known than Horizons. (Don't ask, it's best you never knew about it.) So fix the planes and stop the mad rush to a certain category of planes and that would go a long way to fixing this game. Also, either give more flexibility to aircraft roles or simply force them to only be usable in certain roles. None of this "bomber sweeps the sky clean of enemies" foolishness. What next, IL-2 as the air superiority king?

4. Pilot skills. This combines the two worst aspects of games and gaming in general... pay-to-win marries veteran-rewards to create a super-uber-duper-leet pilot that is nigh untouchable by anyone in the game. Not only is this so-1990s, exposing Wargaming as game development newbies, but it makes the game a farce which then becomes the third most reason players leave the game. If you were around in 1997 when players commonly said, "If I'm not playing the game before the end of beta I'm not gonna bother to buy or play the game since I'll be starting at a huge disadvantage..."   Well, there's a reason they said that. Back in the old days of competitive online gaming if you were a day late... you were several million dollars short and not only would never catch up, but also never have a chance to win... at all... ever...

5. Get rid of mods. Not only is that so-1990s Quake mentality, again proving Wargaming as game development newbies, but it leads to notoriously bad conduct by the players. And as Wargaming will never hire anyone to watch over the game, or even contract it out to people like FairFight, then this is another big reason players leave the game. It's completely lawless to the point that anything goes and whoever has the better "software" wins, all other things being equal.

 

When was world of warcraft ever balanced? World of warcraft never was popular for being balanced. It was only briefly in the e-sports league, and was eventually dropped for being unbalanced.

Edited by Bandet, 23 August 2016 - 02:37 PM.

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pyantoryng #155 Posted 23 August 2016 - 02:52 PM

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View PostPorkins_Jr, on 23 August 2016 - 11:59 AM, said:

 

The game play in WoWS is just too slow for me.

 

Matches taking full 20 minutes are not very uncommon...and by the time guns starts to blaze, a battle in Planes is already over.

 

I can sympathize...



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Psicko23 #156 Posted 24 August 2016 - 02:51 AM

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View PostDestin65, on 22 August 2016 - 11:23 PM, said:

 

 

1. I agree, but bots are a necessity due to Persha's continuous mess ups and taking too long to fix things. I would love 15v15 or at least 10v10 humans up to t10. I miss my 15 vs 15 all human battles

 

2. No. I only use standard stuff. I do have premium planes. Majority of the premium planes are not even close to op. Up until recently I only used standard account. Now that I can get premium account with tickets I run premium when I can. Premium doesn't help win, just helps you get more xp and silver. My last 400 or so days according to warplanes.today show my win rate in upper 60%. My overall isn't good. I'm a late bloomer. 

3. Get rid of the bots stalling to chase heavies and that should help. Also get rid of Mario cart boost refresh. Oh, and buff most of the Japanese line, or do something to make it better. I agree, get rid of multirole plane designation and make it how it was before. I want rockets on my p51's, gondolas on my 109's, full gun load out on my lagg3, etc.

4. Regarding pilot skills. Everyone eventually has access to them. Many times I fight with a new pilot and honestly I can't seem to find a big difference between a 75% pilot and a 100% pilot with 5 skills. Maybe that's just me. 

5. No. All mods in this game are client side. All of them are for visual customization, getting rid of useless bot chatter, and you know what ratings all the players are at(which you should already know who is good and who is not because there are so few of us). None of the mods can make you shoot through mountains, go through mountains, make you have god mode from doom on, etc. Mods don't make anyone a bad person in this game. Bad people are just bad people. Before video games,  punk rock, rap, and metal, people burned other people at the stake and tortured people. Bad people are just bad people. 

*edited to delete stuff out of quote block. 

 


Edited by Psicko23, 24 August 2016 - 02:53 AM.


Bandet #157 Posted 24 August 2016 - 02:15 PM

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Why do people think mods can do anything to make you better?

 

Oooohhh I changed my crosshair from red to blue! so much hacks!!?


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KRUPI #158 Posted 26 August 2016 - 04:47 PM

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View PostEspressoForHammy, on 12 August 2016 - 12:46 PM, said:

 

This.

 

The problem with the launch of the game was the WG didn't give skilled tankers automatic inclusion as testers from the beginning, and so when the tankers got a chance to play it they weren't anywhere near as good as the existing beta population. This necessitated them running back to the WoT forums and bad-mouthing WoWP to mend their delicate egos. Once enough of them did this the general WoT population wrote it off, and WG lost any shot at the instant free population boom.

 

This initial failure was compounded many times over the next year, (and the competition from a competing air game was admittedly FIERCE), but the initial shock to the system of less than 1% game to game crossover with WoT began the downward slide.

 

What ever  you may think is your opinion.  The reason the game went down is because the supposed elite fliers didn't like some update changes so they cried about it and left. They started to die and didn't like being ganged up and would only fly in platoons. The major problem with the game is real simmers like me don't mind the game play but only one aspect which is the spray and pray from 800m out. The range of the guns should only be 250m out anything more should be no damage.  That would actually give you the ability to use some flying skill. That in my opinion is the biggest problem with the game. Maybe the damage also.  If your plane gets hit then it doesn't fly as well. But with the bots that is just lame and needs to be removed or they will not have a game at all as you can see. I don't play on line to fly against bots.  Other then that not much is bad with the game. remove the bots and lessen the gun range and your back in business. So for all of you who like flying Check out IL2 Battle of Moscow!  or the not too bad War Thunder.  See you in the air soon oh and Rise of Flight. Good luck with your game.

KRUPI #159 Posted 26 August 2016 - 05:05 PM

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View PostEspressoForHammy, on 19 August 2016 - 08:05 AM, said:

 

I use the cockpit all the time in Realistic Mode. It's a fantastic way to snipe a bomber with the 37mm of the P-63 while outside the effective range of his 50cal twin tails. It also a good way to iron sight a bomb kill on a tank using a 500lb unguided bomb with a half second fuse delay. It's also an amazing way to get better hits in a head-on at range to calculate the shell drop. It also just fun to use it when you are going from A to B to feel more realistic. About the only time a cockpit is NOT useful is in a dogfight with another fighter, and sometimes it's even useful then.

 

You are all bad until I see you in IL2 Battle of Moscow or Rise of Flight or War Thunder don't talk about knowing how to fly.

TeamTerrible #160 Posted 26 August 2016 - 05:10 PM

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View PostKRUPI, on 26 August 2016 - 11:47 AM, said:

 

What ever  you may think is your opinion.  The reason the game went down is because the supposed elite fliers didn't like some update changes so they cried about it and left. They started to die and didn't like being ganged up and would only fly in platoons. The major problem with the game is real simmers like me don't mind the game play but only one aspect which is the spray and pray from 800m out. The range of the guns should only be 250m out anything more should be no damage.  That would actually give you the ability to use some flying skill. That in my opinion is the biggest problem with the game. Maybe the damage also.  If your plane gets hit then it doesn't fly as well. But with the bots that is just lame and needs to be removed or they will not have a game at all as you can see. I don't play on line to fly against bots.  Other then that not much is bad with the game. remove the bots and lessen the gun range and your back in business. So for all of you who like flying Check out IL2 Battle of Moscow!  or the not too bad War Thunder.  See you in the air soon oh and Rise of Flight. Good luck with your game.

 

Are you sure it isn't because they programmed the bots to follow you??

 

Just saying, you prefer to stay away from your team as much as possible so this could explain your dislike of the game.

 

 

 

 


 

 

         





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