Z3M, on 18 August 2016 - 02:33 PM, said:
Haha.....tankers can't play this game? LOL. I have 50k games in WOT and play for a top 5 clan. After only 3 months playing here, I feel I am doing pretty well. My friend Scoobstank is also a tanker and could very possibly be one of the best pilots here and we are still just LEARNING the game. Ego much?
Tankers are more than welcome to play WoWP - in fact, I think it would be awesome if more did! Glad you feel you're doing well here! Claiming your friend could very possibly be 'one of the best pilots here' is very much over-the-top. I'm glad you're both confident (or if he's not, you have it for him!) but there's a WHOLE lot more that you both need to learn before you can make any claims like that. Do you have the potential to be one of the best? Maybe. It's also rather easy to get an inflated view of one's self in the current bot-dominated game. Have less than 6k battles? The bots on your team are going to be better than the bots on the guy across from you with 12k battles. You've got a MUCH higher chance of winning because of that unless the guy on the other team is actually one of the 'very best' in the game. Also, at the tiers you're most likely flying, you're probably seeing mostly bots which means many of the tactics you're developing will work against these entities (I refuse to call them artificial intelligence because they're simply not remotely intelligent...) but will fail miserably against a good player. This is not to be down on you at all, I'm simply pointing out that you need to play with the big boys before you claim to be one of the big boys (or claim that your friend is). You can get there, but you're not there yet.
Z3M, on 18 August 2016 - 08:36 PM, said:
You think I am throwing my ego out? How? I never said anything about win rate or stats, or even that 55% is "amazing". I am not sure where you came up with that. I do have a problem with the "tankers cant play" or their egos are too big. As Rein pointed out, "claims that a 3rd person arcade plane game with very shooter-like controls is somehow more challenging to the masses". He is right. This assumption that "tankers" cant handle this game, is ridiculous. If anything, tanks has a more difficult metaplay to learn. The implication that skill sets are different is also wrong. Position, situational awareness, and knowing your weapon is the same across all games. I am still learning the game, 12 games in beta and just started playing this 3 months ago. At a 1000 games, I do feel I am doing well and progressing.
Personally I did not find the meta in tanks to be hard to learn at all. Heavies go X direction, meds go field, stay under cover from arty, and make the other guy come around the corner to you. Skills are very different between the two games. In Tanks, there's a lot to do with avoiding being scouted, effective use of armor, use of cover, different play styles between heavies, meds, lights, TDs, and Arty, etc. In Warplanes, there is no cover (at least, none that you can remain behind...), there is no real armor, you're going to be spotted, and you can't stop.
In Warplanes, you need to have a basic understanding of physics in the sense of how it will affect your maneuvers and how to tighten up turn radii, etc. That is irrelevant in Tanks. You need to understand your gun range, opponent's gun range, rates of closure, effective attack vectoring, etc. Also irrelevant in Tanks. The games are both interesting, but very different. Doesn't mean people can't do well at both - I like to think I do well at both. (OK, my stats in Tanks stink but that's because I basically botted to get my first tier 10. I didn't actually bot, just ran up the middle all the time firing until I died. I got really impatient. I maintained a 65% win rate in Tanks until tier 8 when I got sick of being careful and playing well.)
Z3M, on 18 August 2016 - 09:52 PM, said:
Really? Whats the play for a E 100 on Redshire? You have south spawn. Enemy has 6 meds, 3 arty, 2 scouts, and 4 heavies. You have on your team 4 meds, 4 tds, 2 scouts,3 arty and 2 heavies. Its a encounter battle. Explain to me the play of that tank on this map with this team comp and this game mode. Please? Now, in comparison we can discuss the play of a Heavy Fighter in tier 2 thru 10. Get as high, zoom and boom, egress, repeat. By all means explain to me why flying a Heavy Fighter is more difficult than driving a E 100 Heavy. Thats not saying this game is not difficult, by no means. I like this game, but its not a overly complicated play style.
I'll ask a counter-question here. What's the play in the XF-90 on Asian Border? You have south spawn. Enemy has a flight of 2 Me.262 HG III (oh, notice that the plane is important here, not just type!), 3 light fighters, an F2H, and 3 IL-40Ps. Your team is you (XF-90), a rando with 40% win-rate in a Javelin, 4 light fighters, an IL-40P and 2 IL-40s.
You know that flight on the other side has a win rate of 80% when they fly together - they know their business. Horizontal boom and zoom, they have the rhythm down perfectly for their attacks and disengagements to ensure that they always have somebody with a shot lined up on their target. You know your Javelin is most likely going to go after one of the ILs and die to a bomb dropped by TeamTerrible... (Oh, yeah, he's going to be one of the IL pilots in this, just for giggles...) That leaves you high in a plane with 100 less HP than either of your opponents, less firepower, less maneuverability, and like 80 km/hr more airspeed. Oh, you also have a statistical altitude disadvantage, which I'll give you this - is not very significant when you're playing horizontal BnZ.
Do you go high and play their game? Do you go medium altitude and try to wipe out their bots in the LFs? Go join the Javelin and get bombed by TT? How are you going to interrupt the HFs rhythm (the right play) and bring down at least one of them? You know this battle is most likely a loss, but do as much as you can while you go out, right? For the record, I've won battles like this before - it's just very difficult and requires a very keen sense of when to make an attack and when to disengage. Also a knowledge of how to disengage and where to disengage to in order to avoid a rapid counterattack.
Anybody can spit out the 'climb high, go fast, shoot stuff' mantra of the heavy fighter, but to actually be good at it is another thing entirely.
Just like I can tell you to go left on Redshire in the E-100 - that does me no good if I don't know how to manage my armor (angle the front at about 30 degrees from perpendicular to your opponent to maximize your frontal armor while not overexposing your side armor, keep that turret angled about another 30 degrees off of that), use the rocks to avoid artillery fire, and which targets to hit to do the most for my team (don't shoot the lights that are nowhere near your artillery and only have 300 HP when you've got a shot on a JgPz E-100 who's showing you his side with 2100 HP...). Both games are complicated, but they're complicated in different ways, and that's OK - it's what makes them different games, really.
Cheers!
Glenn