I hope that everyone knows what FPS means to on-line gaming. To reiterate, it means Frames-per-Second (FPS). The higher your FPS rating the better your gaming experience in detail views and player performance.
However there is a limit in what is a good FPS with on-line gaming. Some games just let go of the higher FPS ratings base on game engine design. For example, WoT has no need of an FPS higher than 80. This is because the human eye can not handle or distinct the difference of imaging higher than 80 FPS. It is what WG has designed for WoT. There are people that boast of having FPS of 132 in playing WG products, which is fine too, however again it does not matter in game design if the game developers don't use it, the higher FPS
However the FPS I am going to talk about is on the client side of things and not on the server side of things. There are some things I have found out since I have upgraded to Windows 10 that I would like to pass along to you, our community.
Now for some of you may trust Microsoft (MS), but me I see them as a necessary evil until another OS platform that pushes them out of the market. Now I don't hate MS, I am just annoyed of their business practices. However, I digress.
A few items I will note will have controversy on the subject matter. How to make these changes are already documented on-line too.
TL/DR POV study
Overall your FPS is processed by what your system can do things in games. Software processes, and hardware infrastructure all contribute to the final FPS rating outside of the game server. All that I have mentioned above can be undone if you are unsatisfied with these tweak suggested changes. All it takes is checking the features back on. However, I bet most of you will be surprised, in a good sense, with the end results in making these changes. Let me know what you think on of what I found out.
Edited by FlakValleyExpress, 18 July 2016 - 10:41 PM.