Everyone, thanks for all the kind words. I was hopeful that I could provide useful information in response to this large change to the game; as demonstrated by the outcry in general, ignorance of how these new skills function and interact with not only each other but mounted equipment has led to a lot of discontent.
I'm convinced this is a positive move for the game to move forward. It appears to shake up the meta a bit, not a complete meta change or shift, but it changes how you go about reaching the aircraft stats needed to really make use of it while at the same time giving the turn n burn aircraft access to a lot of really sweet abilities that are best used in their hands.
Donn, that's a great suggestion/reminder for pilots to use the web function to compare aircraft quickly and easily rather than plodding through the in-game info boxes and the multiple hangar load cycles they require.
PT, I think the chart is a very good idea; if I was more proficient with GIMP I would have had something made like that to include in the video. If you can make it, I'll offer my input on choice/selection for individual aircraft. As for Resilience, my main aversion to it is the low-health enrage mechanic. I like my active abilities to be "turned on" as much time as possible. At 30% health, even with all major stats improved for the duration of the battle, an IL or German attacker isn't much longer for this world. I think you've probably nailed it on Expert Rocketeer, though. Was discussing that with a few rocket expert wingmen of mine and the consensus is that rocket spiral dispersion being tightened up is the only way to acheive what the ability does. The only other option is that it affects the RNG factor of a rocket's detonation timer, causing it to explode while it's closest to an enemy aircraft.
Thanks again, everyone!