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World of Warplanes - 1.9.4 Patch Release 03/17/16


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RedSpartacus #21 Posted 15 March 2016 - 02:17 PM

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View PostTonzzo, on 14 March 2016 - 09:38 PM, said:

What's funny is I guess the idea of having a super test / test server is out of the question.....   Ghost says it going straight live on Thursday....

 

Ghost is creating a bug report thread on Thursday.
  RUN WITH THE PACK

Tonzzo #22 Posted 15 March 2016 - 03:21 PM

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View PostRedSpartacus, on 15 March 2016 - 02:17 PM, said:

 

Ghost is creating a bug report thread on Thursday.

 

Bug #1 - No fix for Rubberbanding?  :facepalm:


 


99red #23 Posted 15 March 2016 - 05:25 PM

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View PostTonzzo, on 15 March 2016 - 08:21 AM, said:

 

Bug #1 - No fix for Rubberbanding?  :facepalm:

 

Silly NA player, there is no 'rubberbanding' on our test and live play servers(located 15 feet from the test PC, which is updated every 30 days with the latest drivers and hardware)  :playing:

99red......

 


GhostPrime #24 Posted 15 March 2016 - 08:41 PM

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Please not that the downtime has changed by an hour. The OP was updated with this information. 


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Tonzzo #25 Posted 15 March 2016 - 08:46 PM

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View PostGhostPrime, on 15 March 2016 - 08:41 PM, said:

Please not that the downtime has changed by an hour. The OP was updated with this information.

 

Is the extra hour for moving the game to a whole new server farm to eliminate Rubberbanding?


 


MARS_REVENANT #26 Posted 15 March 2016 - 08:47 PM

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ugh

Edited by MARS_REVENANT, 22 October 2016 - 08:47 PM.

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Tonzzo #27 Posted 15 March 2016 - 09:03 PM

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View PostTHEMARCO1979, on 15 March 2016 - 08:47 PM, said:

 

Given that the EU patch notes are up, and there is no mention for a fix for the rubber-banding, can you confirm if this patch includes the fix or not for NA?

 

http://worldofwarpla.../udpdate-1-9-4/

 

http://worldofwarpla...ersion/current/

 

Also from the EU Server.... LINK http://forum.worldofwarplanes.eu/index.php?/topic/41462-server-issuesrubber-banding-fix-coming-soon/page__pid__493205#entry493205

 

Block Quote

Hey guys!

The Rubber banding fix was created and tested, and the results are being analysed. So far it seems to be working well and it should go live with Update 1.9.4. We will let you know if we have more information.

 

 



 


MARS_REVENANT #28 Posted 15 March 2016 - 10:18 PM

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View PostTHEMARCO1979, on 15 March 2016 - 03:47 PM, said:

 

Given that the EU patch notes are up, and there is no mention for a fix for the rubber-banding, can you confirm if this patch includes the fix or not for NA?

 

http://worldofwarpla.../udpdate-1-9-4/

 

http://worldofwarpla...ersion/current/

 

NM... Thanks Ph3lan


Edited by THEMARCO1979, 15 March 2016 - 10:18 PM.

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Gang_Starr #29 Posted 16 March 2016 - 02:23 PM

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View PostRedSpartacus, on 15 March 2016 - 10:17 AM, said:

 

Ghost is creating a bug report thread on Thursday.

 

Ah yes, we can have a place to report all the bugs and then watch as they all get ignored for 6 months.


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mullyman #30 Posted 16 March 2016 - 04:09 PM

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View PostGang_Starr, on 16 March 2016 - 09:23 AM, said:

 

Ah yes, we can have a place to report all the bugs and then watch as they all get ignored for 6 months.

 

+1
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honorabili #31 Posted 16 March 2016 - 04:39 PM

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I hope if they did nothing to address the rubber banding by fixing the code that they at least upgrade the server (maybe better CPU or memory).

EspressoForHammy #32 Posted 16 March 2016 - 05:25 PM

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View PostArrowZ_, on 14 March 2016 - 10:07 PM, said:

I... wow. Ace_rando_cosmo? Nah I think Ace_botnubwindowlicker_scrublet is more fitting in my opinion. Also I woudn't assume as far as my need to bang my head over something so little as this. You've quite an imagination though.

 

Holy crap. Show me on the nice kitty where Ballistic touched you.

 

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ArrowZ_ #33 Posted 17 March 2016 - 12:25 AM

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Lets just say my percolator_scrublet_detector3000 gave unusually high readings when this windowlicker got too close.

That Ozi Client Side Lagger

 

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cqiyuan #34 Posted 17 March 2016 - 11:35 AM

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  • Bots
  • 1) prevent a bot from attacking a target (command "Engaging <target name>!"),  
  • 2)A bot that receives a command sends a confirmation to the player. The confirmation is also displayed as an icon next to the marker in the battle interface. If a bot cannot carry out the command, it sends a refuse message to the player in the chat.
  • 3)Bots that fly attack aircraft do not perform evasive manoeuvres any more when firing at a ground target.
  • 4)If no enemies are spotted on the map, bots will descend and fly to the map sector where an allied ground target has been attacked.
  • 5)New bot messages for the chat added. New bot names for Chinese aircraft added.

QUESTIONS 

Ok so. After reading the patch notes, I have some questions here.
About:
1) Is this function purposely designed for humans to do KILL STEAL? When you press engaging enemy means THIS GUY IS MINE NOT YOURS? So you basically labelled your name on the kill? Or?
2)Interesting, confirmation means ROGER or NEGATIVE right?
3)Wait, what? o.0  
4)So... when you are seperated with the bots, when the enemy shown up, they'll start to attack the ground attacking aircraft or come to the rescue?
5) Er... are these neccesary ? 


Edited by cqiyuan, 17 March 2016 - 11:35 AM.


comealong1 #35 Posted 17 March 2016 - 01:25 PM

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Mine has updated but will not connect....Am I alone in this?

BAD_KARMA__ #36 Posted 17 March 2016 - 01:36 PM

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View Postcomealong1, on 17 March 2016 - 07:25 AM, said:

Mine has updated but will not connect....Am I alone in this?

 

no mine keeps saying server is not available

 


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comealong1 #37 Posted 17 March 2016 - 01:49 PM

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It's up now!!

tanky_the_tank #38 Posted 17 March 2016 - 02:58 PM

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View Postcqiyuan, on 17 March 2016 - 11:35 AM, said:

  • Bots
  • 1) prevent a bot from attacking a target (command "Engaging <target name>!"),  
  • 2)A bot that receives a command sends a confirmation to the player. The confirmation is also displayed as an icon next to the marker in the battle interface. If a bot cannot carry out the command, it sends a refuse message to the player in the chat.
  • 3)Bots that fly attack aircraft do not perform evasive manoeuvres any more when firing at a ground target.
  • 4)If no enemies are spotted on the map, bots will descend and fly to the map sector where an allied ground target has been attacked.
  • 5)New bot messages for the chat added. New bot names for Chinese aircraft added.

QUESTIONS 

Ok so. After reading the patch notes, I have some questions here.
About:
1) Is this function purposely designed for humans to do KILL STEAL? When you press engaging enemy means THIS GUY IS MINE NOT YOURS? So you basically labelled your name on the kill? Or?
2)Interesting, confirmation means ROGER or NEGATIVE right?
3)Wait, what? o.0  
4)So... when you are seperated with the bots, when the enemy shown up, they'll start to attack the ground attacking aircraft or come to the rescue?
5) Er... are these neccesary ? 

 

Ground attack evasive probably means when they go all over the place instead of finish attack runs on buildings. Like when they can't figure out where to go next. Haven't seen in game.

View Post Traurig_Yoda, on 14 March 2015 - 12:41 AM, said:

another ridiculous remark by TtT.

 


cqiyuan #39 Posted 17 March 2016 - 03:09 PM

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View Posttanky_the_tank, on 17 March 2016 - 02:58 PM, said:

 

Ground attack evasive probably means when they go all over the place instead of finish attack runs on buildings. Like when they can't figure out where to go next. Haven't seen in game.

 

Roger

View PostLaSandren, on 17 March 2016 - 01:36 PM, said:

 

no mine keeps saying server is not available

 

I'm running it now, seems ok. 


Edited by cqiyuan, 17 March 2016 - 03:09 PM.


DInk_Spinkley #40 Posted 17 March 2016 - 05:31 PM

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View PostTonzzo, on 15 March 2016 - 10:21 AM, said:

 

Bug #1 - No fix for Rubberbanding?  :facepalm:

 

I was guessing it may have been a hardware fix,hence the long downtime

 

but whatever, it's still not fixed.


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