I just can't understand what was the idea behind the "botchatter"? Being fundamentally cynical, I think the developer went like this:
"Well, we screw up those human players with the bots. I don't like them anyway.... . So! How to embarrass them more?.... Hmmm, maybe,.... what about bots PRETENDING to be humans? Like, they are talking to each other, telling supposedly funny sentences like 'Who is next?'. And another bot answers: 'You are next'. Ha-Ha-Ha, that's cool, I think the more stupid players will find this funny, and forget they play bots. And the smarter humans will feel, that I consider them unimportant enough, to slap them in their face with this immature feature... . ! Am I good, or am I good??? Wait, here is the best: a bot issues a CHALLEGE to a human player! For sure this is going to annoy him, since there is no way he can ACCEPT the challenge. So he may feel himself humiliated and impotent (especially when 3 bot rips him apart with high accuracy, gold ammo spitting cannons...). Awesome idea! And the best of all, when bots are talking to each other, those annoying human players might feel themselves excluded form the events, irrelevant, and insignificant. .... Which they ARE, especially, when there will be just 2-3 humans in a 15 plane group. So,... lets code this.... and memo for myself: must ask for a raise for this idea....."
So, that's my cynical opinion. Of course this might not be true.... although the majority of the players who don't like bots, will be embarrassed by this feature. Guys, you should have asked someone with some knowledge on fundamental human behavior and emotional responses given in a situation of change involving subjects of feelings. (...well, this was a 'No sh.t!' sentence...)