Because of what I'm seeing (and because I'm having issues getting logged on to any WoWs supertest stuff) I will actually test this as soon as my CT stuff updates (unless I have to download a whole new launcher). However, there are a couple things I don't need to test to comment on.
Ammo and Consumables (pricing):
Allow me, if you will, to paint a picture of a possible future, one where we have more frequent tournaments like air raid, where clan wars actually exists, and maybe, just maybe, we have regained a healthy population. Now in this future, we have things set up just like Tanks and eventually ships, clan wars and tournaments handing out gold to players on a consistent basis. Naturally, they can use it for crew training, garage slots, planes off the in game tech tree or premium time, but there are those ammo belts and consumables to. Now, they give an obvious edge over the credit only stuff and hey, they aren't paying for it, it'll be useful for tournaments and clan wars, maybe contests that require kills or damage or the like that we have once in a while. Course maybe they encounter in these teams and players that are new clans and teams with little funding that this gives them an edge over, so they continue to do well and make more gold to keep themselves stocked with more effective ammo and consumables. And it just keeps building, and building, and building in a giant snowball, till it becomes the top clans and teams, then everyone else, with everyone else instantly frustrated by the fact that even if they can match skills with the players of the top teams and clans, they are always at the disadvantage because the clan plane can hit harder, or auto cooldown its guns or engine faster, or whatever else consumables are doing now. And the only way to match them? use gold that maybe they win in a contest, or are forced to buy just to compete even in random battles. Or more likely, they simply grow frustrated and leave the game. Or the anger drives a wedge that turns players not in the top teams or clans loose on them in a constant rage against them, even if it's a new player to the team/clan that doesn't use it. That becomes paranoia that anyone that beats them is using gold ammo or consumables.
Back to the present, we already see this in tanks where top clans and teams are slinging gold in random battles like they have a limitless supply which given clanwars, tournaments and the like they are always in and winning and I've done the math before. Had I gotten the gold for one of the tanks on a mission before they made those changes, I'd have gotten enough to fire something like 300 rounds from my centurion 1 without any issue, even at my max of about 20 rounds in a match thats still 15 matches with extra pen against anyone. I've learned that typically when I encounter those clans on tanks it's gold their firing, and usually they prove right because I've learned the now irritating sound of a heat round hitting my tank (and I think I'm learning the sound of APCR). And many times encountering these players, I myself have out played them in tanks they say require gold rounds to be effective (super pershing) and the inverse of part of the future I described, they accuse ME of hacking because I end up bouncing some of their gold rounds (really just luck that I was angled right or their aim was off) while my AP rounds kept going through. Some of those fights, I lost because my AP round bounced once or twice, their gold rounds didn't. But, at least there while it may cost more credit's then I make in the battle, I can grind enough of a stockpile to run a few rounds for when I need to use them or encounter those players.
And just think and look at the animosity that it's given birth to there. Constant rage about gold rounds in game and on the forum. Paranoia that leads to the rage that anyone that pens them is a gold spammer. Cries to rebalance even from some of those in those teams and clans because it's become a fall back in many cases when encountering certain tanks or higher tiers. That the missions drive some use of them because hey, some of us can't always deal 4k damage in a TD with standard ammo. And don't get me started on how it twists and folds into stats and stat padding there which only further adds to anger, hate, and toxicity between normal players and top players and clans on tanks.
Now your talking of bringing that here without the ability for the normal players to invest extra credits they earn into that ammo or consumable to even the field. Do you even want to guess just how much more anger and toxicity will come of it and how much faster it'll spread? I've been through this exact thing before. Before this I played a game called Battlestar Galactica Online. They had different ammo types, upgraded modules, ships, etc. However, the best ammo that did more damage, that cost premium currency, that people would drop on this ammo initially, and that top groups could farm with impunity because they had so much, or spent enough. And upgrade levels that could only be gotten with special stuff that required the same premium currency. So they had level 15 guns with 15-30% more damage (I forget how much it was) while most had at best, level 10 guns and standard damage or maybe the intermediary round that I think had a normal currency option or was a low cost hybrid any noob could get. Combine this with a currency awarded for PVP that led to these "wallet warriors" spawn camping with their super ships it generated a great amount of hate and anger, and frustration with that game. I personally left it for other reasons, I had actually garnered a reputation because I could beat the wallet warriors and their tactics, but DROVES left because these level 80+ people were slaughtering them with this stuff when they were barely level 10 and just starting to upgrade. And even if you maxed out the ship you had unless you learned the trick I did, they still just slaughtered them because of the advantage of premium rounds and upgrades. Last check they had to shut off a great many of their servers due to population decline partially caused by this.
What I like about tanks, what I like about planes still in 1.8 is without spending a dime, I can match anyone that payed for or earned gold to use premium upgrades and consumables by using in game credits I earn. I have the option to somewhat even the playing field, and truthfully, between that and the fact I go through credits buying every plane, tank, ship, module, upgrade, improvement, etc, I keep a premium account running with my own money unless I'm short (why I often try and win gold, just in case because of my underemployment). Doing this nonsensical move, that would move it away from free to win to pay to win, assuming of course anyone would buy the rounds. You will do far more damage to this game not making them purchasable for credits then you will saving it. If this is some play to earn more warplanes specific money, this is NOT the way to do it. The way to that is fixing the game and getting back the players you lost and/or some new ones, because there are FAR more then the people from wargaming being interviewed seem to think, offering planes we want to buy like the xp-58 or the xp-75, etc, adding more planes to tech trees so that we buy garage slots, etc. And odds are you'll make more chopping prices because everyone waits for the sale price, unless they desperately need crew training or garage slots.
Anything else I come up will be in another post because of the wall I've typed here oh and P.S. - these new consumables that insta cooldown engines and guns - terrible game breaking idea, don't really need to play to see just how bad it can be for 109's to now out climb heavie just because they can insta cool their engine to do it, zero's beating mustangs, etc, and all the other things that get tossed in this. Basic mechanics should not be broken by consumables, nor should they force the edge in a fight between 2 aircraft. If an equally matched zero out turns me because he is a better pilot, hats off to him, and good job, it's [edited]that I lose because he runs a consumable I REFUSE to use because of what it can do tipping a fight against anyone not using it. Yes, I'm aware thats a choice and handicapping myself, but I believe if I'm going to out maneuver or out climb or out shoot an enemy in a similar plane, it should be because I'm the better pilot or just luckier, not because I have some magic consumable to make my plane out turn his, out run his, or out shoot his because my weapons are magically cooled down (and last I recall from my game and simulation design class I took, that was kinda the point of balance, two equally skilled players in the same thing comes down to who gets lucky or is slightly better, not magic nonsense stuff). The 3 you had were great, pneumatic restarter just meant turning a busted engine back on and repairing it, aid kit, heal your crew back up and fire extinguisher, obvious, and while slightly exaggerated, all things that make sense even in reality, much as yes, this is arcade with some history. But they made sense and were easily equipped so that honestly, they provided to real edge. Now, if you want to add more that makes it so not everyone ones the same 3, fine, I'm all for that, make consumables that, unrealistic as they may be, repair other parts of the plane so it's a matter of choice what you want to be able to fix, the fact your plane is on fire or the fact it's wing is shot to hell. Don't add this comical and to quote another player "Mario Kart" nonsense that gives a player a clear edge in altering game mechanics like overheat and exceeding a planes ability to maneuver.
edit: TL;DR for the players - No gold only ammo and consumables, it's an asinine idea at best and get rid of the gimmicky super consumables
Edited by WanderingGhost, 18 September 2015 - 09:04 PM.
Aces/Destroyer/Ace(post1.9)(#of/#) - A6M1(7/1), P-36(1), BF-109b(3), Ao-192(1), beaufighter(3/1), BF-109z(2), P-12(2), A6M2(3), P-51a(4), Yak-7(2), Bf-110C-6(2), F4F(2/4), Blenheim(2), BSH-2(1), XP-50(1), BF-109f(1), LA-5(1), Spitfire I(2), P-40 M-105(3), BF-110e(1), F4U-1(1), FW-190 A-5(4), I-16e.(1), XF4F-3(1), A6M5(5), F7F(1), XF4U-1(1), Bf-109E (1), A7M (2), I-16l (1), P-38f (1), P-40 (1), Mig-3 (1)