for when the time actually comes. The sole purpose for this guide is to make sure our community starts off sharp and knows what they will be facing. I hope you find some of my information attractive and
pass this information on, although it is still a work in progress, I will try to expand the list every week but for now: ¨I am glad to be of service¨
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... and if God does not love you, how could you have done the things you have done?
*NOTE* I am having difficulties placing the image pack on the right place therefore I placed them below. To make your existence easier I placed the images exactly as the Index follows
so you wont have any trouble confusing the combat tactics.
4. High Yo-yo
5. Low Yo-yo
6. Aileron Roll
7. Barrel Roll
8. Flat Turn
10. Derry Turn
The Immelmann turn refers to two quite differentaircraft maneuvers.
The maneuver nowadays usually called an"Immelmann" has, in fact, no connection with the World War I Germanflying Ace Max Immelmann.
Similar to a 'Split-S' manuver (reverse of).
This tactic is used a lot in face to face combat, the pilot has to gather enough speed in order to create a loop and turn upside down.
advantages: theadvantage to this tactic is that the boogie infront will now be below you at about 200-400m depending on how long yourloop was. If the boogie is too trust himself to try and reach you, there is analtitude advantage that you can use to easily overturn the enemy and catch yourfirst prey J.
TheSplit S is an air combat maneuver mostly used to disengage from combat. Toexecute a Split S, the pilot half-rolls his aircraft inverted and executes adescending half-loop, resulting in level flight in the exact opposite directionat a lower altitude.
This maneuver isused all throughout every single existing comat flight simulator, this isconsidered one of the most important flight maneuvers in order to catch yourprey. When in high altitude you manage to spot a boogey at (X) altitude belowyou, head straight and turn then dive, this helps to decrease your speedinstead of going on a dive which will only increase your speed and cause stallwhich will cause you to loose control of your aircraft and even turn the fightagainst you.
advantage: easyto say that even if the boogey spots you, there will be a very short distancebetween the two of you and he will be flying for his life while you eat him outpiece by piece.
You're attacking your opponent head-on with at least 500 knots ofairspeed. you're maneuvering in the vertical plane while your opponent is in aflat turn.
On this image you are the plane heading upwards (vertical) and youropponent is making a flat turn. The way this works is; you are head on withyour opponent and instead of making a simple turn like the Immelman above, you head upwards then start making your way to the side your opponentmade the turn. Slowly begin to dive your aircraft (still tilted) and then findyour opponent.
*Note for this you have to keep track of both your flight direction andyour camera angles, not all boogeys will make the same mistake twice.
4. High Yo-yo
Ahigh yo-yo is a done by going into a climbing turn. At about the 90 degreepoint of your turn, you roll partially inverted and finish the turn diving backto your original altitude. It is used to convert speed into altitude during theinitial part of the turn with the lower speed allowing you to make a tighterturn. Near the apex of your turn, you then convert the altitude you gained backinto speed by going back down to your initial altitude
For this tactic you have to use everything you have learned, you need towork your throttle, your ailerons, your flaps, and your enemy J.
Imagine you are the attacker, a lot of times we come face to face withan enemy that likes to spin the wheel, what I mean by this is that they like togo in circles thinking somehow they are going to out turn you for some reason.In a case like that here is what you do. It is similar to the Flat turnhowever, you do not flip your aircraft the second youclimb, instead what you do is you climb on the direction your enemy isgoing then you decrease the speed of your aircraft and make a hard turn usingyour flaps and ailerons flipping your aircraft causing you to end up on yourenemies six*.
5. Low Yo-yo
You're in a hard-turning, low-speed fight. You're too close forshort-range missiles but you can't out-turn the enemy to line up for a gunshot.
You are the grey trajectory, when you are once again on a turn fight andyou just want to kill him so bad but you do not have a clean shot, what youwant to do is let your upper wing come over and begin an inverted dive, rollout in the opposite direction and pull the nose up. Keep repeating the processuntil you pull behind the enemy and an line up for the shot.
*Note, this tactic is not recommended for lowaltitude rumble you may crash land or even land on the sea, who knowswhat you will get so try to stay up there.
6. Aileron Roll
full 360° revolution about its longitudinalaxis. When executed properly, there is no appreciable change in altitude andthe aircraft exits the maneuver on the same heading as it entered.
Okay first off this tactic is very differentfrom a barrel roll please do not get confused between the two, it couldcost you a life J. This tactic is a nobrainer you simply stay on the same altitude (if executed properly) and you endup right where you began.
adcantages: the uniqueness of this tactic is to simply dodge bullets!!,it can help kill the shot your enemy has on you at the time and frustrationkicks in. This can be done as many times as you want and it helps until youplan out a better tactic to get out of that awckward situation.
7. Barrel roll
complete rotation on its longitudinal axiswhile following a helical path, approximatelymaintaining its original direction.
The barrel roll is just another way to surpass your opponent in his owngame. If you have the enemy on your six* and you pull a barrel roll whiledecreasing your throttle, you can repeat the action until your enemy passes youenough for you to create a new strategy like applying a Low Yo-yo for example.
8. Flat Turn
When you start your turn, it is likely that you arefaster than your sustained turning speed. Pulling back on the stick causes youto pull "G's", which means more force than the normal 1 atmosphere ofgravity. Pulling G's causes your plane to lose energy (E) or specifically toslow down.
Making a Flat Turn can be risky for anyone but it gets you out of tightspots until backup arrives. This tactic is used commonly when you have an enemyon your back, making time for allies to join the fight however, the more turnsyou make the slower you will go and the more altitude you will loose. At thesame time your allies help you with the enemy so can the enemies allies so,think twice before participating in a tactic like this one.
The chandelle looks easy at first, and it is, but it'salso a precise maneuver. Not all aerobatics are hard, severe, turning moves.Some are gentle but precise.
It is a very gentle tactic that requires near perfection, this tacticrequires patience even though it looks simple (which is is). Chandelle is atactic where you have to maintain a constant altitude and slightly dive to pickup speed, then lift your joystick and make a gentle* turn to end up above yourcurrent altitude.
10. Derry Turn
Thiscounter-intuitive manoeuvre has been used in online air combat as a low levelevasive tactic with some success, any unwary attacker attempting to follow theprocedure often losing their bearings and flying into the ground.
Derry Turn is a more advanced tactic that requires fast reflexes and alot of control over your aircraft. If you are yet to awknowledge informationabout the aircraft you are piloting you should try a few practice runs beforeattempting.
This tactic is used to make hard turns, as you can view on the image youpick to go on either direction and make a slightAileron Roll, while doing so you have to cut back on your throttle anduse the power of flaps to make the nearly 180° degree turn towards your target.