FastAttack, on 06 May 2015 - 05:15 PM, said:
MM sucks lol go figure
no gas blah
client side prediction kinda works , game feels better at 150 , but as a player playing in the low 20's its nowhere the same. But a step in the right direction. still off.
hangar loading = sucks more than ever!
2 man flights no impact for such low pop to start of with.
overall I don't see a change.
Roll feels snappier, turns feel weird. Gunnery is still badly affected by lag so I don't quite see the point.
Hangar feels much laggier if anything. Patch notes don't mention anything about hangar, so maybe that comes at another iteration. Or next patch. .
JlNN, on 06 May 2015 - 05:43 PM, said:
I have to say....for WG touting this as some "major" update, it sure doens't seem that way apart from things they are taking away from us.
I thought for sure a major update would have a new line at least. Great, we can now buy tier 8 premiums for a game we don't know will survive......let me grab my horn so I can blow.
Tick/tock development cycle for WG. Content one patch, engine changes the next. New lines came in 1.1 (Fw), 1.3 (P-38), 1.5 (MiG), and 1.7 (DE GAA).
But yeah, a lot of stuff I was hoping would be fixed... isn't. Reticle parallax problem is still there, dismiss pilot UI flaw is still there, hangar is still ridiculously laggy...
Edited by Rock18, 06 May 2015 - 11:32 PM.