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Lets talk about patch notes 1.8

CT feedback

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dityboycom #21 Posted 06 May 2015 - 08:23 PM

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View PostJlNN, on 06 May 2015 - 04:20 PM, said:

 

I read it as whatever you bought it for - that is how much you are getting.  Which doesn't seem right.

 

I feel the 1092 was perhaps slightly OP, but not very much when you get used to killing them.  They don't have good speed.  The 1101 getting nerfed makes little sense.....

 

See, that's why I said it's unclear what they meant; however, I think Rock cleared that up.

 

The 1092 was superior, but by no means OP. It's hard to tag a target in it, but its great at survival.

 

Though, I guess it won't be great at survival anymore and it will be even harder to hit your target.


Edited by dityboycom, 06 May 2015 - 08:25 PM.

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EasternDragon_2014 #22 Posted 06 May 2015 - 08:24 PM

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View PostJlNN, on 06 May 2015 - 03:20 PM, said:

 

I read it as whatever you bought it for - that is how much you are getting.  Which doesn't seem right.

 

I feel the 1092 was perhaps slightly OP, but not very much when you get used to killing them.  They don't have good speed.  The 1101 getting nerfed makes little sense.....

The high tiers are spammed by 1092s, maybe not 1101s though, 1092 slow? I don't have one but I can feel their exellent energy retention, altitude. My la160 gets outurned by them temporarily very often as well.



holakc #23 Posted 06 May 2015 - 08:26 PM

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Block Quote

 

Increased Control Responsiveness

We have implemented a client-side flight simulation (client-side physics). It runs alongside the server-side calculations, making an aircraft’s response to player actions faster and timelier. The system is designed to reduce the impact of network delays on game physics and control. If client-side calculations are found to become inconsistent with the server-provided data, the game client gradually adjusts the aircraft’s position according to the server’s calculations. The new feature can be enabled by clicking the checkbox ‘Increased Control Responsiveness’ in the Game tab of the Settings screen. 

 

 

i just hope that this change remains optional. i mean, i play from 10.000 km away from NA server. and i also play at EU and RU server. yes i am VERY used to the diferent latency factor, that i feel on each server region, i will try it, but i really hope that this feature REMAIN OPTIONAL

 

i will give feedback regarding this as soon as test client is available.

 

 

 


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dityboycom #24 Posted 06 May 2015 - 08:30 PM

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View Postholakc, on 06 May 2015 - 04:26 PM, said:

 

 

i just hope that this change remains optional. i mean, i play from 10.000 km away from NA server. and i also play at EU and RU server. yes i am VERY used to the diferent latency factor, that i feel on each server region, i will try it, but i really hope that this feature REMAIN OPTIONAL

 

i will give feedback regarding this as soon as test client is available.

 

 

 

 

I didn't see anything about it being optional as they stated in the video that those with low latency won't notice much at all, but those with high latency will immediately notice a difference.

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Pertinacious #25 Posted 06 May 2015 - 08:34 PM

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Sad to see it but, I understand the 1092 nerf. 

Its gun cooling was far superior to F6U and others. 


 


SystemRename_999888 #26 Posted 06 May 2015 - 08:35 PM

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The "Dismiss Pilot" UI flaw is still there... :angry:
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ArrowZ_ #27 Posted 06 May 2015 - 08:40 PM

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Nvm.

Edited by ArrowZ_, 06 May 2015 - 09:13 PM.

That Ozi Client Side Lagger

 


Wilson_the_Volleyball #28 Posted 06 May 2015 - 08:41 PM

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About the client latency thing...it says it can be enabled or disabled with a click of a check box.

losttwo #29 Posted 06 May 2015 - 08:54 PM

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So does the critical hit addition mean the Japanese are going to return to being 1 shot assassins in game.

I sure miss the one shot kills in the Zero's pre-live release.



ArrowZ_ #30 Posted 06 May 2015 - 08:55 PM

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Averaging at 350-380ms ping with Client-Side and I have to say its a huge improvement in control response. You West Coasters are going to love this.

 

Owait, Feedback thread? Nope. Never mind.


That Ozi Client Side Lagger

 


dityboycom #31 Posted 06 May 2015 - 09:22 PM

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View PostArrowZ_, on 06 May 2015 - 04:55 PM, said:

Averaging at 350-380ms ping with Client-Side and I have to say its a huge improvement in control response. You West Coasters are going to love this.

 

Owait, Feedback thread? Nope. Never mind.

 

wat is the test client active?

 

Well I am able to download the client, I'll tell ya in a few minutes if I can log in.


Edited by dityboycom, 06 May 2015 - 09:24 PM.

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ArrowZ_ #32 Posted 06 May 2015 - 09:27 PM

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Yea CT is up.

That Ozi Client Side Lagger

 


GiN_nTonic #33 Posted 06 May 2015 - 09:28 PM

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View PostNoreaga, on 06 May 2015 - 07:51 PM, said:

well can't say I'm surprised about the 1092 it was fun to fly so of course it gets the Nerf bat. 

 

What i am surprised about is the fuel, did anyone here complain about fuel? I didnt see it on the RU forums can anyone who reads the EU forum fill me in?

 

the rest is pretty meh and there is not much to get wrong here.

 

Honestly, I see this as a net positive for us if they did eliminate it.  I end up getting fuel mainly due to the fact I think others are and want to keep my plane "top shelf".  If no one has it then we all save that money.


dityboycom #34 Posted 06 May 2015 - 09:32 PM

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View PostArrowZ_, on 06 May 2015 - 05:27 PM, said:

Yea CT is up.

 

Nice, so happy to see NA got this information on time!

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ArrowZ_ #35 Posted 06 May 2015 - 09:37 PM

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EU:1 NA:0

 

 


That Ozi Client Side Lagger

 


Noreaga #36 Posted 06 May 2015 - 09:39 PM

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Sounds like it is on time to me! 1 to 3 days later tends to be the par. 


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dityboycom #37 Posted 06 May 2015 - 09:44 PM

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Wowza, with out fuel the only options to run is a restarter extinguisher and first aid. Three things that are barely used. Lamez. So consumables lost some value, that's gonna be a money loser for WG. Hangar load time hasn't improved any. The notification bug is gone though!

 

You do get to use a Pneumatic Restarter twice now !


Edited by dityboycom, 06 May 2015 - 09:44 PM.

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dityboycom #38 Posted 06 May 2015 - 09:46 PM

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Been a logn time since I saw this!


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Autolycus7 #39 Posted 06 May 2015 - 09:47 PM

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Well, yeah. It's the international MM for servers who have serviceable populations. Not the NA ghetto.
Mountains are OP. Nerf plz.
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dityboycom #40 Posted 06 May 2015 - 09:48 PM

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View PostAutolycus7, on 06 May 2015 - 05:47 PM, said:

Well, yeah. It's the international MM for servers who have serviceable populations. Not the NA ghetto.

 

Lol, well the client side prediction lets you feel like you're lagging less, but it doesn't help with hitting moving targets. Found that out from this game.

 

The overheat change isn't that much of a change either, but the maneuverability is noticeable.


Edited by dityboycom, 06 May 2015 - 09:49 PM.

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