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Change Autopilot (map edge)


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GiN_nTonic #1 Posted 10 February 2015 - 09:20 PM

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Autopilot doesn't need to turn your plane (approx) 180 degrees IMO. A simple 90-100 degree change would work fine and be about 40% less time.  The 180 ends up throwing planes into a stall, into a mountain, or receiving enemy fire without being able to do anything.

 

Yes, we can all avoid the edge of the map, but my point isn't the fact autopilot takes control, but the duration of that control.


Edited by GiNnTonic, 10 February 2015 - 09:54 PM.


HEAVEYGEAR #2 Posted 10 February 2015 - 10:10 PM

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Agreed, we don't need a complete 180. Just point us along the parallel boarder.


I've knocked on death's door.....no one answered.....I don't complain much anymore.

Me.

Rarearth #3 Posted 10 February 2015 - 10:15 PM

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Agreed we have talked about this before and even though it happens rarely it has run me through  tree's . It seems to try to compensate altitude but sometimes your just in the wrong altitude range to effect the save. but then again I run through the tree's more on my own than Autopilot has ever forced me to . it would be interesting to see a stat on how many non recoverable events have happened. I do like the idea of a 90deg turn instead of a 180. Might throw a gun canceling feature also so shooting is curtailed until plane is back in the hands of the pilot. of course some will say this is coddling lol  that situational awareness alone is all a pilot should need in this or any other mmo.         Rare



ParanoiaXtreme_PRX #4 Posted 10 February 2015 - 10:31 PM

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post similar to this...

http://forum.worldofwarplanes.com/index.php?/topic/36240-lets-fix-this-autopilot/page__fromsearch__1



losttwo #5 Posted 10 February 2015 - 10:42 PM

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I think the angle of departure should be what ever it takes to get you perpendicular ( 90 degree angle ) pointed away from the border.

As well as an automatic upward ascent.



ElVaquero #6 Posted 10 February 2015 - 11:09 PM

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Still voting for OB = death. Pay attention and it's a non-issue.

theponja #7 Posted 10 February 2015 - 11:37 PM

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I really hope the pay attention to a lot of things before this one. Just pay attention.

losttwo #8 Posted 11 February 2015 - 12:31 AM

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Change the map edge to twilight zone map edges.

You must have a tanks and or ships account for you not to get auto destruct.

Once you violate the border, instead of auto pilot kicking in and turning your plane.

You are transported into a tank of equal tier value by nation.

Or you are transported into a ship of equal tier value and nation.

Seriously, if you cant pay attention in this game then play the other one.

:playing:



GiN_nTonic #9 Posted 11 February 2015 - 01:05 AM

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People are acting like I feel there shouldn't be a boarder or at all being grabbed by the edge.  My issue isn't about paying attention, but the length of time it holds a plane.  I've noticed more and more people using this edge in some sort of defensive measure, and if you are on a mountain based map it may very well crash you.  As I said in my first post, its the length of time this autopilot is engaged.

 

Anyway, here is my proposal in a drawing format.

 

Spoiler

 


Edited by GiNnTonic, 11 February 2015 - 07:28 PM.


broslicer #10 Posted 11 February 2015 - 01:36 AM

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quit hiding on the sides, and just get in the dogfight in the middle of the map.:coin:

 

                                     

 


GiN_nTonic #11 Posted 11 February 2015 - 01:39 AM

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View Postbroslicer, on 11 February 2015 - 01:36 AM, said:

quit hiding on the sides, and just get in the dogfight in the middle of the map.:coin:

 

I promise you when I hit the edge of the map its someone else running to it for protection, and then I get caught (as I am sure we all have).

Edited by GiNnTonic, 11 February 2015 - 01:42 AM.


tanky_the_tank #12 Posted 11 February 2015 - 02:35 AM

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Should there be bigger grace period and warning before you hit autopilot wall?

 

Does autopilot turn plane as fast as possible? Always feels like autopilot is stuck in midair, doesn't feel like normal speed turn. Autopilot should be trying to turn plane around fast and send it back at max speed not hold it in penalty zone. Feels like max priority is slam on brakes to keep plane from going out too far instead of keep plane moving like it's in battle. If autopilot could use more of autopilot zone to move maybe plane would turn better.

 

I don't like artificial edge that turns you around, can't think of a better way. Having it slow you down like high alt would be weird and doesn't solve problem. Could push borders out farther with bigger alert, if you cross the edge, you're out of match, up to you if you think it's worth risk. But that would make players unhappy too, a lot would keep running off the map instead of risking repair bill.


Edited by tanky_the_tank, 11 February 2015 - 02:41 AM.

View Post Traurig_Yoda, on 14 March 2015 - 12:41 AM, said:

another ridiculous remark by TtT.

 


Traurig_Yoda #13 Posted 11 February 2015 - 03:34 AM

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View PostElVaquero, on 10 February 2015 - 06:09 PM, said:

Still voting for OB = death. Pay attention and it's a non-issue.

 

+1 excellent thought, rather then fix the game because I'm not paying attention you suggest penalty for not paying attention.   (no sarcasm this was best response to this bc thread)  fix the game I suxxered into the wall and it's your fault.

Chuck_norris10 #14 Posted 11 February 2015 - 04:12 AM

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View PostGiNnTonic, on 10 February 2015 - 06:39 PM, said:

 

I promise you when I hit the edge of the map its someone else running to it for protection, and then I get caught (as I am sure we all have).

 

Maybe twice in the last 10,000 matches and if I'm chasing someone and they are running to the border to hide I know they will get turned back and act accordingly.

Border hiding is a tactic that's been used by many since CBT. I don't agree with it but if guys want to run and hide till their team mates are mostly dead and then show up for the kills on the low HP guys......that's there choice. 

 

I think if your not attentive enough to avoid the border then you expire for the match.Maybe that will stop some from trying to hide there.

Some of us 49.9%WR guys are in the heat of the battle for most of the match,not just the end. |We never see the borders....ever.

 

 


 

 


 

GiN_nTonic #15 Posted 11 February 2015 - 07:41 AM

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View PostTraurig_Yoda, on 11 February 2015 - 03:34 AM, said:

 

+1 excellent thought, rather then fix the game because I'm not paying attention you suggest penalty for not paying attention.   (no sarcasm this was best response to this bc thread)  fix the game I suxxered into the wall and it's your fault.

 

Ill say again - you need to put your glasses on......or get smart and read.  Either will work.

 

To start - what wall?  If there was a wall (like a mountain) that would make sense.  Oh, you mean the invisible boundary...  You are right, I should look for the invisible boundary.  Not that my issue is the boundary or the fact its invisible....

 

The only focus I am mentioning in my post is changing the angle so you spend as least amount of time there....and I provided a pretty picture for you, but let me know if you need me to redraw in crayon.

 

 


Edited by GiNnTonic, 11 February 2015 - 09:02 AM.


Traurig_Yoda #16 Posted 11 February 2015 - 08:13 AM

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View PostGiNnTonic, on 11 February 2015 - 02:41 AM, said:

 

Ill say again - you need to put your classes on......or get smart and read.  Either will work.

 

To start - what wall?  If there was a wall (like a mountain) that would make sense.  Oh, you mean the invisible boundary...  You are right, I should look for the invisible boundary.

 

The only focus I am mentioning in my post is changing the angle so you spend as least amount of time there....and I provided a pretty picture for you, but let me know if you need me to redraw in crayon.

 

 

**Snipe**


Edited by Traurig_Yoda, 11 February 2015 - 08:45 AM.


Traurig_Yoda #17 Posted 11 February 2015 - 08:19 AM

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View PostElVaquero, on 10 February 2015 - 06:09 PM, said:

Still voting for OB = death. Pay attention and it's a non-issue.

 

Needs repeating, QFT!

GiN_nTonic #18 Posted 11 February 2015 - 08:20 AM

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View PostTraurig_Yoda, on 11 February 2015 - 08:13 AM, said:

Awe baby need some pablum game need fixing cuz you can't pay attention. Maybe WG should just make a baby GnT budget so they can cater just to your insipidity. Personally I hope not so many of would miss the laughs this junk provides.

 

I know the walls surrounding the minimap are elusive and when your arrow marker gets close it all gets confusing especially for some that can't pay attention.  Rotf 

 

Awe....pumpkin, looks like someone cracked.  I just have to say, I get your Yoda handle - very fitting (oxymoron).

 

I placed this thread in the suggestions area for comment.  I didn't realize you were king of the forums to decide what is worthwhile and what isn't.  Hopefully your ego doesn't get the best of you again.  Cheers.


Edited by GiNnTonic, 11 February 2015 - 09:14 AM.


losttwo #19 Posted 11 February 2015 - 10:53 AM

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here is a question about your proposal.

If a pilot runs into the border while being chased by a tunnel visioned murdering enemy what happens to both planes.

What is the exit angle of both planes ?

As it is currently played now the enemy can turn pre border and slaughter the border violator upon exiting.

It is an easy kill.

Yet if both enter the border, it takes a little more time to re-align the attack position.

With more of a chance of a missed or tables turned attack.


Edited by losttwo, 11 February 2015 - 10:54 AM.


theponja #20 Posted 11 February 2015 - 03:48 PM

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Corrected. Now not relevant this post.

Edited by theponja, 11 February 2015 - 09:09 PM.





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