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World of Warplanes Update 1.6


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Content_WG #1 Posted 22 October 2014 - 05:17 PM

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We're back in the air with a new update! Explore a new fighter class, MiG aircraft, and more!

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tahee59 #2 Posted 22 October 2014 - 05:25 PM

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You say joystick controls,

 

 

 

Controls

  • Video tips added next to several control setting menu items

Mouse

  • Some key assignments were changed for the default "Mouse" settings
  • Added the possibility to fine-tune the mixing of the roll and pitch commands, which can be input with the keyboard and the mouse at the same time
  • We fixed the display of control elements upon using the "Back camera view" (Default "Q"). The controls are now rightfully inversed when looking behind your plane in this view
  • Increased responsiveness of the "Automatically roll in turns" function for horizontal turns
  • Reduced longitudinal trembling of the reticule in turns
  • Improved the "Target tracking adjustment" function
  • Improved parallax consideration when aiming
  • Improved control when orienting the camera to the backward hemisphere of the plane
  • Fix for the problem of turn interruption on the "Hybrid" controls setting

Gamepad

  • When rolling, the input from the triggers gets treated collectively, nullifying any movement if both triggers are pressed to the same extent at the same time. However, if you map any other command to the same triggers, both commands will be executed even if pressed at the same time and will not nullify each other.
  •  

But I don't see it in the patch notes?

 


Edited by tahee59, 22 October 2014 - 05:54 PM.


Wartot #3 Posted 22 October 2014 - 05:38 PM

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Finally :happy: Very promising update.

In my opinion mouse control almost back to pre 1.5 conditions, I will say for sure after test with "normal" ping.

And this alone will make this update very good :cool:



vuuduu #4 Posted 22 October 2014 - 05:57 PM

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That's really wonderful.

 

When?


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woofman34 #5 Posted 22 October 2014 - 06:00 PM

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I am very disappointment to see no mention of something as simple as clan tags ..Such a let down from the hype of role call and " Clans will be common" by gunlion :sad:

oldiowaguy #6 Posted 22 October 2014 - 06:03 PM

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Good thing i got room for the new MiG 3! Looking forward to this update!:honoring:

                                                                    

 


Cyke82 #7 Posted 22 October 2014 - 07:02 PM

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Does this mean the 51K is coming soon, or just a typo:  "Learn everything on the coveted newcomers from the far-eastern Chinese P-51K, to the sky-storming U.S. XP-75 Eagle in our dedicated Update 1.6 Premium Aircraft Overview!  :)    Also, could you tell us how much exactly the xp earning  rate was increased?  Thanks!

SourHammer #8 Posted 22 October 2014 - 07:41 PM

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That was a short test,

 

 

unfortunately I only played a few matches on the CT server, didn't much care for the new sounds a whole lot.


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WanderingGhost #9 Posted 22 October 2014 - 07:58 PM

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Yeah, cyke82 beats me to pointing that one out. 5 planes 5 nations, and it mentions the 51k which would make 6 and never showed on the test server. Or is this like the Tomahawk IIb where it'll show up in the EU or Russian server but not here? or at least not yet.

Aces/Destroyer/Ace(post1.9)(#of/#) - A6M1(7/1), P-36(1), BF-109b(3), Ao-192(1), beaufighter(3/1), BF-109z(2), P-12(2), A6M2(3), P-51a(4), Yak-7(2), Bf-110C-6(2), F4F(2/4), Blenheim(2), BSH-2(1), XP-50(1),  BF-109f(1), LA-5(1), Spitfire I(2), P-40 M-105(3), BF-110e(1), F4U-1(1), FW-190 A-5(4), I-16e.(1), XF4F-3(1), A6M5(5), F7F(1), XF4U-1(1), Bf-109E (1), A7M (2), I-16l (1), P-38f (1), P-40 (1), Mig-3 (1)


SkywhaleExpress #10 Posted 22 October 2014 - 08:09 PM

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A week is irresponsible with as many issues we have pointed out... 


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Navis_Nobilite #11 Posted 22 October 2014 - 08:51 PM

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Hahaha! You guys act like the devs pay any attention to the Test Server. This patch was coming out now no matter what problems it had. Persha is desperate. I honestly hope it is a lot better than 1.5.

woofman34 #12 Posted 22 October 2014 - 10:06 PM

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I, am sure a week was plenty of time , I mean after all look how many played  RU , EU , NA and what ever region is out there .. They addressed many issues immediately one day after first deployment , We needed a band-aid and waiting another week or 2 would have left us bleeding out .:great:

woofman34 #13 Posted 22 October 2014 - 10:14 PM

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So remember to  delete  your wargaming.net folders (Found in "My computer" search ) before you download new update , and remove all mods because mods usually don't work right away and causes many issues for updates . Since this is a basic re-roll of controls you may just want to also uninstall the game , and do a clean install ..Tomorrow..

losttwo #14 Posted 22 October 2014 - 10:44 PM

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~"We fixed the display of control elements upon using the "Back camera view" (Default "Q"). The controls are now rightfully inverted when looking behind your plane in this view"~

 

Someone actually caught on to this in the game and now I will have to re-learn it.



Arqu #15 Posted 23 October 2014 - 12:14 AM

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I'm still not happy about the Mulit-Role Fighters.  These existed in beta under the tag "Carrier-Based Fighters" and YOU merged them into Fighters for good reason.  They really just aren't different enough.  You removed ordinance from some of the fighters and left them as fighters and left them on or added them to others and call them MRFs.  Any MRF that truly does MR (tries to ground attack) will just be a burden to the team, just like any fighter and most heavy fighters now.  One or two arguably useless bombs (I never mount ordinance on anything but GAA at the moment because they are more likely to get me killed than to help us win) does not a different playstyle make.

 

For example, the A7M and the J7W1 have identical playstyles and are even on the same line, but now are different classes.  Heck, the Tier I Japanese plane isn't even the same class as the only Tier II.  Most of the new MRFs had their stats tweaked slightly, at most, from their old values, and none of those changes seem coherent in creating a new class of plane.  These changes just make it harder to use crew in premiums, or to move them around from plane to plane.  Maybe that was the goal?

 

I tried the CT server and the rest of the patch is pretty good, except for maybe the sounds.



Cyke82 #16 Posted 23 October 2014 - 12:20 AM

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View PostArqu, on 22 October 2014 - 08:14 PM, said:

 

 

For example, the A7M and the J7W1 have identical playstyles and are even on the same line, but now are different classes.  Heck, the Tier I Japanese plane isn't even the same class as the only Tier II.  Most of the new MRFs had their stats tweaked slightly, at most, from their old values, and none of those changes seem coherent in creating a new class of plane.  These changes just make it harder to use crew in premiums, or to move them around from plane to plane.  Maybe that was the goal?

 

I tried the CT server and the rest of the patch is pretty good, except for maybe the sounds.

Correct me if I'm wrong, but I think they made it so that now premiums can be used to train crews without a penalty regardless of class.



Cuesta_Rey #17 Posted 23 October 2014 - 12:25 AM

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Can someone tell me what files I need to save to be able to replay video saves made in 1.5, after we receive the 1.6 update?

Dsembr_Rein #18 Posted 23 October 2014 - 12:44 AM

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View Postdoublespook, on 22 October 2014 - 07:25 PM, said:

Can someone tell me what files I need to save to be able to replay video saves made in 1.5, after we receive the 1.6 update?

 

I think this might be the first client that I don't bother backing up for replays, but I always copy the entire WoWp folder to my storage drive. Until they're able to make replays backwards compatible I believe you need the entire client as it is to watch them, not just specific files.

Cuesta_Rey #19 Posted 23 October 2014 - 02:46 AM

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View PostDsembr_Rein, on 22 October 2014 - 08:44 PM, said:

 

I think this might be the first client that I don't bother backing up for replays, but I always copy the entire WoWp folder to my storage drive. Until they're able to make replays backwards compatible I believe you need the entire client as it is to watch them, not just specific files.

 

I know what you mean about hesitating to save them. In the first place, have flown fewer battles during this patch than any other time period, and then have had more than a fair share of not too stellar performances.

 

I will copy the entire WoWP folder over to my backup, external drive tonight as you recommended. Good thinking. Thanks



TAG310 #20 Posted 23 October 2014 - 04:27 AM

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OK, Is this "update" going to fix the GT hitbox bug that's developed over the past few weeks???:amazed:




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