By popular request from our NA players, we would like to provide you with a look at a few upcoming changes in future versions of World of Warplanes. The main purpose of this preview is to share with the players things that we have worked on in preparation of these versions!
Disclaimer: Please note that this preview is not the official 1.6 patch notes, and may not contain all the changes in the update. We may alter or remove some of mentioned changes if there are any technical or any otherwise necessary reasons to do so.
But let’s get back to business!
Update 1.6 is will introduce an array of new additions to the game that are aimed at both beginners as well as experienced players.
One of the anticipated features of 1.6 is the final preparation before the release of Clans. Clans will be common for both WoT and WoWP games. Please follow our portal news for the launch date.
Also, looking a bit ahead, we would like to tell our players that starting from version 1.7 we will be totally revision training room functionality for the needs of Esports. It is too early now to say exactly what changes will be implemented, but we have it on our roadmap starting from 1.7.
One of the most prominent changes in Update 1.6 is the modification of the tech trees, which will now include a new class of planes: the multirole fighters. As their name implies, these fighters are able to successfully attack both enemy aircraft and ground targets due to their flexible weapons configuration, which allows them to mount bombs/rockets and high-caliber guns. We faced the necessity of these changes after introducing new Focke-Wulf tree. Due to their specific characteristics these planes have taken a place between fighters and heavy fighters, without being a pure representative of either of them. New multirole fighters are purposed to attack light ground targets and then join the dogfight.
One more reason for adding multirole fighters—which are able to destroy ground targets—lies in the previously introduced complex ground objects, and the subsequent changes in Superiority mode. We expect that by increasing the number of aircraft that are effective against ground targets, we will add tactical diversity in the current game mode. We also expect that players who could not master (or simply did not like) ground attack aircraft or heavy fighters, but would still like to take part in the “ground game” as well, will have a great possibility to do so.
We’re also glad to introduce a new branch of aircraft featuring the long-awaited USSR MiG fighters. The key characteristics of planes of this branch are its excellent speed and altitude performance; MiGs are great high-altitude fighters that excel at vertical maneuvers.
Some tier 7 premuim planes are coming too.
A lot of work was done on balancing guns and cannons. After the release of 1.5, we received lots of complaints saying that cannons became useless and guns appeared to be too effective. We thoroughly studied statistics and analyzed balance parameters and made necessary adjustments. Although the balance is an area that cannot remain unchanged, we hope that the players will appreciate the revision of weapon balance in version 1.6, and we look forward to your feedback from Common Test.
Another thing that should be mentioned is the transition to a more functional and stable sound engine WWISE. In this connection, a sound picture of the battle has undergone some changes. In particular, weapon sounds changed, extra effects in voice messages added, other effects sounds were changed. We will continue working on a sound in future versions.
Among the other important refinements that we plan to implement in version 1.6 there are:
- Improvements in control profiles. Multiple mistakes were fixed in the Mouse control profile, and new possibilities were added for those who use both mouse and keyboard. For gamepads, we changed the trigger signal processing logic, allowing for better functionality when executing commands bound to the triggers.
- Some of mistakes in the Matchmaker logic were fixed:
- Improved flight-balancing algorithm
- Adjusted the issue where there were more planes two tiers lower than the top tier, but fewer planes one tier lower
- Fixed the problem that caused a disproportionate number of ground attack aircraft and heavy fighters (compared to fighters)
- New players will benefit from being matched up with other beginners for a longer period of time, before being matched up with more experienced players
- We listened to your feedback and analyzed the statistic data for Superiority mode, and we have made some adjustments, including tuning the speed of the Superiority scale, and reducing the HP for armored segments of ground targets.
- Among the pleasant “Quality of Life” improvements, we would like to mention addition of a “Fill with bots” button to training rooms. This feature surely will be positively saluted by the majority of players who use training rooms.
- A lot of not-as-big—but not less important!—adjustments were made to user interface. Work on in-battle and game interface will continue in future updates.
Version 1.6 is looking very promising, and we are looking forward to hearing your feedback from the Common Test!