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Update 1.5 feedback: Superiority


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Poll: Superiority feedback (22 members have cast votes)

How do you feel about composite Ground Targets?

  1. They're awesome! Destroying Ground Targets now have an added element of involvement and strategy! (13 votes [59.09%])

    Percentage of vote: 59.09%

  2. I don't care for the composite segments and would prefer Ground Targets to remain a 'single' object. (9 votes [40.91%])

    Percentage of vote: 40.91%

What about the 'armored' composite segments?

  1. It makes GAs more useful, and adds another layer of depth to destroying Ground Targets. (15 votes [68.18%])

    Percentage of vote: 68.18%

  2. It adds unnecessary complexity to destroying Ground Targets. (7 votes [31.82%])

    Percentage of vote: 31.82%

Superiority got a major overhaul. What are your opinions?

  1. I like how Superiority points now work, and I feel that the 'weight' of points for destroying Ground Targets and planes is good. (8 votes [36.36%])

    Percentage of vote: 36.36%

  2. I like the new system, but wish Ground Targets weighed more for Superiority points than planes. (8 votes [36.36%])

    Percentage of vote: 36.36%

  3. I prefer the old Superiority system. (6 votes [27.27%])

    Percentage of vote: 27.27%

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gunlion #1 Posted 04 August 2014 - 11:02 AM

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Ground Targets and the Superiority scale have undergone a major overhaul in Update 1.5! 

 

Ground Targets now have multiple components that may have varying armor ratings, making them more resistant to damage from certain types of armament! It is also now possible to disable certain segments on Ground Targets, such as taking out an enemy warship's guns! 

 

Superiority points now directly correlate to the cost of destroyed Ground Targets or planes.



hermes4181 #2 Posted 04 August 2014 - 11:12 PM

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I like the idea of different components on the GTs, but feel like there are far too many components - maybe a 50% reduction would work better?

 



SystemRename_999888 #3 Posted 05 August 2014 - 04:36 AM

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Oh my goodness.  Cleanup needed on Bay, Aisles 1-22.  

 

Holy GTs Batman!  This is really excessive.  It looks like someone spilled a bag of Christmas M&Ms on the map during development and it got folded into the patch by mistake.  Whatever they did, tell them they need to do A LOT LESS OF IT.

 

 

If it's going to be like this they at least need to color code the air and ground icons so the aircraft aren't camouflaged by the pile of M&Ms below them.  It's really difficult to pick out an enemy plane from above whn he's over his own GTs.  And if nothing else, with the current server pop tending to produce a lot of short teams there's no way a team can cover their targets.  It's just going to become a race to see who can score the most ground targets every time, and it's going to be a total toss-up whether one team picks the right area to go to or not.  It's leaving far too much up to chance especially with a small player pop.

 

This is not good.


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JVratix #4 Posted 05 August 2014 - 05:52 AM

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Well, honestly, in the above map. Seems they moved more than they added. Of course some of those will have multiple parts but so many are missing from the lands portions of the existing maps and placed onto the water it makes it look like they added more than they actually did.

Donnchadh #5 Posted 05 August 2014 - 06:04 AM

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View PostRock18, on 04 August 2014 - 09:36 PM, said:

Oh my goodness.  Cleanup needed on Bay, Aisles 1-22.  

 

Holy GTs Batman!  This is really excessive.  It looks like someone spilled a bag of Christmas M&Ms on the map during development and it got folded into the patch by mistake.  Whatever they did, tell them they need to do A LOT LESS OF IT.

 

 

If it's going to be like this they at least need to color code the air and ground icons so the aircraft aren't camouflaged by the pile of M&Ms below them.  It's really difficult to pick out an enemy plane from above whn he's over his own GTs.  And if nothing else, with the current server pop tending to produce a lot of short teams there's no way a team can cover their targets.  It's just going to become a race to see who can score the most ground targets every time, and it's going to be a total toss-up whether one team picks the right area to go to or not.  It's leaving far too much up to chance especially with a small player pop.

 

This is not good.


I don't see having a ton of ground targets as a bad thing, but I agree it's horrible the way they've coloured ground targets so much like aircraft that it's difficult to tell the difference. It's hard enough keeping situational awareness without making it tough to see the enemy.



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losttwo #6 Posted 05 August 2014 - 09:22 AM

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I could suggest that the ground target should have different color coding such as blue for friendly and yellow for enemy, but I won't.

Tarrasq #7 Posted 05 August 2014 - 04:22 PM

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Anyone else seeing bombs being less effective.  My cannons rip things up, so do rockets, but I've bombed the same ship multiple times but it never seems to finish the ship off.

SystemRename_999888 #8 Posted 05 August 2014 - 07:52 PM

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No headquarters any more?  Shouldn't that at least be mentioned in the patch notes?
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JVratix #9 Posted 05 August 2014 - 07:59 PM

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No HQ is a wonderful thing, now maybe the HF's won't all rush off to drop their load on it :P Sadly I cannot get into the test to check it out for myself, guess I'll have to wait for it to be released. :(

Tuesdaysgone #10 Posted 05 August 2014 - 08:10 PM

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If it's going to be like this they at least need to color code the air and ground icons so the aircraft aren't camouflaged by the pile of M&Ms below them.  YES!:medal:


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Zen35 #11 Posted 05 August 2014 - 09:53 PM

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The map above is a perfect example of the dilemma LF will face now....

 

LF are basically useless in destroying any armored target.....maybe pick a few points off here and there...

 

Some HF and all the GA are the only ones that can inflict serious damage to those type of targets now......

 

So here is the LF dilemma......

 

Do the LF protect their GA & HF now????

Or

Do LF now go out and hunt down the other teams GA

 

This is going to be interesting !!!!!



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holakc #12 Posted 07 August 2014 - 12:15 PM

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we dont want World Of "Ground Targets"..please leave it as it is World Of "WarPlanes"


Edited by holakc, 07 August 2014 - 12:15 PM.

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SystemRename_999888 #13 Posted 07 August 2014 - 10:43 PM

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View PostTarrasq, on 05 August 2014 - 12:22 PM, said:

Anyone else seeing bombs being less effective.  My cannons rip things up, so do rockets, but I've bombed the same ship multiple times but it never seems to finish the ship off.

 

Yes.  Even on transports in an IL-20 and IL-40.   >.<


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danbuter #14 Posted 07 August 2014 - 11:07 PM

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If bombs don't kill ground targets, it kind of defeats the point of carrying them (other than to kill tailgaters).

ArrowZ_ #15 Posted 08 August 2014 - 03:17 AM

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View PostZen35, on 06 August 2014 - 07:23 AM, said:

The map above is a perfect example of the dilemma LF will face now....

 

LF are basically useless in destroying any armored target.....maybe pick a few points off here and there...

 

Some HF and all the GA are the only ones that can inflict serious damage to those type of targets now......

 

So here is the LF dilemma......

 

Do the LF protect their GA & HF now????

Or

Do LF now go out and hunt down the other teams GA

 

This is going to be interesting !!!!!

No different to the old mechanic. Just taking out the ability for LFs to strafe GTs with ease. Now the LFs objectives are narrowed down to careful decisions between GA support, Hunting GAs and Air-to-Air dogfights. Choosing between those will determine the success/fails of each LF in any match.

 

Some LFs like the german FWs and BFs are still capable of strafing GTs in 1.5. Just takes more effort than before. Pretty much any LF with 20s and 30 mms can penetrate most GTs but still not all of them. But that what's skill progression is all about right?

 

Now we LFs get to practice our pinpoint precision aim for those tiny Yellow Hit boxes that are so darn hard to hit especially with that stupid tracer-reticle bug. Inb4 LFs with rockets (which is already in practice well before 1.5)

 

IMO, I'd say this is a good change. It definitely eliminated the whole "Light Speed" supremacy meter just by rushing a few GTs and hiding scenario. Good on WG for changing this mechanic. They deserve a pat in the back.


Edited by ArrowZ_, 08 August 2014 - 03:19 AM.

That Ozi Client Side Lagger

 


The_Brett #16 Posted 11 August 2014 - 05:40 PM

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I like the idea of planes being worth more points than GT's.

I think there are to many composites to some of the GT"s. I stink with the IL-2(t) and I was able to get at least 48 targets but that doesn't equate into very many completely destroyed GT's.


Edited by The_Brett, 11 August 2014 - 05:42 PM.


TheHuffpuff #17 Posted 16 August 2014 - 09:32 PM

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Ground targets should be weighed more per composite point.

 

Will edit when I get future updates.


Edited by TheHuffpuff, 16 August 2014 - 09:32 PM.





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