After just a bit of flying in the Ct server brought both joy and tear's, great big drop's. And just some utter absolute approval of your changes thus far.....
Pigeon's 1.5.0 review -- 8-10-2014
Crew Tab, gets in the way and uses valuable space, move it to be small little tabs to the left of the
crew members picture, easy to get to, and IN THE RIGHT SPOT so to say. No need for the extra step to0
get to the barracks... I guess, sounded good at least.
If you get fouled up updating or installing the program, do not clear the %appdata%\wargaming.net
folder You will lose your settings... Unless your game is really screwed up, then do the above.
BUT try this first. Start button\run command\%temp%
fing wargaming.net folder, go in and remove the world_of_warplanes_ct folder.
The achievement award sound does kinda sound like a gun hit... may be confusing for less expierenced
players while in flight. I thought about it the first time i heard it, and the second, etc... you get
The Balancing act you did with the ground target's was brilliant, Make the attackers work for it, and
have to use different types of flight combinations to be able to achieve thier goal, your point's
system has not yet been really scrutinized by myself or my team mates, we plan on doing a 2 hour event
with our team and doing nothing but be flying and tearing the game apart so to say, We are gonna throw
every bit of confermation data for our strats.
I like the option of going out into the air and not the hanger, nice screwaround feature. Would like
to see the reintroduction of the crew while in the hanger. The addition of the CREW INCOMPLETE was a
The addition of "How To Hit The GT's" introduction photos proved useful, i am talking about the ones
you see in the battle loading screen. Also, the new features available for information gathering, stat
checking, Probability percentages, all were nice, but I would like to be able to click on my own name
and see mine. Just Sayin....
The new field of vision was a welcomed addition, perhaps you can also create one for the ground target
icon angle of view while aiming. Meaning, you turn it up or down and the camera view UNDER the plane
changes along with it, points more to the ground or tword the sky. I have played with this in the
camera presets a bit and have found some success.
The announcement of your unlocking an achievement shouold be selectable i think. Meaning, on=you get
the sound, thingey. off=well the light bulb is burnt out. The word's going across your screen telling
you about your acomplishments are to much IN THE WAY..... maybe a small pop up scroll window to feed
you ingame news and things like that.. Again make this an optional setting.
I felt that the bot's did a satisfactory job in getting a new, frest pilot off the ground and have a
basic idea of what is going on. They did the easy evasions, minor attacks, ETC.... A seasoned pilot
will find these to be nothing but agrivating and cumbersom to have to go thru, Giving them a choice
would be nice.
The addition of the restriction's in the amount of BOT's that can be included into a training room
should be lifted or at least raised a bit. We go into these training room's very often, using it to
have an almost impossible odd's set-up on the other side, and try to formulate a plan to win. If for
instance you go into a training room by your self with it as it stands, you can only add two bots. So
am i correct in thinking that you must have your side 1/2 full to get the roster filled with bot' on
the other side ? Please remove the Training room team difference restrictions or raise them a bit.
Dont care about the MM right now, no matter what we say or do to try to change it, it is just simply
not going to happen until the population increases. You should maybe think about just making it
standard to FILL the flights with bot's if neccessary. I dunno, you guy's figure it out. BUT my input
is that it is making the smaller flight's and not combining the two tier up or two tier down rule. This
is a nice addition, especially since the game membership base simply has not grown enough yet. Nice
work on trying to keep it balanced...
The Optional camera view will prove very useful in the aspect of making video's of the replays. AND
for watching in game i guess. Nice touch that you added there, TY.
Thank you for allowing us to turn off the cinimatic, also the spacebar to switch is nice. It was a
much needed addition, The game seem's to play smoother (as far as actual gameplay time VS gamewait
time. I have noticed a possible problem when you go to the tech tree, does the sidebar on the right
side ALWAYS open up when you go into it ???? It has just about every time for me, kinda annoying.
The armored targets are a bit on the tough side, This really need's to be addressed. Splitting them up
like you did was enought to swing the tactical choices available. But damn are those things HARD to
The additional options, and ease of setup for the keyboard/mouse scheme at least for me, The graph
seems to be more accurate in what the plane does with the settings.
Exactly how much did you increase the effectiveness of the AA guns and such, Holy cow batman, you
better be reay to take some SERIOUS hits. they may be to powerfull.
How come the mustangs suck so much, that plane was the first on the chopping block and never recovered,
it is almost like a bad joke from WG to try to make that line now.
The roll limit option limits th roll to much i think.
Why did you rip out our rear gunner's eye's ??????
Sometimes we are already struggeling to get the Ground Target's, now they are better, and our bomb's
suck camel snot......
Please separate the cache files between the CT version and the NA version. It hurts the game having to
clear the 1.5.0 data everytime to get mymod's working correctly.
hope this feedback helps in making the game better.
See you in the air all.
[TSF] Pigeon Kicker
Edited by pigeon_kicker, 10 August 2014 - 10:22 AM.