Jump to content


Change the aim back!


  • Please log in to reply
22 replies to this topic

pachlama #1 Posted 05 May 2014 - 02:41 AM

    Senior Master Sergeant

  • Member
  • 0 battles
  • 206
  • Member since:
    01-17-2014
Ok I have tried clicking an dun clicking the FoV, the aiming is still off. Yeah yeah follow the tracers, with a joystick its no fun sweeping every target. Is WOWP trying to be a sim or something. I have no idea why they f'd with the aim/reticle. Dealing with jets flying a tier 6 is bad enough, now I can not hit them if they fly in straight line, slowly. It's hard hitting ground targets too. It's a deal breaker! Is it going to change back or is this it?

ArrowZ_ #2 Posted 05 May 2014 - 02:43 AM

    Captain

  • Open Beta Tester
  • 1049 battles
  • 3,274
  • Member since:
    08-04-2013
Keep this thread active if you want to get this fixed. It's the same issue. Instead placed in the Bug Section.

Edited by ArrowZ_, 05 May 2014 - 02:44 AM.

That Ozi Client Side Lagger


losttwo #3 Posted 05 May 2014 - 03:54 AM

    which way do we go?

  • Community Ace
  • 8722 battles
  • 14,663
  • [S-S-G] S-S-G
  • Member since:
    05-15-2012
Same problem in mouse too, there is definitely something wrong with the aim.

WEBEUS #4 Posted 05 May 2014 - 04:17 AM

    Second Lieutenant

  • Member
  • 76 battles
  • 1,051
  • Member since:
    01-26-2012

Not having any issues with aiming and I use a joystick.



Chuck_norris10 #5 Posted 05 May 2014 - 04:41 AM

    Major

  • Closed Beta Tester
  • 2635 battles
  • 6,374
  • [300SP] 300SP
  • Member since:
    03-02-2013

I hear ya! Driving me crazy and my replays clearly all show my shots hitting in the crosshairs and it's hit and miss on if you get hits or not.

Will post a few rocket vids in the morning,you can see it in most battles.


 

 


 

_HeatSeeker_ #6 Posted 05 May 2014 - 06:39 AM

    Senior Master Sergeant

  • Closed Beta Tester
  • 0 battles
  • 438
  • Member since:
    09-14-2012

Same here, had an enemy dead center in the cross hairs fired a burst...nothing, had to lead the lead reticle to get hits. If you have to lead the lead reticle what's the point of having it?

Please fix this ASAP.

I use a mouse btw.



Nihtwaco #7 Posted 05 May 2014 - 06:59 AM

    Command Chief Master Sergeant

  • Member
  • 718 battles
  • 649
  • [DSA] DSA
  • Member since:
    01-26-2012
Mouse and Keyboard setup, On ground target I have to aim at top of red hit box to hit. I have legacy Field of View set to on. I have a very hard time at range on aircraft and even in close I am not getting my usual hits based on the current flawed reticle point.

Zen_Reaper #8 Posted 05 May 2014 - 08:13 AM

    Second Lieutenant

  • Member
  • 0 battles
  • 1,376
  • Member since:
    02-17-2014

I hated it at first... but honestly... this works fine for me.

 

Get used to it, you may adjust just fine and not have a worry.

I did.

 

If you are hitting something, the icon flashes.

So... for a plane or a GT... focus in on the flashing of the icon...

...and Luke... use the Force.

 

 - Zen


Zen Reaper

BrushWolf #9 Posted 05 May 2014 - 10:22 AM

    Major

  • Closed Beta Tester
  • 80 battles
  • 5,907
  • [GWG] GWG
  • Member since:
    06-11-2012

View PostZen_Reaper, on 05 May 2014 - 03:13 AM, said:

I hated it at first... but honestly... this works fine for me.

 

Get used to it, you may adjust just fine and not have a worry.

I did.

 

If you are hitting something, the icon flashes.

So... for a plane or a GT... focus in on the flashing of the icon...

...and Luke... use the Force.

 

 - Zen

 

Good points but something like this affects the top players much less than lesser players.


I used to have a handle on life until it broke off.

                             

 

“The church is near but the road is icy, the tavern is far away but I will walk carefully”

Russian Proverb

 


Chuck_norris10 #10 Posted 05 May 2014 - 12:34 PM

    Major

  • Closed Beta Tester
  • 2635 battles
  • 6,374
  • [300SP] 300SP
  • Member since:
    03-02-2013

Took this last night from rocketeer #500 and you can see how hard it is to hit something now,all over the place.

 

 

 

 


 

 


 

FrostyNoid #11 Posted 05 May 2014 - 12:41 PM

    Senior Master Sergeant

  • Closed Beta Tester
  • 12 battles
  • 174
  • Member since:
    01-26-2012
Seems like WG attempt to mimic bullet dropoff?

Chuck_norris10 #12 Posted 05 May 2014 - 12:48 PM

    Major

  • Closed Beta Tester
  • 2635 battles
  • 6,374
  • [300SP] 300SP
  • Member since:
    03-02-2013

View Postagamemnon75, on 05 May 2014 - 06:41 AM, said:

Seems like WG attempt to mimic bullet dropoff?

My guns overheat sometimes before I even get a single hit.

Something drastically wrong here.


 

 


 

Cuesta_Rey #13 Posted 05 May 2014 - 01:03 PM

    Second Lieutenant

  • Member
  • 2 battles
  • 1,110
  • [VULCN] VULCN
  • Member since:
    02-16-2014

Was on the worst losing streak ever when the light came on...

Once an adjustment was made for the aiming, things are returning back to normal. Not quite the same as before, but doable.

Hope there are not wholesale changes like this in store for us in future updates, or is this something one should learn to accept and deal with in this game?



Chuck_norris10 #14 Posted 05 May 2014 - 01:10 PM

    Major

  • Closed Beta Tester
  • 2635 battles
  • 6,374
  • [300SP] 300SP
  • Member since:
    03-02-2013

View Postdoublespook, on 05 May 2014 - 07:03 AM, said:

Was on the worst losing streak ever when the light came on...

Once an adjustment was made for the aiming, things are returning back to normal. Not quite the same as before, but doable.

Hope there are not wholesale changes like this in store for us in future updates, or is this something one should learn to accept and deal with in this game?

Hope so,i'm getting more kills from rockets then bullets as my video shows.

 

Going to just shut off the reticule and all that as it clearly lies now....brutal,just brutal.


Edited by Chuck_norris10, 05 May 2014 - 01:54 PM.

 

 


 

Heibges #15 Posted 05 May 2014 - 04:55 PM

    Second Lieutenant

  • Alpha tester
  • 65 battles
  • 1,739
  • Member since:
    01-26-2012

They don't put in Sim features that would be useful, and are easily understandable like Black/Gray/Red outs, but put in ones with that are almost impossible to convey to the player.

 

They are adding features and changing things that don't need to be fixed, and not changing fixing things that are destroying the game.

 

Compared to BETA it was hard enough for me to kill anything with the gamepad as it is.  This is ridiculous.

 

Galactic Starfighter in SWTOR is more fun at this point.


"If the Healer gets killed it's the Tank's fault.  If the Tank gets killed it's the Healer's fault.  If the DPS get killed it's their own fault." - various
 

Silvin #16 Posted 14 May 2014 - 02:28 AM

    Senior Master Sergeant

  • Closed Beta Tester
  • 2525 battles
  • 419
  • [SF] SF
  • Member since:
    03-20-2012

 The bugged aim is terrible. WG, you give us a really nice special for the month and because of the bug we can't hit anything, especially with HF and GAs. I was half way through some of the 100K XP mission but now I feel there is no way I can accomplish them. I guess it is time to get back to WoT and other games...

 

 

 

 


My 60 tier 10 vehicles

WoT (18): M48, T110E5, T57, E 50 M, E 100, Maus, Jagdpanzer E 100, G.W. E 100, Object 140, IS-7,  AMX 13 105, EBR 105, Batignolles-Châtillon 25 t, AMX 50B, AMX 50 Foch B, AMX 50 Foch (155), BC 155 58, Strv 103B 

WoWP (14): F-86A, F7U, XF-90, Yak-30, Mig-15bis, IL-40P, Su-10, Me 262 III, Me P.1101, Me P.1102 B, EF 131, Swift, Javelin, J7W3

WoWS (28): Shimakaze, Harugumo, Zao, Yoshino, Yamato, Hakuryu, Gearing, Des Moines, Worcester, Salem, Puerto Rico, Montana, Midway, Khabarovsk, Grozovoi, Moskva, Stalingrad, Smolensk, Z-52, Hindenburg, Großer Kurfürst, Daring, Minotaur, Conqueror, Thunderer, Kléber, République, Henri IV

Yes, I have tier 10 vehicles of each type in each game. PM me if you have done it as well because I have not yet found someone who has.


Zen_Reaper #17 Posted 14 May 2014 - 02:58 AM

    Second Lieutenant

  • Member
  • 0 battles
  • 1,376
  • Member since:
    02-17-2014

View PostBrushWolf, on 05 May 2014 - 06:22 AM, said:

 

Good points but something like this affects the top players much less than lesser players.

 

Maybe they are attempting to wean every one...  from this crutch?

 

I mean... in a Sim or Real Life... Ground Targets do not have a nice, convenient, very obvious... BRIGHT RED BOX painted around them... nor Flashing Icons.

 

I think your point is valid, and that of course new players do need some crutches to help get them acclimated.

 

Perhaps a graduating scale would work?

 

Low Tiers... the Battle interface is more new-player-centric...

...while as you progress up through the tiers, those highlights begin to fade.

By Tier 10 they are nearly non-existent.

 

Who knows what the true intent was all about....

...clearly they did make this change during the last patch.

I mean... intentionally, one would think.

 

Although... I could suspect... maybe it was not so intentionally and merely a by-product of something else.

I think the view angle changed.

When they fudged around with the FoV...

...they also altered the angle at which you see along, or from above-and-behind the plane in third-person view.

 

Nobody else has commented on this, as far as I have read...

...but I really do think that we are looking from a slightly different perspective now in third-person view.

Slightly lower to the plane, more along the line of the plane, rather than up a little ways, higher above it.

 

I noticed this immediately... and even mentioned somewhere in one of these threads...

...I have not seen any other comments in this regard.

 

Perhaps that new line of perspective is also the reason for the difference in gun sight?

 

The guns are hitting exactly as before the patch... the difference now is that we are viewing it along a slightly different angle.

And thus... the gun output does not seem to match the line-of-sight.

 

Or... especially in the case of shooting at ground targets...

...maybe they wanted the guns to shoot lower than the straight-line of aircraft direction/heading...

...to facilitate being able to hit the target until you are very close to it, and buys a little more room for error when pulling up and over-flying the target.

 

It would be bad... if the plane doesn't go where it is pointed... but it is not as bad... if the guns shoot slightly lower than where the plane is pointed.

...and also experience a little bit of drop in the bullet trajectory.

 

Bullets do drop off due to gravity and loss of velocity over distance. And spray outward in the pattern with distance, and/or "wind".

 

Anyway, just some thoughts.

Thanks for reading,

 - Zen 

 

Edit:

 

It also occurred to me... as soon as I posted of course...

...perhaps it is an effort at alleviating the RAM SYNDROME...

 

IF... the guns are pointing slightly lower than an aircraft's trajectory...maybe... just maybe... some of the less-aware pilots will be less prone to fly right into the plane they are shooting at.

Or at least gain them a bit more leeway in that pull-away.

 

Just a thought.

Some... or all of this may very well be true.

And of course the developers are not going to publicize this concept, as players may then thwart the subliminal effort by over-compensating to the bad side of things...

 

 

 

 

 

 

 

 


Edited by Zen_Reaper, 14 May 2014 - 03:05 AM.

Zen Reaper

FastAttack #18 Posted 14 May 2014 - 03:09 AM

    Second Lieutenant

  • Closed Beta Tester
  • 0 battles
  • 1,003
  • [DRACS] DRACS
  • Member since:
    01-26-2012

View PostZen_Reaper, on 13 May 2014 - 10:58 PM, said:

 

Maybe they are attempting to wean every one...  from this crutch?

 

I mean... in a Sim or Real Life... Ground Targets do not have a nice, convenient, very obvious... BRIGHT RED BOX painted around them... nor Flashing Icons.

 

I think your point is valid, and that of course new players do need some crutches to help get them acclimated.

 

Perhaps a graduating scale would work?

 

Low Tiers... the Battle interface is more new-player-centric...

...while as you progress up through the tiers, those highlights begin to fade.

By Tier 10 they are nearly non-existent.

 

Who knows what the true intent was all about....

...clearly they did make this change during the last patch.

I mean... intentionally, one would think.

 

Although... I could suspect... maybe it was not so intentionally and merely a by-product of something else.

I think the view angle changed.

When they fudged around with the FoV...

...they also altered the angle at which you see along, or from above-and-behind the plane in third-person view.

 

Nobody else has commented on this, as far as I have read...

...but I really do think that we are looking from a slightly different perspective now in third-person view.

Slightly lower to the plane, more along the line of the plane, rather than up a little ways, higher above it.

 

I noticed this immediately... and even mentioned somewhere in one of these threads...

...I have not seen any other comments in this regard.

 

Perhaps that new line of perspective is also the reason for the difference in gun sight?

 

The guns are hitting exactly as before the patch... the difference now is that we are viewing it along a slightly different angle.

And thus... the gun output does not seem to match the line-of-sight.

 

Or... especially in the case of shooting at ground targets...

...maybe they wanted the guns to shoot lower than the straight-line of aircraft direction/heading...

...to facilitate being able to hit the target until you are very close to it, and buys a little more room for error when pulling up and over-flying the target.

 

It would be bad... if the plane doesn't go where it is pointed... but it is not as bad... if the guns shoot slightly lower than where the plane is pointed.

...and also experience a little bit of drop in the bullet trajectory.

 

Bullets do drop off due to gravity and loss of velocity over distance. And spray outward in the pattern with distance, and/or "wind".

 

Anyway, just some thoughts.

Thanks for reading,

 - Zen 

 

 

 

 

 

 

 

 

 

you do realize WG acknowledge its a bug right?

They never recentered the reticle to the new FOV changes.

The bullets from your airplane to the reticle are focused to a center point ( reticle) to a certain distance(optimum distance before bullet drop) . In this case the never shot to the center it shot below center

 

 


Edited by FastAttack, 14 May 2014 - 03:11 AM.


ArrowZ_ #19 Posted 14 May 2014 - 10:47 AM

    Captain

  • Open Beta Tester
  • 1049 battles
  • 3,274
  • Member since:
    08-04-2013
My question is why change the original FOV if it was working perfectly and had the reticle 100% center with the tracers. WG was better of implementing an FOV slider instead of tweaking it to a setting no one will use because of the bug 

That Ozi Client Side Lagger


EnlightenU #20 Posted 14 May 2014 - 01:21 PM

    Senior Master Sergeant

  • Closed Beta Tester
  • 0 battles
  • 160
  • [GWG] GWG
  • Member since:
    07-30-2012
The aim is off - in every plane. They know it and are working on it.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users